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Nerfing carpentryalso should not be the solution, the idea is that a higher level of carpenter could figure out how to make the simple things. Upload or insert images from URL. Think of the crafting tree recipe doodad as item types or sprites that you can create, e.g. The way I see it right now is it's a useless skill. The system should encourage the recycling of modern items into other items. By switching from one car to another when the Gain XP notice is set to Off, you can keep leveling Mechanics. Carpentry and Metalworking offers the same kind of structures to be made (walls, containers, barricades). Also the release of Turbos WordZed 2.0 community translation and Radio/TV broadcast is starting to loom large. Press question mark to learn the rest of the keyboard shortcuts. Display as a link instead, On 13/01/2017 at 8:24 PM, Kim Jong Un said: Make WoodWalls/Windows (frame and proper wall/window), Door(including frame), Roof, stairs, Make Wood "utilities" : Bed, Rain Collector, Composter. If a survivor is willing to sit down an learn about electricity then why not metalworking? Personally, I dislike the concept of MineCraft-like forging in PZ. (again, not criticising. I haven't had a chance to try metalworking, but my hope is that it will have a place along side carpentry in the game. Your link has been automatically embedded.

For more onProject Zomboid,we at PGG have you covered. Currently the whole thing is very lacklustre, but I'm sure we will see it tweaked in future versions. You takes Carpenter as profession on start and get them, or you need to wander around to found magazines to learn them (for ex. Co-op fixes continue apace! I completely agree. Anything that is a building type object; e.g. Maybe a good path is (as you suggested for rain barrel), to have some recipes "free" to everyone (in both skills) and some specific tied to profession choice/reviews. Repeat this process until you have maxed out the mechanics skill. Theres also four new secret cooking recipes, besides the two secret ones already available in the game. But before you do that, read below on where to get the tools.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'iskmogul_com-box-4','ezslot_1',666,'0','0'])};if(typeof __ez_fad_position!='undefined'){__ez_fad_position('div-gpt-ad-iskmogul_com-box-4-0')}; At the bare minimum, you need a few things to actually work on cars and level Mechanics in Project Zomboid. Some crafting recipes do require certain skills. But I'm talking about high levels.

How in 1993 anyone would be able to choop a tree with stone and branch just to point one. That seems to have done the trick. There are 4 recipe magazines and if you're lucky enough you can build a few things that I hardly consider as an added value compared to carpentry. Follow the evidence where it leads. It'll be reviewed at some point in the future. Yeah, it's definitely not finished right now. and to people who say it would make the game unrealistic I want to say : how realistic is it to be able to build a wooden castle from scratch and by your lonesome after a few in-game months ? Skill books give an XP boost that varies on the level of the Skill book. So what I'm saying is perhaps they put all that stuff in the code but aren't willing to go further with metalworking after all. Metalworking is currently in internal testing and it goes well, it should be in IWBUMS branch rather soon! It should be aiming for picking the bones of the late 20th century. I even tried putting welding rods in my inventory, but that didn't work either!

y otros pases. This is a severe balance issue imo. How to upgrade rare and unique items in Diablo 2: Resurrected, How to Claim Your Free Christmas Gifts in Red Dead Online, How to level up Skinning Trade Skill in New World, World of Warcraft: Battle for Azeroth launching in August, Apple Announces Apple Arcade, A New Game Subscription Program, Destiny 2 Xur Location and Items (May 7, 2021), Deep Silver and 4A Games tease Metro Exodus story with Artyoms Nightmare, Death Stranding reveals release date in new trailer, Paradox Announce Stellaris and Hearts of Iron IV at GDC, Check out the Outer Worlds gameplay demo from E3 2019, Diablo 3 patch 2.6.1 released Patch Notes, Check out The Sinking City's E3 2018 trailer, Minecraft Village and Pillage update makes villagers really weird. My next suggestion is to have the metal walls significantly tougher than the wooden ones, and higher level walls should look nicer.

