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You can always animate an junk insight into an iron golem if you need that option to go with the fire merc. Last, as stated above he destroys about 40 to 60% of the enemy coprses leaving some classes without access to them for the relevant skills. The barbarian mercs can be equipped with a single sword and class-specific helms. Finish the Rescue the Barbarians quest and then go to Harrogath and talk to Qual-Kehk to recruit the Barbarian mercenaries in D2 Resurrected. Expensive but, another worth option if you have it. The Act 3 mercs all come with 3 sorceress spells of their given element. They specialize in frontline warfare based on their Bash and Stun abilities. Copyright 2000 - 2022 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Unlike other mercs the act 3 mercs dont need fortitude for the added damage or treachery for the fade and venon as they dont make physical attacks: Griswolds Armor: Griswolds set armor offers you +20 strength which is enough at level 80 to equip a monarch spirti shield along with 3 sockets for other goodies. So theres that. They have 3 elemental attack configurations: They do not cope well with the elimination of enemies and do not give much help to the player; it is worth considering ice spells to slow down enemies - or lightning to kill the wounded (in case you are using skills based on time action: area fire spells or poison). His two main attacks of fireball and firebolt deal around 1500 to 2500 fire damage to a target depending on your +skills and gear on him. You use a Giants skull to equip a leviathon plate then put a hel rune in the medusas gaze. Any + skills hat: This would be anything from a peasant crown to an Ort Sol hat you craft yourself. You can, of course, use the mercenary and his aura temporarily, for example, if you did not choose the character well and can not hit opponents, due to lack of dexterity - temporarily use the companion with Blessed Aim. You can equip mercenaries with armor, headgear and weapons. They have a high defense rating because of the shields and stay at a distance to provide support, just like the Rogue mercs. Likewise, he attacks at a range keeping him out of harms way, unlike a holy freeze act 2 merc. Levathon Plate: This one will require to to socket it up with a hel rune to get it into the strength range. The first mercenaries will be recruited in Mercenaries, next during the later stages of the game. Each has two skills: active Jab- the ally performs 3 quick melee attacks and more importantly for the hero: auras. Guardian Angel Templar Coat: Again, this armor is well within their strenght range and offers a higher max resist all around which the Act 3 mercs can easily fill. The idea of loading up on 5/5 facets is cost prohbitive and not really worth the investment but there are some good options and a lot of them are very reasonably priced. If someone offers a fire merc from act 3 then we get the 400% AR, and a little more damage on top. You are not permitted to copy any image, text or info from this page. So, its best to pick something that fills the build. They need to add Masteries to make these guys workable. Finally, he attacks very quickly and can be brought to bear much faster than an ice rouge when it comes to overall crowd control. Oramuss Robe: These can have +3 to one of the skills on one of the merc s and offer a 10 to 15% damage boost to their skills. Likewise, stacking enchant with blessed aim is just ridiculus. The Iron Wolves specialize in elemental damage like Fire, Lightning and Cold focused attacks. sorceress maxroll Getting to 146 ST on him is a trick and is attainable by lvl 83 IF you can find an Eth 4 OS monarch, and socket a P Amethyst into your Shakko. On this page you will find information about mercenaries in Diablo 2 Resurrected: what are available, when you can recruit them, and what are the rules around them. If you have one lying around and pick a lightning merc its best in slot. He also has better resistances and defense potentional than an Act 2 merc or a act 1 cold arrow rouge. The Lightning merc will cast static field about once every 15 seconds once combat starts. It suits them all around and is a great budget option. They only use magic although they can wield a weapon and shield. This gives him the ability to freeze multiple targets at a range and slow the pace of combat down. Lidless Eye: This is a +1 skills option if you dont have enough strength for spirit. But it provides the sanctuary aura from lawbringer and +1 to skills. Desert Mercenaries are suitable for virtually any type of hero: they will provide bonuses also for summoned creatures, they will cope in melee combat, but do not count on them to eliminate opponents for you - they are still a support class, unlike other mercenaries At the Nightmare difficulty level, the auras are changed: Prayer into Thorns, Defiance into Holy Freeze, Blessed Aim into Might. Mercs can also inherit the same character bonuses you have on your main character. You can equip them with heavy two-handed weapons: wood weapons, javelins (they cannot carry the shield in the other hand), spears. Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. Storm Shield: This offers a 35% physical damage reduction and good resistances with a healthy def stat and is a good filler if you want to keep them alive. That an additional damage to every single physical attack made by everything in the party. The lightning version of the Act 3 mercs has the spells charge bolt, lightning and static field. In addition to the basic attack, they will be able to activate high-level spells when attacking / dealing damage, assist you with auras, etc. Secondly against anything that is cold immune he is basically a walking tv dinner. So, the Act 3 mercs have a sword slot. Likewise, while 200 to 250 fire damage isnt a lot. That being said after reading below you might find something you want to try out and see if it better suits your needs. However, the Fire merc does not have the warmth or fire mastery skills. Likewise, he also will cause a healthy number of them to shatter on death leaving no corpses behind for those annoying enemies to revive. They may come in handy for players whose build can't handle many enemies at the same time. So I found an Ethereal Shako and was gonna just drop it but then I realized, hey this actually might be okay on act 3 merc. We will be discussing everything, including the different types of mercenaries available in D2R, the differences in their gear, and all the suitable roles for them. Elden Ring Review Arise now, Ye Tarnished! So I did that. All logos and images are copyrighted by their respective owners. If you decide one is the right choice for you lets take a look at some options for how you want to equip them. However, with the right other gear the -30 fire resist might not be a factor on an Act 3 merc. There are some edge cases where they are the best overall choice for a particlar setup. But, that can be a misconception. Mobile versions of this guide will be available for download as soon as WWW version is ready. The one unique option the Act 3 mercs have is they have a shield slot where other mercs dont this opens up a few additoinal options. Lightning has charge bolt, lightning and static field. Hexfire Shamshir: Again a sinple +3 to fire skills offering one more than spirt and some fire resist for a fire merc. In Diablo 2 Resurrected you can hire 4 types of mercenaries. This will pulse damage and push back undead enemies. He makes a nice companion for any kit that takes on targets one at a time. However, it can also be a good choice for the other 2 mercs just from the high def and +2 skills. More importantly it will completely remove all the physical resisances from that enemy type. So, this is a good way to get that aura if you still want corpses. Then equipping an Act 3 merc with gear as many sockets of possible will still work.

