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There is no need to aim for 86% FBR. Note: All Zeal Paladin Build Variants use this Stat Point allocation! Zeal2. Put all remaining Stat Points into Vitality. Does anyone have an Uber killing setup they could share? His content focuses on Diablo 2 where he for farming dense areas. Aim for the 48% FCR Breakpoint on Weapon-Swap for Enigma Teleport cast speed on the Standard Build. Energy: Zeal is one of the cheapest skills in the Paladin's repetoire at a fixed cost of 2 Mana per use. Sacrifice4. Both bosses and mobs can be killed with ease. This variant is the point of comparison for all other variants. This does come with an increasing cost, capping at 50,000 Gold.

Max out Zeal, Sacrifice and Fanaticism during leveling. The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. Its easy once youve done it once or twice. It's been like 10 years since I've made a Zealot (Fairly recently back into the game). The list below has many items a player may never see or be able to manufacture. This Aura is especially useful after killing the 2nd Baal Wave in the Throne of Destruction or if Cursed with Amplify Damage. A great build for Uber Tristram or Uber Diablo. If you want to be able to deal with Physical Immune monsters you should put some skill points on Vengeance and use it. Parties like them, as they can provide useful auras in Baal and Chaos runs, like Fanaticism or Conviction, but when survivability boosts are needed, they can switch to Salvation or Defiance auras. Faster Block Rate does not need to be obtained for this build. The Zealer effortlessly slaughters legions of demons and Uber Bosses just the same. Note: FCR only controls the animation speed of the Character, and not any internal Cooldowns spells have. It also grants improved Faster Block Rate Breakpoints and improves Smite damage based on its Level. Additionally, overcap Resistances beyond the natural cap of 75% if possible to counteract hostile Conviction or Lower Resist. For the Hardcore mode variant, aim for 50% Damage Reduction, high Defense, and maximum Chance to Block (75%) to guard against taking extreme amounts of Physical Damage. Smite2. The Two-Handed Zealot only needs 63 Skill points if the player intends to maximize Zeal's synergy bonus from Sacrifice. Naturally, Chaos Sanctuary, Worldstone Keep, and Baal Waves/Baal are strong loot/Experience farms for this build variant. With Hellfire Torch, Annihilus and stats on other items you might not even have to put stat points on it. Although it is risky (the Paladin will take a lot of damage) and the only gain of this version is higher damage output, the two-handed Zealot can survive because Zeal cannot be interrupted, and even a fairly low amount of Life Steal will be sufficient to restore the Paladin's hitpoints rapidly. Mercenary: Use Nightmare Act2 Offensive Merc to gain its Might aura. VigorMax out the following Skills in this order:1. The Zealot can certainly have points left over, especially if he uses Two-Handed weaponry. Equip him with The Reaper's Toll for a 33% Chance to cast Decrepify on striking, Slowing down and increasing Physical Damage dealt to enemies. VigorMax out the following Skills in this order:1. Make sure to use walk instead of run in hardcore, so you have better chances of avoiding being hit by monsters. For a Melee PvM pally Zeal is the best attack for killing large groups and stuff that's easy to hit so it generally better when actually playing though the game, smite is better things like Dclone and ubers since it doesn't miss. Fanaticism3. Weapon Bases have different IAS Breakpoints. If you dont want to rely on potions for Mana, you can use Meditation or Redemption aura, or a Merc with Insight runeword. Note: The Mercenary is notoriously hard to keep alive versus Uber Bosses. Max zeal, fana, holy shield and defiance. It is the balanced "jack-of-all-trades" version of the Zealer, capable of performing the most tasks well. VigorMax out the following Skills in this order:1. In destroying Bosses, dominating Elite Packs, and shredding Baal Waves, all even in a full game, this build puts the game to the sword.Dealing exclusively Physical Damage with Fanaticism-empowered Zeal, the Zealer faces few Immunity-related obstacles throughout most of the game. Mercenaries require Resistances, Life Leech, and/or Damage Reduction to stay alive. Check this guide and learn everything you need to know about it. The IAS stat is required on nearly every piece of its gear. Mana/Life: Having Full rejuvenation potions always comes handy, but once you have an Exile for shield, the Life Tap on it will solve all your healing issues. The Rogue Archers should not be counted out either, although without particular gear, her ability to assist in later stages of the game diminishes by quite a bit. weakness of the build is a lack of area of effect damage, making it unsuitable Giving away a full Javazon with merc! With Charge you can easily move through obstacles. If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. Smiters always win over zealots in Uber-Tristram. Holy Fire, Freeze, and Shock all offer the Paladin elemental damage that he can make use of, but later on, if he needs such assistance, Vengeance may wind up being a better choice. It swings your weapon up to 5 times in quick succession. Charge3. An Upgraded Butcher's Pupil is a strong, relatively easy to acquire weapon that provides this build with sufficient power. Charge3. 2) Treachery and Demon Limb are mostly used for pre-buffing, usually prior to taking down the Ubers. action speed of the class for the stated action. Put all the remaining stat points on Vitality. Just as with the Standard Build, the Ubers Zeal Paladin uses an Act 2 Might Mercenary with The Reaper's Toll, Fortitude, and Guillaume's Face. Fanaticism3.

