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But given it's taking up my Exotic slot, it felt good to know it was top DPS as well. We also use third-party cookies that help us analyze and understand how you use this website.

We remove this weakspot by just dividing by 2 for weapons where this occurs. There's also a second page that is purely a TLDR for those who just want to be told what supers they should use for either DPS or Total Damage. Please read the sidebar rules and be sure to search for your question before posting. For shits and giggles I ran Raiden Flux the last time I did Grasp of Avarice and helped my team DPS the boss with my super.

Should be fixed now. Interested to see the dps of ignition w/ vorpal + anarchy compared to the usual snipe/anarchy combo, could be worth using to keep the ad clear of a GL + synergy of the GL mods working for both special and heavy.

Nah. It is a Caster frame, but it has Adaptive frame stats, impact included.

submitted 1 year ago byIAMADragonAMAASpreadsheet Dragon, First things first, here is the Sheet Link. With slide + spike + vorpal? Short for Damage per Second, DPS dictates how much damage you can deal to Bosses or Majors.

var s=iw[ce]('script');s.async='async';s.defer='defer';s.charset='utf-8';s.src=wp+"//jsc.mgid.com/t/a/tailieuvan.vn.243064.js?t="+D.getYear()+D.getMonth()+D.getUTCDate()+D.getUTCHours();c[ac](s);})(); Phn tch tm trng v hnh ng ca nhn vt M | Lm vn mu, So snh nhn vt Trng v A Ph | Lm vn mu, Bi th Ty Tin c phng pht nhng nt bun | Lm vn mu, Ni kht khao sng kht khao hnh phc gia nh | Vn mu, Mi ngn bt l mt dng cm nhn c sc ca tng tc gi | Vn mu, Gi tr hin thc v nhn o trong tc phm V Nht | Vn mu, Cm nhn v bi kch b tha ha ca Trng Ba | Lm vn mu, Cm nhn v p khut lp ca nhn vt ngi n b hng chi | Vn mu, M nghe ting so vng li thit tha bi hi | Lm vn mu, Cm hng lng mn v bi trng trong bi th Ty Tin | Lm vn mu, Bn v nhn vt Trng trong truyn ngn V nht | Lm vn mu, So snh nhn vt M vi ngi n b hng chi | Vn mu, So snh nhn vt M vi nhn vt ngi v nht | Vn mu, So snh ngh thut xy dng hai nhn vt M v A Ph | Vn mu, So snh hnh nh on qun Ty Tin v Vit Bc | Vn mu, Phn tch nhn vt Phng nh trong Nhng ngi sao xa xi | Vn mu, Phn tch nhn vt anh thanh nin trong Lng l Sapa, Phn tch nhn vt ng Hai trong tc phm Lng, Phn tch nhn vt lo Hc trong truyn ngn cng tn ca Nam Cao, Phn tch nhn vt ch Du trong on trch Tc nc v b, Qu khch khng cho tr em tin bnh ko | Lm vn mu, So snh v p nhn vt ngi anh hng Tn vi v p ca A Ph | Vn mu, Cm nhn v p ca nhn vt ngi v nht v ngi n b hng chi | Vn mu, V p con sng qua Ai t tn cho dng sng v Ngi li sng | Vn mu, Phn tch nhn vt ngi li v Hun Cao | Lm vn mu, So snh truyn ngn Ch Pho v V nht | Lm vn mu. That was a bad bug Thanks a lot for letting me know, that bug would have stayed up there for a while if you hadnt altert me.

Down Chorus does 250k damage, but if a second Warlock uses it, theyll quickly surpass 350k, and add a third and the damage will soar (didnt do the math for a third bc well I got lazy). All the DPS and total damage values on the Super Damage Madness sheet should be comparable as both sets of data were gathered at Kalli (Yes, I accounted for her crit when necessary). 19,430 damage on my sheet. Sustain was removed due to it not really having a realistic scenario in which you'd actually use it. Ultimate will have a plethora of unique numberstheyre not going to be in a set, and can be anything from one-off attacks to whole new stages.. Read more about destiny 2 super damage 2021.

