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Request forbidden by administrative rules. does thresh work on glaive melee

Because these weapons are craftable, youll need to unlock perks by leveling your weapon (using it in combat and activities) first. If we're talking glaives I think my only complaint is exotic glaives needing shield charge instead of say, having to use the remaining ammo to use their special effects and base the effectiveness on how much ammo was spent to use it. Perks that give damage bonuses like rampage, frenzy, swash, should apply to the melee attack and ranged hit of the glaive. Swash is in a weird place because reasonably you could let it work its way up from x1 as if its a weapon attack, except bc glaive melees are considered meleesdoing this would mean you have to rework the perk entirely for glaives. it feels weird when it doesnt. PwC Cloud and Digital Transformation BrandVoice, 4 Steps To Help Your Kids Build Smart Money Habits, How To Earn Cash Rewards For Everyday Spending. Id like the Glaive melee attack to be elemental. Upgrade your lifestyleDigital Trends helps readers keep tabs on the fast-paced world of tech with all the latest news, fun product reviews, insightful editorials, and one-of-a-kind sneak peeks. I don't know if I'd want the buffs to apply to the melee attacks, but it would be nice to proc things like kill clip off a melee kill. Heres our baseline recommendation for a PvE glaive: Haft: Lightweight Emitter (reload) or Ballistic Tuning (range), Perk 2: Frenzy Grave Robber is another good option for the first perk row, as it reloads your weapon from your ammo reserves when you get melee kills, including melee attacks with the Glaive. There are several categories of weapons, and each weapon allows the wielder to use one or more different skills. Yeah perks like rampage for example should proc on melee kills not just projectile kills. Inside is a colorful platform called The Relic that acts as your crafting table. Email ca bn s khng c hin th cng khai. Either way I can build around it. Honestly, some of the least used perks on swords would be much more popular on glaives. Maybe a future perk? While they occupy a strange space as both projectile and melee weapons (sort of shared by caster frame swords), melee perks not proc'ing of of what looks and feels like a melee kill is confusing and doesn't feel very good. If youre building The Enigma for PvP, youll want to specify range, or shield duration, or a balance of the two. Just treat glaive melee like you would a sword light attack. More information about Destiny 2 Guide: best crafted perks for The Enigma Legendary glaive. And if its too crazy tone it down no problem. Is It Better To Lease Or Buy A Car In Summer 2022? Glaives let you seamlessly transition between melee and projectile, so having perks that only work in one half breaks that flow. Im going to list a lot of possible options below. So, how to buff glaives? Any damage boosting perks should affect the melee, and on exotic glaives melees should give shield energy for their perks, Swash is the main one for me,cause that's amazing a meele weapon with a meele perk makes sense to me. i want the damage boost to apply to the melee. First, play through the introductory mission, The Arrival. Can we have the exotic glaives get a separate charge system for their unique trait? Enhanced perks increase either the duration of the perk, the effectiveness of the perk, or a stat of the weapon. Just feels off when you see this bladed weapon, and yet only a handful of the perks actually interact with the "blade" part. I want to use the shield more but I'm also always in the melee mix & not shooting my stabby stick. Glaive melee not working with the orb generating mods. Not by much so it wont break the game. Not building up stacks from melee attacks feels limiting & tips the scale towards one side. Not just ensuring Swash can both trigger it and take advantage of it.

So you could get a melee kill, then reload and fire off a few empowered kill clip shots. I think the perk interaction is fine. Unstoppable Glaive mods alongside Suppressing Glaives have made the weapon type somewhat useful yet pretty weak overall.

It should benefit from all perks, it should match the damage type of the glaive (right now they're kinetic which is cringe), proc volatile, swing faster with frenzy, do more damage with vorpal/surrounded, etc. Im sure you could provide the feedback they looking for. Introduced in The Witch Queen expansion, glaives are incredibly unique because you can use them to melee, to shoot projectiles, and to block incoming damage. The latter would make more sense imo. Perhaps less than on projectile shots, but something. Reloading a melee weapon seems fundamentally stupid in the first place, and we dont do it with swords, so why glaives? For swords, it's a great perk for getting into a tough mob and cleaving things through. Next, simply put if an effect would trigger or affect normal melees then it should work on the Glaive. So Swashbuckler TRIGGERING OFF but not BUFFING melee seems consistent? Like if when shaping the glaive it said 'doesn't work on melee'.