You can check the viability of this build in PvM by consulting our PvM Tier List. Smite2. For any viable Hell Difficulty Zealot, there are three attributes which are considered almost necessary for a melee character to finish the game: Some amount of Crushing Blow, Cannot Be Frozen and stacking resistances. Playing solo: In high-end gear you can quickly solo the game. The Act 2 Desert Mercenary can be hired from Greiz.He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet. Just enough to be able to wear your items. Although Barbarian Warriors are quite rugged, they can be overcome by large mobs. breakdown of all core and optional skills as well as the recommended order for In case you are geared with an Enigma, use Teleportation for movement purposes. The areas below are efficient farming locations that make use of the builds strengths. With a few key Resist Fire, Cold, and Lightning, in addition to synergizing with Vengeance, all passively increase the Paladin's max resistances through synergies. Making contact with an enemy in the process makes him abruptly stop and swing his weapon. When level requirements are met, put a skill point on Vigor and use it for running. Holy ShieldPut all remaining Skill Points into Resist Lightning past Level 80.

Aim for 75 all resists and a 75% block rate when Holy Shield is used. You will be able to deal with them just fine! Review the changes below before building this character in Hardcore, as some of these changes differ significantly from the Standard Build. For more information on the mechanics involved, check out our in-depth Resource: Breakpoints. Baal's Decrepify is also completely negated by this setup. Similar to the Standard Build, the Budget Zeal Paladin uses an Act 2 Might Mercenary with The Reaper's Toll and Guillaume's Face. 1-Point Charge is used for mobility on the Starter build. Just make sure to have decent res and keep life tap up and youll never die. Zealots are very good at Player vs Monster gameplay, but are poor at Player vs Player fighting, although it can be done if high end or specialized equipment is used. In high-end gear, a solo Baal or Chaos run wont take you longer than 4 minutes. In high-end gear you can quickly solo the game.

Check out our Paladin Leveling Guide and our General Leveling Strategies to reach Level 75. After this, the player has the freedom of spending points on skills they desire. Make sure to use walk instead of run in. It doesn't get much more fun than plunging into hordes of enemies and cutting them to ribbons. In this case, Holy Shield is nearly useless, and the build becomes incredibly offensive-oriented. Can quickly solo the whole game in top tier items. Use Resist Lightning Aura against Uber Mephisto if you are lacking stacked Lightning Resistance on your gear. Follow the Paladin Leveling Guide to get your Paladin to Level 75. Just as with the Standard Build, a Hardcore Zeal Paladin uses an Act 2 Might Mercenary with The Reaper's Toll, Fortitude, and Guillaume's Face. Iron Wolf: Probably rhe least useful Hireling given that he uses Elemental Damage and therefore does not benefit from your Aura at all. You can use a Teleport Charges Amulet for mobility to justify using Fortitude or Chains of Honor for more Damage and All Resistances. Put 1 Skill Point into each of the following Skills:1. Whether you need help or you're just looking to chat - come join us! Cleansing4. Gloves: Venom Grip / Any glove with 20% Ias and other useful stats like resists, life, etc, Boots: 30% FRW boots with additional resist/resists, Charms: Any charm with +skill, life, resist or FHR will help, Mercenary Type: Nightmare Difficulty, From Act 2, Offensive (Might Aura), Body Armor: Treachery (Eth bugged armor base preferred), Weapon: Insight in an elite two-handed ethereal Polearm / Obedience, Cost-effective build