It's grounded heavy attacks, both the uppercut and the guarding-exotic one, do less damage. Its been a while since Ive updated this guide, so I decided to give it the fresh start it deserves. Check out our community Discord (already 500 guardians strong!). The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". Linears buffed (except sleeper). Instead, Im going to focus on the exciting part: the numbers. All of the Light Attack values would match up with every other Adaptive/Vortex, but then the Heavy Attacks would be different. It is now corrected! These stack with Global buffs such as Lucent Blade. Edit: The texts format was messed up, so Im simply correcting it now (use of italic and columns). It says time to empty 17shots would be 12.09seconds but (17-1) divided by (70shots a minute/60seconds) would be 13.71seconds right? Damn, Raiden Flux Arc Staff can do a LOT of damage, it just doesn't do it quickly. Don't wanna speak too soon, but seems like the first clear will be easy (at least for experienced teams) and after that you can adjust loadouts based on challenges. Thank you so much for updating this (and so quickly)! So basically my eyes of tomorrow is absolutely useless? All frozen targets take double melee damage. Oof.

Don't know how to link stuff. It applies to howl as well, and it already did quite a bit more than the standard glacier nade crystals. This occurs because various opponent kinds have varying multipliers, such as 1.2, 1.5, or even 2x (Kali, for example), depending on the content, and theres also the Ability Damage Taken, which, if its not so high, well If thats the case, youd be better off dropping Celestial. Could you please include clown cartridge dps for rocket launchers.

You can read more about the methodology used here.

However, if all of this is new to you, the chart above will help you better decide what weapons to bring to your next PVE challenge.

Destiny Massive Breakdowns is the home of the definitive fan-made Weapon Stats Spreadsheets for the Destiny franchise.

Carl, Lake of Shadows Boss, Morgeth, Atraks-1, and Override Bosses were the bosses utilized in this test to obtain an overall agreement. Some quick behemoth tips too.

All it takes are a few minor changes on Bungies end. To a degree of about ~18% less. Bi lm

Copy the formula for the 1-mag column (Can borrow it from trace rifles), and paste it into the one-mag slot for Special GLs.

This means it has +14 base Impact over Temptations Hook (60 vs 46). DPS of that is ~22.8k. So, for Sola, probably list it with Adaptives, since it is stat-wise identical, but then list its Heavy Attack damage separately. After testing a bunch and using it, I'm still not sure if this is all intended for Bequest, or if it's a bug and Bungie will fix it later.

Just started a private match, shot an opponent with a pistol, and checked the damage done in the scoring panel. Shotguns are a bit iffy since they sometimes work with reload cancelling (where reload speed is faster than fire rate).

This worked out to be about 6% more damage compared to season of the Chosen. "it's" means "it is" and nothing else. If you can acquire the 8x Orbs + KnockEm-Down, GG (Star-Eaters) can do 500k.

Thanks for the heads up! Welcome to Destiny Reddit! It's kind of odd, really. Only suggestion is change the color of the exotic armor that modifies damage values to something easier to read. Hey, they are just adaptive swords with funny heavy attacks, right? Freezing a target/boss is easy with the right click.

As for vorpal, just do +15% damage at the end. Are there caveats to this? On a different note, the super damage from Star Eater scale for bottle tree tether doesn't look right from the last time I tested it post SES nerf.

So, huh, I guess I cant be the only one thats, Damage Numbers/Health Bars are two new mods.Im writing this here since the moderators seem to really read this subreddit, as opposed to the forums, which appear to get very few (or no) replies. Now onto new stuff. NGL, been checking every day for the update so I can see how Lament, FG and Sleeper are looking. Thundercrash (Cuirass), Chaos Reach (Geomags), and GG each do 300k damage (Celestial). Another welcome buff.

A new Column has been added for 1-Mag burst DPS. Even knock'em down with star eaters doesnt beat thundercrash with cuirass. I got stuck on that decision and then never added them way back then.