If Both works then great! Bungie teases weapon changes for Destiny 2 Season 17, How to get the Nightmare Harvester artifact in Destiny 2 Season of the Haunted, Glaive shield grants 97.5% damage resistance in PvE, with 75% in PvP, Increased damage in melee vs PvE enemies by 25%. This is not applicable against bosses or vehicles, Reduced energy drain speed while shielded by 30%, Projectiles got an additional buff where 0 stat increases speed from 30 to 60 m/s and 100 stat from 80 to 100 m/s, Titan Glaive: Edge of Action will grant players a Void overshield while inside the bubble Helm of Saint-14 will apply to this bubble alongside Ward of Dawn, Warlock Glaive: Edge of Intent will have its speed and acceleration of healing turret projectiles increased, Hunter Glaive: Edge of Concurrence will have the damage of wave explosions tripled, alongside the number of chained enemies from 4 to 8. It doesn't work with melee exotics or damage perks, it needs one or the other.

With the lunge range and weapon damage already being applied to the weapon type, Bungie had to be very careful not to overdo anything while applying any changes.

Glaive seemed like it could be that reason. Unstoppable Force becomes a great option if you plan on using a more defensive playstyle in PvP and taking advantage of the glaives shield. And speaking of suppressing glaive, that mod is going away at the end of the season, which is going to make glaives even less viable than before. Cc trng bt buc c nh du *.

Ikora will assign you a quest called The Relic.

News and opinion about video games, television, movies and the internet. Frenzy and Rampage should be boosting the damage of not just the projectile, but the actual melee damage the glaive does, which is not currently the case. The former trio is earned by completing quests on the Evidence Board on Mars, the latter is a reward from the Vow of the Disciple raid. According to Bungie, their main intention for the perks on Glaives is to have something for activation. We've seen some feedback items of "Perks should trigger on glaive melees", Stats are based upon replies and quotes of this tweet. Personally, I think melee perks should work with glaive melee the same as regular, but I dont know what that looks like for balance. Absolutely love how it pairs with the Glaive!

For being a melee weapon it doesnt trigger a lot of melee based perks. The sword is Fate 2it is newest type of weapon.

The glaive melee overrides your normal melee, so if your glaive has Swash and glaive melees dont trigger Swash, wouldnt you have to swap off your glaive to proc Swash and then swap back just to use it? Unless stated differently, each skill deals the listed damage vs. HP, against armor it deals that damage modified by the armor effectiveness.

Its a fundamental part of the glaive, and it wouldnt negatively impact PvP to have the melee effected by things like vorpal and swash. Swords have always had this issue to a certain extent, but swords are also heavies and not trying to compete with fusions, snipers and shotguns. The glaive melee should count as both melee and weapon damage/kills for everything. I don't care which! I think the charging should activate on melees OR projectiles as well. Ignores the defense bonus of shields, will make 3 separate strikes for 1/3 of the weapon's damage each. why can't other damage perks as well especially if they are temporary?

The Exotics All three of these needs more or less top to bottom reworks so they arent three of the worst weapons in the game. Glaives have been a part of the game's sandbox since the start of The Witch Queen.

We have indicated the required level in the list below. Since these weapons can be crafted, you will first need to unlock perks by leveling up your weapon (using it in combat and in activities).

Enhanced perks increase either the duration of the perk, the effectiveness of the perk, or a weapon stat. Free access is provided to the 8 hour timeframe for this page. Rampage or swash should proc immediately if the player is juggling the interplay properly, Honestly I think my issue is that the melee doesnt feel like anything special. As one would expect from a bladed pole-arm, it is very strong in melee combat. These are represented by the white boxes towards the left of the screen. Id say give it x5 Swash when you get a melee kill with the glaive and have the damage apply to both the melee attack and the projectile. Introduced in The Witch Queen extension, glaives are incredibly unique because you can use them for melee, to fire projectiles, and to block incoming damage. Id love for swashbuckler to affect the damage of a glaive but I do understand that might be somewhat nuts. I really wish Glaive melees worked with exotic armor melee perks like Dunemarchers chain lightning. Melee attacks should also charge the shield Imo.

Remember the shield goes down when you melee attacks so I dont see why melee attacks shouldnt get the benefits from perks like rampage or frenzy. Especially if I have a smaller magazine, I'd need to reload before I could its ability.