Bow only: it may not be a crossbow, other throwable weapon, or a bow intended for Amazon only. Desert Mercenaries, thanks to their aura and two-handed weapons and high defense, are the most common choice as mercenaries. if you don't resurrect the mercenary but hire a new one, the equipment of the dead mercenary will be lost. If you consider this an opportunity cost vs Shako and Vipermage (arguable easier to find/equal to find): you can still socket those with facets. It will provide a 13 to 16 level sanctuary aura. Then a Act 2 might mercenary will add more damage through their aura to your summons than what you pick up from the Fire Mercs enchant. Take your pick. Likewise, his other spells blanket a wide area and can chip enemies down further. So, lets get the obvious point out of the way. However, he cannot use the insight rune word as teh Act 1 and 2 mercs can. Hell Plauge: This offers a +2 fire skills and you might find it early in the game or in a ladder situation before you get the runes for spirt. That being said, if you or another party memeber is a tacit summoner. While it looks like +18 to Fireball for this Merc is capped to only +3, this dual combo has some advantages : You stated the first thing, + to fireball is capped at 3. Hence why some of the strength increasing options are listed above. Like his brothers, if you dont deal fire damage yourself he can be an alternate damage type when you run up against something immune to your setup. Lawbringer: While this option wont be procing the decrepify aura it is often used for. Cold has Ice Bolt, Glacial Spike and Shiver Armor. While playing the latest version of Diablo 2 Resurrected, any mercenaries you hire will be closer to your characters level, and they can be leveled up further, which makes them even more useful. Andarials visage: Again we have +2 to skills and some high posion resists. The Iron Wolves are the only magic-using mercenaries in Diablo 2 Resurrected. It is worth choosing a mercenary with an aura tailored to the needs of the class, since it can not be changed easily. The lightning merc is all about softening up targets. A passionate gamer looking at the world with an analytical mindset while writing about it too! But if 3 of us all show up with one then they become redundant. An Act 2 merc with a might aura and insight is a common best pick for a physical melee class. A Guide to Equipping and Utilizing the Act 3 Mercenaries: armor can be upgraded to Shadow plate, as -40% to requirements would cover the Strength req, The helm and armor can be socketed with Fire Facets Jewels, or for Armor a nice rare jewel with -15% req (Freedom suffix) with nice other mods could be used. Harlequen crest: Again we have a +2 to skills which is the main want for this merc type and a healthy boost to life as well. The Face of Horror: This helmet doesnt offer +skills, but it does come with +15 to all resist and +25 to strenght serving as an alternative option to equip a spirit monarch or some heavier gear elsewhere. Unlike most other mercs the Act 3 mercs dont need life steal so this opens up some other options. He is also a good fit if you are using lower resist on a necromance or conviction on a paladin as part of your build. Fireball has a spread of a few yards and fire bolt is a single target. Naj light plate: Again this one has low strenth requirments and offers +66 life, +1 skills, and resist and a healthy def base. +3 to fire skills, - to enemy fire resistances, and a fire resist aura. They are useful for any character class, even if you play as Druid or Necromancer who can summon aids.