If youre a blademaster, youll get orange damage numbers if (Hitzone value)*(Sharpness modifier)>=45. Why isn't Worldline Zero in the sword dps spreadsheet? I could be wrong, but I haven't seen a 'curated drop' (those come pre-MWed, right?)

New exotics and weapons will be added as they are released, and I get to them. Very good burst, but it's only 3 rounds of a special weapon. I'll probably make a repository page with links to my previous backups for each balance pass that goes by. Still need the Destiny 1 sheet? New to reddit so I just copy pasted this from a post asking about builds. My theory, at least. All that torment for just a little bit of clout. Bear in mind this number is done with luna/rally/fieldprep reload buffs. Same thing when you look at them on all the various database websites (D2G, L.GG, etc). For Science! I couldn't even do half of that over an entire super, Learn more about Reddits use of cookies. Non-exotic Machine Gun DPS is truly embarrassing, hitting both Lunas and their boss damage just killed any viability. DPS.

Will you update this for season of the lost? Since the orb doesn't seem to like to target crit spots, at least not when it went live, were you using math to approximate? Can you clarify the 'Time To Empty' column? two full mags, plus one reload. Lament does less damage on it's heavy attack now - but I think something unintentional happened. Very spicy - I'll think about whether or not to add something like this to the sheet. catch(e){var iw=d;var c=d[gi]("M331907ScriptRootC243064");}var dv=iw[ce]('div');dv.id="MG_ID";dv[st][ds]=n;dv.innerHTML=243064;c[ac](dv);

All damage directly applied to the head is doubled.

And Crown Splitter is the only one that rolls with it Titans are eating good this season, I guess.

No witch queen legendary or crafted weapons are top of their class?

So, yes it competes now with other autos.

Legend: Clanrat has a power output of 56 hp. Whirlwind Blade is a weapon buff. Guns that do not have the ability to do precision damage are affected by this, as it's again, separate from a "headshot".

I believe that it's in the upper echelon but in order to equalize damage by testing on Kalli, I can't get reliable numbers from her. Even yet, its doubtful that this will happen in every boss battle.

Outbreak Perfected - Do one of those numbers show max nanites APPLIED with SINGLE person? With legendries also being able to take advantage of Vorpal weapon and Boss spec, these are actually looking like a pretty good option for a single damage weapon.

I try to avoid.. weird, janky combo setups like that if I can help it for the purpose of this sheet. A bad Threaded Needle w/ Boss Spec outDPSs Queenbreaker by 7%.

And yes, I know that in less than a month's time my numbers may get screwed with a bit.

A softer gold color or even a softer yellow would work, current color is too bright and harsh. For those, you'd use Simple DPS. Thanks in advance! This is separate from the "headshot" you do when shooting her head. This factors in that the first magazine is already loaded, and you keep firing until the last mag is empty. Effectively, a combination of Burst DPS and Sustain DPS. Proper reload speed calculations are done with Lunafactions in mind. A big thank you to IAMADragonAMAA for a great job done. I've never played D1 and I'm trying to prepare for Day 1 of the new VoG. Nice work here! So, here are some of the most often asked questions: If you dont want to see how things were done, yadda yadda, and just want an answer, Heres the TL;DR version.

I still feel that the one burst combo of Lament will always be ahead, but as soon as you start looping that - FG starts to get ahead.

High aim assist, low stability & handling, Excellent aim assist, low stability & handling, Excellent range & aim assist, low handling, Excellent aim assist & handling, low range. Yo what in the fuck, that's insane lol.

So for this, the method I use is to establish a "loop" point first. Add on the fragment whisper of hunger, and have at least 80 strength, and your melee becomes completely self sustaining. As I know there are numerous modifiers for bosses raids races etc. Thanks! However, you may visit "Cookie Settings" to provide a controlled consent. For the sake of clarity, DPS in Destiny 2 is calculated per archetype and not per weapon (excluding some Exotics). When you look at the sword in DIM, if it is not Masterworked it doesn't show a Charge Rate stat, but if you have one that IS Masterworked, it does show its Charge Rate stat. Both use the sword energy bar - so this seems like a mistake. We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. Even though the stat bar shows it having a slower Charge than Adaptives, it has a noticeably FASTER time for its Heavy Attacks.