to progress at a new ladder season, Amu: Highlords Wrath / The Rising Sun / Seraphs Hymn, Belt: String of Ears / Crafted Blood Belt, Rings: 2*Bul Kathos rings / one Raven Frost, Boots: Goblin Toe / Gore Rider / Rare 30% frw +multiple resists or FHR boots, Charms: Annihilus, Hellfire torch, Gheeds Fortune, Magic Grand Charms (+1 to pala combat skills), Magic Small Charms (with +resists, +life or +FHR), Helm: Andariels Visage / Guillaumes Face / Tal Rashas Horadric Crest / Vampire Gaze (Ethereal bases, socketed with Um rune are preferred), Weapon: Insight (in an elite two-handed ethereal Polearm, preferably cryptic axe) / Eth The Reapers Toll / Obedience, Decent dps and clear speed, one of the best starter builds, Helm: Harlequin Crest Shako (Socket it with Um rune) / Guillames Face (Socket it with Um rune), Amu: Maras Kaleidoscope / Highlords Wrath, Switch Weapon: Call to Arms / Magic Wand with Life Tap Charges, Shield: Herald of Zakarum socketed with perfect Diamond, Belt: String of Ears / Crafted Blood Belt with other useful stats like resists, life, etc, Gloves: Crafted Blood Gloves with other useful stats like resists, life, etc, Helm: Guillaumes Face(Ethereal base, socketed with Um rune are preferred), Weapon: Eth The Reapers Toll / Pride in an elite two-handed ethereal Polearm, Helm: Guillames Face (Socket it with Um rune), Weapon: Grief phase blade / Last Wish phase blade, Switch Weapon: Call to Arms with 6 to Battle Orders and 6 to Battle Command preferably in a +3 to Holy Shield scepter, Shield: Exile in a +allresist base elite pala shield, Boots: Goblin Toe / Gore Rider(upgrade them if you have enough Strength), Charms: Annihilus, Hellfire torch, 9*Magic Grand Charms (+1 to pala combat with +life or +FHR), 10*Magic Small Charms (+to all resists and + to life), Weapon: Pride in an elite two-handed ethereal Polearm. Very relaxing to play with for players who enjoy melee builds.

The Ubers variant specializes in defeating the Uber Bosses, including mini-Ubers such as Lilith. An Act 2 Might Mercenary using Insight can also work here. The build is Uber Diablo and Uber Tristram viable even on a budget, no monsters will cause you trouble. Given that the Zealot has little need for a maxed out skill after finishing Zeal, Fanaticism and Sacrifice at the bare minimum, players have some freedom to spend the rest of their skill points on what they desire. Stats: Have enough strength and dexterity to be able to wear useful gear. Put a point on Salvation and Redemption auras as well, they will come handy!

This Skill requires a Shield.Charge* makes your Paladin instantly jet forward towards the position of your cursor. Is the game telling me to respec to blizzard sorc? In addition, if you wear an Exile, your party members can also benefit from its Life Tap. MrLlamaSC is a professional twitch broadcaster that has An Act 5 Frenzy Mercenary using 2x 1-H Lawbringers or an Act 5 Bash Mercenary using 1x 2-H Lawbringer is ideal for a Starter Zeal Paladin. Sacrifice4. knowledge of so many areas in the game. No quest is too daunting for this holy crusader! Strength: Higher damage is a good thing for the Zealot most of the time, but at the very least, increase it enough for equipment requirements. With a Teleport Charge Amulet or Naj's Puzzler on Weapon-Swap, you can jump directly into Elite Packs after using Charge. Charge3. Holy ShieldPut all remaining Skill Points into Defiance past Level 80 if you do not plan on farming Baal/Worldstone Keep.

Cost-effective build to start out at a new ladder season, / Any helm with good survivability or +paladin skills, Any amulet with +skill, +stats, +resists, +life /. Items that can help are Annihilus, Hellfire Torch,Shako with Um rune, Herald of Zakarum with Um rune, Chains of Honor Armor, Maras Kaleidoscope, 5 Allres Small Charms, 15 Allres Grand Charms.