Graverobber should work exactly the same as it does now but it should be renamed when it's on glaives to glaiverobber, I think glaive projectiles triggering melee perks like Sealed Ahamkara Grasps is a bit OP, but I think it should work with the melee attack with the glaives And with something like swashbuckler, i think a glaive melee kill should give 5x instantly, and apply the buff to both.

Stacks 3x.

, Would love for melee kills with glave to provide the benefits. It seems unintuitive that glaive melee doesnt proc exotic perks like necrotic and winters guile. Appreciate asking for clarification. PvE perks and rolls to consider A good PvE version of The Enigma glaive in Destiny 2s crafting menuImage: Bungie via Polygon While glaives do have their place in PvE, overall they are being carried by the seasonal Artifact Mods like Suppressing Glaive and Unstoppable Glaive (meaning they might not perform as well after May 24). All Rights Reserved, This is a BETA experience. It's just not very intuitive. The following article breaks down the changes coming to Glaive, both for Legendary and Exotic.

Not a perk/trait feedback bit, but I would like to see the glaive gain shield power from melee attacks (at a reduced amount) vs only from projectile kills. Lets Synthoceps . Ideally both, but if melee gaining damage is an issue, I'd settle for just being able to proc Swashbuckler with the melee, and damage only applying for the shot. Innate Damage Protection While I know that glaives have a shield that will allow you to get closer to enemies that might otherwise kill you, it sure doesnt last long, and fundamentally, in high level content, its just pure suicide to be in glaive range most of the time. Most guns when a buff is applied have it on all forms of damage. Keep in mind the weapon must be unequipped to be re-shapeable.

Swash should probably be replaced with adrenaline junkie, maybe tune damage down slightly, but all dmaage perks should apply to the glaive. If the Glaive executes a kill or other perk trigger, it should immediately execute for the next proper time frame. Glaives need a lot of love. Both. Only thing that warrants their use are Seasonal mods. Lu tn ca ti, email, v trang web trong trnh duyt ny cho ln bnh lun k tip ca ti. Swash getting straight 5 stacks would make sense but that'd make swash the preferred perk so just tik is cool, I know this wasnt asked but I just wanted to say how horrible the Into The Void seasonal challenge feels. No Reloads This may be a rather wild suggestion, but maybe we justdont have to reload the glaive? Otherwise were going to see a whole lot of glaives go straight in the bin as soon as next season rolls around. Is Destiny 2: The Witch Queen a good intro for newbies? Just go all in on the melee. Digital Trends Media Group may earn a commission when you buy through links on our sites. Melee kills can proc frenzy but the melee doesn't benefit from frenzy being active I believe. For glaives, it meant it was still just a gun with surrounded with a fancy melee animation. I'm just not sure why the void part of it doesn't transfer to the Melee, it makes sense, Seems like a common point of confusion is the disconnect of the projectile vs the melee. Enhanced Perks are almost always worth aiming for, but arent mandatory. Suppressing Glaive does make shooting with it worthwhile for me, but I'd honestly rather I could just go wild with a spear. Missing both sets of perks is crippling. Like sure damage might go crazy but its close range. This week at Bungie, we seem to have written a short novel about upcoming weapon sandbox changes. The fact that they shoot things seemed weird, but alright. Destiny 2 is about to drop a big sandbox patch on us for next season, with some notes to come next week during the TWAB, and hopefully theres going to be something in there about glaives, and how theyre getting buffed, because theyre already actually been nerfed at least once this season with changes to suppressing glaive. Bungie has just dropped a massive blog post for the upcoming changes in Destiny 2 Season 17. As of this writing, you dont unlock Enhanced Perks permanently, so test the normal perks out first to see if you like them, then consider upgrading them to their enhanced versions. Shape the weapon. The exotics feel no different to the legendary ones.

You're punished for using a glaive as a melee weapon, when it should be rewarded! Next season, while there won't be any mods that might go into collaboration with the Glaives, Bungie is looking to make them useful on their own.

You can also press the aim-down-sights button to generate a temporary to block incoming damage.

Concept drawings of some in-game melee weapons.

if i use a glaive, i'm using for it's true purpose, melee. I understand this would be a substantial buff with perks like swash but glaives aren't even close to viable in PvE right now.