With the recent 2.4 mercenary rework there has been a lot of discussion about what the new best merc is. The main drawback here is that his damage is outdone by the more physical mercenaries and his overall kill speed is lacking. Then I had this nicely rolled Iron Pelt and was like hey, this will help the act 3 merc survive better, so I did that. Well, there we have the best outline I could offer for the new Act 3 mercs. Its a good option and fits all 3. This gives him a lot of utility against crowds and combat strategies. Likewise, we also have infinity or pride if you can afford one. They are cheap and easily tradable for. These are the different aura options available for the Desert mercenaries: The Desert Mercenaries can either be equipped with Javelins or Spears as they are a melee-focused class. The Mercenaries have been changed a lot in Diablo II Resurrected when compared to the original game. So, you are a necromancer with 1 point in raise skeleton and 7 or 8 revives, or a druid with one hard point in each wolf to get to the bear. You get experience for enemies defeated by allies, they cannot carry the shield in the other hand. They are available for hire at Kurast Docks if you talk to Asheara there. Then that 200 to 250 fire damage might be more than your low level friend can down on their own and the 400% attack rating will let them actually hit things. Features of mercenaries: You can play without the help of mercenaries, especially if you play online. Viper Magi: This armor offers +1 skills, all resists and increased cast speed with a lot stat requirement as well. Its a more budget option but it doesnt require a lot of stats to equip.

Both of them out DPS the Act 3 mercs and offer better support options in terms of the Act Auras and the mana recovery of insight.

This can easily whittle down groups of foes and bosses to half their total health in a minute or two if you struggle with groups. Mercenaries can be hired for gold in any camp, starting from Rogue Encampment - your contact here is Kashya. The fire mercs enchant offers more of an attack rating boost than anything else in the game unless you have a overskilled player enchantress in your party. This write up is about how to best leverage and equip them and where they fit in the mix. This can go both ways if your character needs corpses for some skills, such as redemption, feeding the druids summons, find item or anything a necromancer does. Tiny Tinas Wonderlands Review Dungeons & Dragons in First Person, Baybay! You can hire the Desert Mercenaries by talking to Greiz over at Lut Gholein. Additionally, charge bolt has a very wide area of effect and lightning pierces multiple targets when it hits. He is a good fit for any melee character who wants the enemies they are fighting to be chilled and slowed in compbat. Once the fighting starts he will have himself, you, anthing you summon and anything else in your party enchanted within about 30 seconds and his skill lasts about 15 minutes. Likewise, the Act 2 mercs are well documented with their 6 available auras along with insight, reapers toll and several high DPS polearms. They do not actually attack enemies with their swords. Sometimes their "help" can actually be an interference (when, for example, they attract a bunch of monsters to you in a critical situation). So, if you play with a group, they might be worth considering just for the unique variety they add to a situation. He is good at slowing foes down and stopping them in their tracks. Basically, you are maxing out skeleton mastery and raise skeleton, or wolf, dire wolf and bear in the druids case. The Act 5 frenzy barb will out DPS any other mercenary hands down.