Few things beat plunging into hordes of monsters and rapidly hacking them to bits! Holy ShieldPut all remaining Skill Points into Defiance and/or Resist Lightning past Level 80. For fast movement, Vigor aura and Charge skills can be used to pass any obstacles, and if you are wealthy enough, an Enigma can be utilized for Teleportation. Try to separate if you can but if nothing else focus Meph first. This Zeal Paladin variant achieves a minimum of 113% Increased Attack Speed (IAS) on its gear to completely nullify the Attack Speed Slow from Decrepify. Skills page. to increase your maximum resistances, and for elemental damage absorption, . You will not be able to one-hit all the monsters, but as you attack super quick they can be dealt with in no time. * Increased Attack Speed Skills (IAS)* Faster Cast Rate Skills (FCR)* Skills that do NOT utilize either FCR or IAS. 1 pt + grief is enough to easily kill them. Redemption is a useful aura to have, both for mana and health regeneration, and to prevent monster resurrection. Zeal attacks are super fast, in proper gear you will be able to deal 6 attacks each second. Cleansing4. Having Full rejuvenation potions always comes handy, but once you have an Exile for shield, the Life Tap on it will solve all your healing issues. Faster Hit Recovery increases survivability. Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements. A Wizardspike on swap allows us to achieve the 75% Faster Cast Rate Breakpoint for Teleporting when using a Teleport Charge Amulet. Your breakpoints decide how many frames it will take until you can attack/cast a skill/recover from a hit/ block a new hit. This subreddit is for people who want to discuss Diablo 2 and Diablo II Resurrected. Decrepify allows you to deal with Physical Immune monsters. The build is great for Uber Diablo and Uber Tristram farming, but can clear any area and can solo the whole game. With Charge you can easily move through obstacles. Redemption and Salvation auras can be used whenever necessary. The most glaring instead of or in addition to our written guide. Although many players just solo with Zealots, Hirelings can certainly increase the survivability of any character if maintained properly. Learn more about one of the most popular builds by reading this guide! This is usually accompanied by Fanaticism, which boosts damage and attack speed. Solo Chaos or Baal runs will be perfectly fine. Consult the d2planner for other bases. A variety of defensive auras can be utilized when needed, the main ones are Salvation for increased party resistances, Defiance if melee survivability boost is needed, and Redemption if you need to recover life. The combination of Decrepify and Battle Cry provides added safety and damage. With several specialty setups designed for crushing different monsters and farming strategies, this build is highly malleable. Grief PB, Guillaumes helm, HoZ, gore riders and dracs make the work super easy and Id say are basically the only required pieces of gear. Consider putting extra points on it if you aim for better survivability and Block Chance. Zeal2. Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. Vitality: Even the most offensive-oriented Zealot is a melee hero. The build can Solo the whole game, so there is little need for modifications. The Auras available are based on what difficulty you hire the Mercenary from. quickly while ensuring his survival through Life Leech. Make sure that Holy Shield is active prior to putting Dexterity Points in. In Diablo 2, stats that affect action speed (known as frames) for Consider putting extra points on it if you aim for better survivability and Block Chance. Treachery pre-buffs Fade for All Resistances, Curse Length Reduction, and Damage Reduction, while Demon Limb pre-buffs Enchant for increased Attack Rating. Prioritizing fast Teleport cast speed, this setup is optimal for farming The Pit, Travincal, Uber Key Bosses (e.g. You can re-stat your character by the quest reward of Akaras Act1 Den of Evil Quest, or by using Token of Absolution, Cost-effective build to start out at a new ladder season , Helm: Lore / Peasant Crown / Any helm with good survivability or +paladin skills, Amu: Any amulet with +skill, +stats, +resists, +life / Saracens Chance / Atmas Scarab, Weapon:Black weapon / Kingslayer weapon / Passion weapon / Oath weapon / Azurewrath / Lightsabre / Stormlash / Horizons Tornado, Switch Weapon: Magic Wand with Life Tap Charges, Body Armor:Principle/ Guardian Angel / Duress, Belt: