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Request forbidden by administrative rules. poe reserve life instead of mana

Because you stop recovering at 50% life except for the ~11ish life per second from the small flask, and because you gain a life cost to your skills when above 50% life, your life flask recovery never really stops.

Yeah.

For builds that gain eHP from other sources, such as Corrupted Soul ES, or MoM Mana, with tons of regen Yeah this is a feasible skill that gives you good damage at a slight loss of defense. 1 big 50% to just hit LL? The downside is your leech and regen averages out to being cut in half, AND leaves you more vulnerable to one shots due to your recovery mechanics capping out at half health.

Do we know how this scales with increased buff effect, e.g.

i dont think the intention was to offer a great defensive mechanic while simultaniously offering more offensive options. Edit: damn thanks all, kinda ruins my build so i guess ill replan my defenses lol. So you've halved your health for no defensive benefit. I was testing in game and it felt like the agnostic was still draining 20% of my maximum mana, not unreserved mana. I'm not misunderstanding anything lol.

Ultimately, if you want to play pure life and not hybrid, then save yourself the extra mana and life for better offensive/defensive auras/stats. And there is a benefit to using lifetap with auras: reserving life instead. All in all I might just take it off my build and untick the adrenaline box in PoB. Usually, you decide if you want to go Full Life + regular damage or Low life + huge benefits."

u know how when u fight shaper and get hit for a millisecond with his beam and get to 50% hp while you move out?

Almost 1/4 of 40% of hit dmg taken is just dropped.

In a sense you are "doubling" the leech rate. I believe the confusion here is how "Full Life" is being used in an ambiguous fashion for both cases, with the case of leech and flasks being the far more common case players run into. :).

Before then, just gonna use a terminus est.

Agnostic cares about being on Full Life, which means 100% of max. Will still get 1 tapped since I always use abyssus cuz I love abyssus but with more damage from Bloodthirst. Already on GitHub? Last edited by jsuslak313 on Aug 17, 2021, 8:10:56 PM. Would be nice, planning on using The Agnostic anyways. If lifetap ignored reservations, but still functioned as a blood magic replacement, this fundamental game mechanic would be upended. If they do you got a panicking flask. Let me explain. People die during maps tho. The skill says: "When taking damage from hits, 40% of life loss below half life is prevented, then 76% of life loss prevented this way is lost over 4 seconds". Arcane vision is a waste of a perfectly good passive point. OBl=] f-NGnByZFku{7bI]bc4v[l;E &3;; i{1[VhRkkE\GjrT)6~)QVywR?T}7pg\nnY,B,yr75;iK-u0s~9b{ZXgU5Bt$

You'd need ignite immunity, poison immunity, bleed immunity. Lab would also be a nightmare. Some people have theory crafted the idea of not being at "permanent low-life", by not reserving their life, and just using Petrified Blood as a situational defensive layer that helps them out in dangerous situations. That in turn is the strongest protection against DoTs.

Bro, solid ass assessment. The defenses of the gem are even worse on block based characters which are already near-immortal until they get one shot. Which means Leech instances don't go away. So taking a 1000 hit with full 1000hp and PB means that you get hit for 500 from top part of hp + 300 from 60% on lower part of hp and then 200 DoT if gem is level 1.

I rather confirm death after 1~4 secs than just been one shot. u/ragnorke We'll see. It's kind of a bait for life builds. This gem lowers your HP against one shots if you use it with low life.

Sign in That will rarely happen in actual gameplay. I don't understand what GGG's intent for this gem is. D3: Moratorium - 35% of damage taken after all reductions is instead taken over 3-5 seconds, to prevent oneshots. The tradeoff is that you may need another life flask on your bar if you want to use life flasks as a panic button. Where do you see it falling apart? I thought the whole point was to help life builds and you gave them a skill that makes them MORE susceptible to the biggest problem they already have. This is one of the properties of Petrified Blood that not too many people seem to be discussing or considering, and it's a huge one in my opinion. wtf, at 10% maybe it would be considere but 35 wtf. Voidforge and Doomfletch will basically be built with Low Life in mind from now on specifically because this gem is so busted, and I fully expect it to get nerfed by next league. Supports any non-blessing skill with a reservation. Al Lezbian will still be a major issue. I mean you are making an assumption that you have like 100% uptime on your leech which is unrealistic I think unless you are actually facetanking everything to deal damage to leech. Paired with adrenaline, fortify and endurance charges this seems really interesting to build around. Getting Slayer's overleech for free if you're already using petrified blood is at least some level of boost to defense. So what's the upside here? The real problem is, most of us hate getting one shot. another issue of wastage, what auras are there that actually reserves 25% AND benefits from the inc aura effect?