That way you can get the most out of them. The Ice Mercs shiver armor gives him very high defense boost. This mercenary class specializes in spear attacks and is a very popular choice among the players. Medusas Gaze: Yeah I now you are trying to figure out how to get 219 strenght onto one of these guys. Hopefully, this will help some players decide if they want to give them another look and put all the options on the table. At lvl 91 you can pull that P Amethyst out and use a Facet. The Act 3 mercs are universally thought of as nicely improved but, still not good enough to consider using. 3 perfect diamonds: 59 to all resists should max any of tehse guys out in a hurry if you cannot find something better. Their aura can be modified to generate completely different buffs, after using the equipment with the selected Runic words. Heres what I did, keep in mind I primarily am just using the A3 merc for Enchant on my ThrowBarb. A point to consider is FCR, You need 58 to hit 12 frames, 86 for 11 frames, 138 for 10 frames is basically impossible. Mercenaries have their own stats and skills. This shield offers a ton of cold resist and a chance to proc level 7 lower resist when struck. If he had decent base defense from his gear he can have the highest potential for that stat in the game. Likewise, if you dont deal lightning damage yourself and you come up against monsters immune to your damage types he can get the job done if you give him the right equiment and enough time to work. However, this armor offers up to +50 to strength and can be needed to equip some other gear that can be useful. Lego Star Wars Skywalker Saga All Bespin Side Missions Guide, Lego Star Wars Skywalker Saga Count Dooku Boss Guide, Diablo Immortal Character Creation And Customization Tips, Cold: Glacial Spike, Frozen Armor, and Ice Blast. Cresant Moon: This can be a nice addition to a lightning merc offer a -35% enemy lightning resist if you want to go that route rathern than loaind up on facets. And there is Flickering Flame helm for a Fire version. The main draw of the fire Merc is his enchant skill which starts in the low 30s and can be rasied from there. The Fire Act 3 merc is a mixed bag who has recieved a lot of attention lately. By the time you reach the last member of a pack of monsters. But, if you are looking at these guys for overall DPS, then you are wasting a lot of resources. Griffians eye: This one is very expensive, but it offers +1 skills, faster cast, lighting damage boost and - enemy lighting resist. Rogue Scout mercenaries are not that good during fights and can die pretty easily if exposed to a lot of danger so, they will only be useful if they stay behind at a safe distance and cast the Inner Sight Amazon skill, which lowers the enemys overall defenses. diminishing purediablo phenomena Cant complain with any of these choices, despite them all being rather jank/budget, he does his job and he does it well and doesnt die very often at all. They can be acquired with a bunch of different aura options depending on the role you want them for and the difficulty you are playing on. Overall, he has the lowest attack damage of three on a per spell basis. Well suited as a support for. Likewise, the slain monsters rest in peace ability only triggers if you kill them with the sword. 6 socketed crystal sword: Just a cheap way if you want load one of these guys up wiht a slew of options from extra, life, resist, magic find ect. If you do not want to play the multiplayer mode in Diablo 2 Resurrected, it is worth to investigate the topic of mercenaries. Ghostwire Tokyo Review Let The Ghosts Rest Where They Belong. Its about 370 to 420% with the right gear. If you are a character who tackles one target at a time then moves onto the next. Spirit: Spirit is cheap, makes the mercs cast faster and boosts all of their skills by +2. In the vast majority of cases the answer to that question is no. The obvious place for him in a lot of peoples mind is on a summoner build. That being said, I dont see them ever being the mainstream option. This is higher than some player sorceresses who specialize in it tend to reach. Quahls Wisdom: Again we have a +1 to skills and faster cast rate in a low strength requirement package. diablo There are 4 types of mercenaries available for hire, and we will be talking about all of them in detail. The old strategy of selling your first born child and left nut for a slew of rainbow facets. Around level 80 you will need 20 to 30 strength to equip one. The Act 3 mercs tend to have the lowest base strength and dexterity of the available mercenaries. Each iron wolf can use 2 spells from their respective elemental types. He has a higher damage potential than the ice merc on each spell he casts. If you are not one of those builds he is a good option if you want to keep from being overwhelmed and want to slow things down. So, Ive covered the basics of the mercenaries from act 3 and when you might want to consider them. Barbarians are quite tough and are a good choice if you are looking to give your character some much-needed support on the frontlines.

However, they do have decent defense and the highest overall base elementa resistances of the choices on offer. Diablo 2 Resurrected Guide by gamepressure.com. So, in the case of a summoner it comes down to your overall strategy and what you are going for. It also lets those summons damage enemies who are immune to physical. Is there any particular reason You did not included Trang Oul Helm and Armor for Fire Merc ? These mercenaries can be hired from the Rogue Encampment if you go and talk to Kashya and complete the Blood Raven quest for her. As far as how often does he cast enchant. If you need the attack rating and dont need one of the Act 2 merc spears he is the best overall choice. On this page of the guide you will find basic information about companions. Black Cloak: This shield offers a chance to cast level 5 weaken when struck, offers a ton of cold asorb and comes with about gives 100+ to life based on character level. You can hire these mercenaries to aid you in battle by equipping them with decent gear like helmets, weapons, and other gear items. Likewise, if he dies during combat, you and everything he enchanted keeps that benifit for a while, unlike a blessed aim Act 2 merc whos aura dies with him. Usually, however, their help is welcome. Iron Wolf is available in chapter 3. Plague in a sword is also an option to get +2 skill, and 20% chance to cast lvl 12 Lower Resist when struck. They differ in race, skills, and specialization. They have Stunand Bash skills. Azurewrath: You will likely need about 20 to 25 dex in the level 80 range to equip this. Viper/shako gives the same number of + to skills except it hits all skills not just fireball. It does add up and is worth considering. Then I was like, heres a Spirit sword Im not using, lets put it on him.