Most people find that using the shield energy for the alternative shot is ineffective for glaives such as the edge of intent as a support warlock because we want to use the shield to be support. A good PvE version of The Enigma glaive in Destiny 2s crafting menu. Leave her, and follow the indicator to the nearby Enclave. Perks absolutely should work with the glaive, melee focused exotics like winters guile/karnstein armlets or synthoceps/wormgod caress could help with build crafting if those worked with glaives too. In higher-end content, they can fall behind their special weapon counterparts, though there are times where the glaives shield utility can really shine. Another perk combination to consider using would be: Auxiliary Reserves, Light Mag, Threat Detector, Unstoppable Force, #Destiny #Guide #crafted #perks #Enigma #Legendary #glaive, Email ca bn s khng c hin th cng khai. All come with a standard and more powerful Enhanced version, which can be equipped as your Glaive level increases. You win and can craft The Enigma after the first mission of The Witch Queen campaign. Highlight the purple box to the far right, and either hold click or long-press your selection button. A void Glaive melee kill should count as a void kill. Like, I have a VOID Glaive but my melees with it are Kinetic? Select an Intrinsic. My feedback before has been to make perks work on all glaive attacks. In this Fate 2 guide, we will see how to get the first sword you have access to, The riddleand what are the benefits to consider in both PvE and PvP. If you get a kill via melee swash should also increase melee damage not just projectile damage. In high-end content, they can fall behind their special weapon counterparts, though there are times when the utility of the glaive shield can really shine. For tactical use of some weapon types, visit the section page.For more information about a certain weapon, visit the corresponding page. Another general thought is that given the melee of the glaive doesn't count as elemental damage, it doesn't work with Orb Generation, and Elemental Well mods and stuff like that, Good to see the team taking feedback on this! Image: Bungie via Polygon At the time of this writing, Glaives are not great in PvP but they can be fun to use.

Also the glaive is being treated as a kinetic as well.

On contest/GM you just die at that range without cover. The Enigma isnt the only Glaive. Id expect that all buffs would apply both equally, but some do, some dont, some only to one so in the end its really confusing figuring out rolls with them. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy. imo glaive melee should be equal to sword light attacks. Perks should apply to the melee attack from the glave. I would say, have it either count as melee for anything that interacts with melee (like swash or Synthoceps), or have it count as weapon damage (so kill clip would buff it). The first two are simple. How to get The Enigma You earn and can craft The Enigma after the first mission of The Witch Queen campaign. To make a glaive your special, it needs appropriate boosts to make it even a little bit endgame viable over other choices. However, one of the crucial points of discussion was the change in Glaives. That includes the perks from wormgods, necrotic grip,sealed ahamkaras, etc, I believe both.

2 main things The internal lock out timers for Glaives need to be removed, like I should be able to shoot then melee without have to wait. Steven Yeun 100% Rules Out Returning To The Walking Dead For Any Reason, Resident Evil Season 2 On Netflix Feels Increasingly Unlikely To Happen, A First Look At Adventures In Rokugan For Dungeons & Dragons. Personally, Damage dealing perks, Rampage, Swash, Adrenaline, Vorpal etc should just count for melee just how shooting would with the 1 stack + 1 stack after every kill. I also expected the melee to be elemental and would love if that could be changed. So yes, glaive melee kills should proc perks. Look, I think glaives are fun. The Glaive damage for both the melee and projectile is pretty ass right now. Also the exotic ones need some love. Glaive melee needs to count as EITHER a melee attack OR a weapon attack. Exotic armor melee perks should also work with glaive melees intentionally. Basically I put all the effort in to get an exotic glaive and I feel I'm barely able to use its ability. Really fun otherwise. not range. i rolled vorpal on my lubraes ruin and i can feel it does more damage than my enigma. Originally classed as a polearm type, Bungie adopted the original design and combined the sci-fi aspect with a weapon from the Middle Ages. Finally, you can fire it like a gun, launching a powerful projectile that flies in a straight line does surprising damage. Melee Energy If we are keeping the shield and energy generation system, the glaive should gain at least some amount of energy on melee hits and kills. There's no way to create elemental wells with glavie meele other than reaping wellmaker. The glasses, to me, gave off the impression of high melee damage.

I just want to throw it..

Swash and Rampage damage should apply on melee attacks, same for other damage perks like Surrounded and Frenzy.

The Glaive is an awesome weapon, and it is mercifully easy to acquire your first one as you play through the main campaign of The Witch Queen.

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