Will you start recharging while losing life from PB?

cant leech shit anymore, cant leech physical damage with spells that I can even remember offhand, can only leech energy shield, this discussion imo is primarily about combining them with the new spells, no shit you can just leech with attacks thats fucking easy to solve, trying to mitigate the cost of the spell/living without spell leech is just great, you basically need regen/recovery so you get to choose Inquisitor or Agnostic. Any build that had 50% max leech rate with vaal lach now has "100%". Petrified blood should be considered an offensive aura allowing the use of low life-specific mechanics, not a defensive one. Don't forget that when it come to one-shots you are essentially throwing 10% of your life pool in the trash. Seems its just easier to use Cowards Legacy and have perma vuln on you all the time instead of this Petrified Blood, you can get generic phys leech on both hunter and elder amulets along with phys delve rings, kind of a pain in the ass to get early on but the life costs seem to be handleable for the new spells so long as you aren't on a 6l with investment into regen.

So 50% would go to life, 50% to mana From the 50% that goes to life, 20% of it will get deferred into the DoT That DoT (5%/sec) would then be split between Life and Mana, for 2.5% each. Leech. A Slayer takes 2 seconds to recover their pool with the same investment, which means they're more vulnerable to bursts (duh, it's what Petrified Blood says it does on the package). a lot of the ssfhc racers are planning to try this. I think you only lose ehp on one shots, but on anything that doesn't one shot, I'm pretty sure you gain ehp on any hit you survive as long as you have the regen to cover it due to the damage deleting part of the 40%.

You've taken both Duelist leech wheels and have 58% max HP per second.

It generates a DoT dealing 6.08% of your max HP per second.

You actually don't have any restrictions about regening and leeching ES even with Petrified Blood so it's just life that is an issue. If you're using Shavs, you're better off dropping Petrified Blood, saving yourself the 35% mana, and reserving the other 99% of your life with other auras too. The guy obviously meant the stagger mechanic when he said "buff", and that's exactly what's written on the gem.

You're right that people are overlooking the overleech. (just compare items that have added cold with items that have added phys .), Also thats huge for things like Voideforge / Doomfletch / Paradoxica and so on, Yeah im kind of in agreement now, I wanted to play a caster with PB, then I found out Agnostic wont work, Inquisitor just doesnt fit well offensively and the gem release shows the DoT is pretty substantial when I thought maybe a hit build going crit then the base damage of these skills shows they are worse than fireball, then I also had to fit in PB and the only gain is really LL which an Aura can just replace anyway, Its too much of a headache and after a few days of thinking im not even going to bother and play Necro for first time since Blight league, The skills probably will be strong but they all have these drawbacks im not interested in - Exsang needs Chain gem probably so you need a green gem slot or preferably a white socket etc, the life costs, getting wiped out by staggered damage or a massive dot, You pretty much summed up my own analysis. Nah chief, this aint it.

There's not really a defensive benefit on that type of build as far as I can tell (besides overleech, which you're better off using soul tether I feel like).

It has clear downsides and requires thinking and planing to solve them. https://www.reddit.com/r/pathofexile/comments/mcqir3/314_league_info_megathread/gtw9p0g?utm_medium=android_app&utm_source=share&context=3, https://pathofexile.fandom.com/wiki/Armour, https://pathofexile.fandom.com/wiki/Receiving_damage.

PB only protects the lower half, nothing about it not be active. Last edited by jsuslak313 on Aug 17, 2021, 6:02:00 PM, Last edited by Hell1986 on Aug 17, 2021, 6:10:36 PM.

Your life recovery can no longer heal you above low-life (Leech & Regen), with potions being the exception. As it is now, I'm expecting one million Champions. I thought this build was defensively so close to being viable, but the only issue was big chaos hits. ?0?a%Y.s|'7?qDN#\(zjX*&NU ~f'D|{xp4DRm:W`A[>P=}Uvf.pVs(mm9V@.K\a u Wait, why 200 life a second? and you would use prism guardian to reserve how many auras exactly?

He then comments on the pointlessness of the multiplier, as well as how it can ruin a build if its linked to something you don't want it linked to Last edited by Hell1986 on Aug 17, 2021, 5:45:51 PM.

If you reserve >50%, then yes, no more overleech.

It does not grant a bonus to your character, but to skills in sockets connected to it.

But then you're giving up your off-hand slot to use this shield, so more opportunity cost. Exactly.

Any life reservation prevents you from hitting full life.

So how do you get that juicy overleech and constant adrenaline on the Champion? Remember the worry here is literally only chaos damage because you will have 7k-8k effective life MINIMUM against anything else AND you have the Petrified Blood helping you out once you get below 2k life, you don't rely as much on ES/Life leech or regen because you have ES recharge helping out instead of just being low life with a limited life pool or not being able to leech at all until under half life. The use on Pain Attunement, 30% more spell damage (if low-life), The use of the new Bloodthirst support gem, massive flat attack damage (if low-life), Any other low-life uniques, such as Loris Lantern etc (if low-life), Recovery mechanics that scale on percentages of max health are technically doubled in effectiveness (if low-life), "40% of life loss is prevented" -- you take 60 damage from the hit (since 40% is prevented), "then 76% of life loss prevented this way" -- you prevented 40 damage.

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