Spirit: A spirt rune word in a monarch sheild is good def, faster cast and +2 to skills. Its health will likely be 60 to 80% gone letting you finish it off easily. Likewise, if lightning immunity is one of the easiest to break. Additionally, all 3 of them can use a sword, armor, helmet and a shield. The mercenaries available in the Second Act are Desert Mercenaries. Any high def armor: This one really applies mostly to the cold merc, but with a good def on his armor, sheild and helm paired with his shiver armor skill he can be hard to hit keeping him alive. Night Wings: This offers +2 to skills and added cold damage. The lightning merc doesnt kill stuff fast, but if something is not immune to lightling he can put a pretty good dent in its health pool before you get around to finishing it off. Likewise, if you play with a group, having a more diverse merc spread can make the game intersting. So, while you get all the attack rating boost, it only adds about 200 to 250 fire damage at the most. Giants skull: This helmet offers +35 strength to help equip heavier items and leaves you 2 open sockets to customize your loadout with. However, every spell he fires will chill and or freeze the target and disable them for at least a second. His level of static field has a very healthy range and he casts it pretty frequently. Spirit Shrowd: This armor offers the merc an easy +1 to skills and cannot be frozen. Basically, you put one point into each summoning skill and let your +skills gear give some some mediocer summons. The main drawbacks on an ice merc is his overall damage is realtively low compared to most other mercenaries. Gaining +1 to all skills can boost these mercs output a lot. Mercenaries gain the most in the later stages of the game - when you offer them the right equipment with runes. Mercenaries become available for hire after completing the second quest in the first act - killing Blood Raven in the quest Sisters' Burial Grounds (or by unlocking experience level 9). In Act 1, 2, 3, and 5, you unlock more allies. There are some other nice feathers like damage reduction and magic find as well. There are a lot of good choices available to you. paladin maxroll Elemental Arrow: ice or fire - the fire one deals more damage, but the ice one additionally slows down opponents. The lower resist skill can break fire and lightning immunities or be nice add on for any elemental based character. If you are considering an Act 3 mercenary then it comes down to if their abilites are going to be more useful to you than the Act 2 and 5 mercs. With the trang set you will never hit 86 FCR, 70 is your cap there if you have perfect spirits. This will let you hammer them effortlessly to death with physical damage. Its pretty cheap to find and equip. Lets go slot by slot. Barbarian warriors also are not often used as companions - mainly because they are available only in Act 5 after completing the task Rescue on Mount Arreat. Mercenaries can have one of three auras: Auras only work at a certain range. The spells available to each elemental type of Iron Wolf merc are mentioned below: The damage inflicted by all of the elemental types is the same, but the main differences lie in the debuffs caused by each elemental type. This can add a little bite to what otherwise is just a 1 to 3 hit kill meat shield from the enemies. Likewise, any missle attack that impacts him will automatically get hit with a 1.5 second freezing is bolt in retaliation. Silence: Silence is a very expensive rune word for this merc, but it boasts the same +2 to skills as spirit and 75 to all resistances. Also gives you a Cleansing Aura which is a nice to have. On this page of the Diablo 2 Resurrected tutorial you will find information about mercenaries - their traits and types. Spirit, Vipermage and lidless have you securely at 12 frames. This site is not associated with and/or endorsed by the Blizzard Entertainment or Blizzard Entertainment. Finally, Fire has firebolt, fire ball and enchant. So, the Ice merc has ice bolt, glacial spike and Shiver Armor. But, they do offer a few unique options that the more mainstream mercs dont So, if you have interest in their offerings I hope you give them another look. Likewise, given the overall fire immunity on the hell difficulty his damage is not particularly stellar. They are not the right choice for everyone. If you even have a lower resist wand in your off hand, static field will chew down anythings health if you can break the immunity. If you are running a summoner druid or necromancer who that is their main strategy. Then I was like, hey Ancients Pledge is cheap and will shore up the resistances, so I did that.

In this guide, we will be taking an extensive look at the Mercenaries available for hire in Diablo 2 Resurrected. Splendor: At eth and Lum this sheild offers +1 skills and enhanced defs if you dont have the strenght for spirt. The first mercenary available after completing the mission Blood Raven in 1 act or unlocking experience level 9.

The Rogue Scouts are mercenaries with bows that can help and provide artillery support as you fight on the front line. You get extra resists, MF, life, and FCR. I have been working a few of them into my builds lately and they work a lot better than people seem to be giving them credit. But, his overall kill speed is lacking. Once you swap out lidless for Spirit shield, as in you hit the ST req you can get down to 11 frames which adds 800 DPS to your mix. Their main feature is that with good equipment they are able to effectively eliminate enemies themselves.
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