String of Ears / Crafted Blood Belt. Use a Desert Mercenary with Might Aura to significantly boost your Physical Damage. With 1-3 Players in the game or /Players1-3 on Single Player, the Budget setup dominates Travincal, The Pit, and Act Bosses. Put all the remaining stat points on Vitality. How it works: Each second in the game consists of 24 frames or ticks. A Teleport Charge Staff on Weapon-Swap allows this build to reposition. Exile, Dracul's Grasp, or a Life Tap Charges Wand provides a source of Life Tap for much needed Life Sustain. You can either hire a Defensive (Holy Freeze) or Offensive (Might) Desert If you are looking for fast running ability, having 7% Faster Run and Walk on your +skill grand charms can be very useful, but nothing will beat an Enigma runeword and its Teleportation ability. While active, it provides your Paladin and members of your Party with percentage boosts to Physical Damage, Attack Rating, and Attack Speed based on its Level. For the left skill panel, i suggest using Zeal (F1) and Charge (F2). Laying of Hands gloves and Credendum, Angelic rings and Amu, Nightsmoke belt, Goblin Toe boots, Steelclash shield can also be used. Charge3. If you find yourself in the middle of a mob, use Charge to exit the situation. In this case, it will not hurt to look over the more inexpensive items to obtain the attributes to make the character durable enough to finish the game. Dexterity: Although a higher Attack Rating can't be argued, most Zealots find it better to have enough for 75% chance to block, or just enough to satisfy their equipment requirements. The Standard Zeal Paladin Mercenary is an Act 2 Might Mercenary with The Reaper's Toll, Fortitude, and Guillaume's Face. If you want to make yourself almost immune to elemental damage, use. Press J to jump to the feed. The Zealot revolves around using Zeal and Fanaticism to Smoke and a Crown of Thieves are cheap Body Armor/Helmet options for Resistances and Life Leech. My first nice piece for my Sorc! Act 3 Hirelings with cold attacks used to be popular, but are rare now, due to many monsters being immune to their attacks. The character has good movement speed due to the Vigor Aura. Sacrifice4. Zeal* This is your Primary Damage Skill. The Zealer is a Paladin build using Zeal as its primary attacking skill. Survivability can be boosted by using defensive auras for various situations. Beyond a decently strong weapon, make sure to prioritize Attack Speed, Attack Rating, Damage, Damage Reduction, Resistances, Cannot Be Frozen, and Life/Attributes on your gear. This variant can farm almost every Farming Spot the Standard Build can, and almost just as well, albeit on a lower Player Count. If you want to make yourself almost immune to elemental damage, use Guardian Angel armor to increase your maximum resistances, and for elemental damage absorption, The rising sun amulet (fire absorption), Dwarf star ring (Fire absorption), Hellmouth gloves (fire absorption), Wisp projector ring (lightning absorption), Thungergods Vigor belt (lightning absorption) or Raven Frost ring (cold absorption) can be used. Switch to Conviction if your party relies on characters dealing elemental damage. Fanaticism can be used to boost melee offensive damage. Any ring with useful stats like resists, life, etc. Sacrifice4. Put 1 Skill Point into each of the following Skills:1. Zeal2. this build on our Smite2. Rogue: Benefits from your Fanaticsm Aura and gives ranged support. Hybrid Sorc Build Introduction The hybrid sorc is one of the most popular and efficient builds in D2. is the obvious secondary weapon of choice due to its Battle Orders and Battle Command skills, which can increase your life tremendously. This Zeal Paladin variant achieves the 125% Faster Cast Rate (FCR) Breakpoint on Weapon-Swap by using Arachnid Mesh, Trang-Oul's Claws, a Rare Circlet with 20% FCR, and a Caster Crafted Amulet with 10-20% FCR. Allocate enough Stat Points into Dexterity to reach max Chance to Block (75%) on your main weapon loadout. Laying of Hands gloves and Credendum, Angelic rings and Amu, Nightsmoke belt, Goblin Toe boots, Steelclash shield can also be used. Meditation can be used for mana recovery, and Vigor for run speed. Depending on your gear setup, you can become almost immortal on the expense of your damage output. Ubers: You will be able to deal with them just fine! Put a point on Smite, then Charge, then Holy Shield once its available and use it at all times.
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