FL isn't far behind the specials, but it is dang close. Please feel free to share these links and reference these spreadsheets in your own work - just give credit where due and link us back. I miss the days where we could stun lock a raid boss with ir (val cau'ur) to the point he'd just start floating and die. I don't see myself ever equipping EoT over deathbringer now that it has its catalyst.

They got a nice +15% damage buff and a +20% Reserves buff. Corrected now, thanks for the heads up! I'm just wondering how does Kali affect raw damage? R: Kali will be addressed, and there will be no need for sheets since this is a very _overall_ and summarized discussion. I'm really disappointed with the class swords was hoping for a new interesting sword perk that competes with Whirlwind. That was an error on my database (it was showing the same as Total damage).

Great to see this. I designed it to work in tandem with the Damage Chart Madness sheet which is IMO the best source for weapon damage information. Yeah, the FG/Lament comparison is closer now than ever.

The crystals themselves now do not freeze, and the wave around them does. Who knows when we're going to be able to optimise Stormdancer's Brace on bottom tree Stormcaller. All of them seem like an upgrade compared to a normal adaptive, with Aggressives running away from the pack and being total monsters. For this L-H-L yadda string I'd use the second light after the heavy as my end point. Those supers are more comparable, both being ranged, one-and-done abilities. This is especially true for Heavy weapons: Secondary: Grenade Launchers, Machine Guns.

Still very strong.

Combining burst damage, rate of fire, and reload speeds, DPS is the best indicator of a weapons lethality in PVE.

Hey didn't run it, but no one is sure how they're changing it so it's hard to say exactly. Super damage has always been a massive blindspot with regards to community testing. Is that line without factoring in nanites?

Had Sleeper gotten its proper buff, itd actually be a contender. Sola's Scar which is the better Caster, does the exact same Damage on Light attacks as every other Sword.

Crypto is The Next Step Toward a Cashless Society. seems like Tarrabah is missing from the primary weapon list. They have a set amount of hp but as soon as they take damage they regen, only way to stop that is to keep doing damage so high rate of fire weapons are essential. depends on if you want precision damage or fire roughly at the target, rocket should still be better for busrt damage but the LFR should be better for sustained damage and total damage output. The cookie is used to store the user consent for the cookies in the category "Analytics". Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet. Here's a clip of how hard howl hits when it actually does. Stat-wise, Sola is an Adaptive sword, just with a Caster frame heavy attack. More bullets, more damage - more time to fire! The last part is a build I use for behemoth centered on crystal generation. Bottom tree Golden Gun with the Celestial Nighthawk exotic does less damage than Nova Bomb, no exotic needed. So, in use you can get a Heavy Attack off with 1 less Light Attack.

Use that spin mindfully. bi: Phn tch tm trng v hnh ng ca nhn vt M trong m cu A Ph It outDPSs a Legendary LFR by less than 1%. "Burst DPS" was changed to "Simple DPS" as to not conflict with 1-Mag.

Wondering if the calculus has changed now? They do more damage.

In this section, DPS refers to the average damage per second a weapon can inflict. Ouch. Bungie may investigate this since it makes Celestial deliver less damage than Nova Bomb. Like other autos, it can't compete with optimal SMG damage.

No Time to Explain - How was it calculated? Charge L x3 ->H -> LL -> Charge Start 131,591 13 19,071 587,097, Heavy -- Light Attack Loop -- Heavy 101,691 20 18,094 279,650. Destiny 1 Weapon Stats Spreadsheet in Google Docs. You need to space yourself properly to raise the crystals directly beneath your target, so stand quite a bit farther back than you would with other supers.

It is much higher than Adaptives, but even though it almost matches up to Aggressives, the usage of it is so different it doesn't really fit there either.

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