Some new things will be added with future updates.Two options available, Option 2) now requires Option 1) if you want to gain XP from recipes. As PZ's setting is modern day, it should reflect this in the crafting systems. Later on, the smith will be able to craft hammer, metal barricades (way more strong than the planks one, but also require a blowtorch to be put on windows/doors) and even metal furniture like fences, locker, crate, shelves but no sword smithing for now as itll require new animations and itll be way more difficult to do anyway! There are a few methods you can use to get more XP and better skills with a new character. When RJ added compost I hoped that farmer will be interesting pick, but it requires carpentry skill only. Sadly those at the bottom are those hit hardest by any performance losses. You need at least a Screwdriver and Wrench. Good luck learning to forge metals on any level greater than trinkets or small items. A fire resistance could be a great addition and increase hp by 5-8 times. Moss7, January 13, 2017 in PZ Suggestions. ins.dataset.adChannel=cid;if(ffid==2){ins.dataset.fullWidthResponsive='true';} Let us know what you think when .14 hits. PS: At least, Metalworking is fine to fuel your engineer with pipes for bombs ! Smithing existing metal into some basic things is reasonable, though. I sincerely wish that you're right and they will add all that new stuff in the game. Try to select the inactive crafting recipe in the 'B' menu and look for what is missing. There's no need to have it at all. Metalworking will come for build 34, in 2 separated skills, smelting and metalworking. Find out how to dismantle Metalworking objects like a pro! so harvesting already existing components from structures, items etc should be the key to create "new" stuff.. for me "metalworking" would make a lot more sense if it would be combined with carpentry.. like you need X level carpentry and y leven metallworking to do item Z. Nails aren't made this way, incidentally -- you'd be better off just cutting cleats from metal sheet. This information tab will also display what skill the object falls under, along with tools. Most professions for SP aren't useful. It is super inconvinient to try and build any kind of perimeter wall with metalworking as-is. Hold your cursor over the object's name, and it will display a list of information. Differing opinions as to what metalworking should be lead to a toned down version being released, rather than putting it off any longer. I think you guys missed it, but metalcraft isn't in its final or near final form yet. I read the books as normal, but the only recipe I have in my crafting tree is refill blow torch. When you want to level Mechanics in Project Zomboid, you need to keep a few things in mind. So if you want good earlyMetalworking XP, you will need to read aMetalworking for beginners book. You cant just rebuild the same engine over and over and get to Mechanics level 10. I'm dispointed that there's only 2 lvl of metal wall ; sure thing it needs a third one added. ISKMogul is a growing video game publication that got its start covering EVE Online, and has since expanded to cover a large number of topics and niches within the purview of gaming. It's a ton of fun.*. Steam also disabled direct mod downloads for other games, which broke my automatic mod update system. Smelting small bunches of metall for moulding small items like nails or bullet shells should be possible but not the primry gool of the skill, smelting ore like in hydrocraft shouldn't be the way as this game is more about scavaging and not "create new from the beginning" at least in my opinion. You might have to break into the cars if you cant find the keys. To be fair, Carpentry need to have the same requirement on recipes. Which player (except from RP perspectives once again)want to use Metalworking over Carpentry, when you have. Your previous content has been restored. Please read the following rules before commenting: Save my nickname and email in this browser for the next time I comment. Wait and you have a metal ingot!Which leads to our next skill, metalworking. It had so much potential ! Sodon't worry it is coming. Since we released the video on the animations last week, weve had a lot of excited people, but also a fair few low spec PC owners worried about the impact it will have on their system. So, it could be useful (imo, "necessary") to add the metal variants of these IGORto give some specifics things to Metalworking to balance the skill (i won't debate about what these things could, would or need to be). All rights reserved. All this said, weve had the game working at a solid 30fps on a 1.8Ghz Duo Intel HD laptop, Six Months Later, with all zombies and player using the new animations. I don't really think it's a great idea to release features progressively but rather they should realease most of it and then tune it up but that's another topic I guess. 1) Carpentry offers alsosome usefull furnitures (composter, rain collectors and stairs). Metalworking lacks that kind of things. Because of this, we recommend using this information tab whenever you are unsure what an object's dismantle skill is.

The context menu only shows "recipes" you know, so any recipe magazines you read will magically make a new item on the metalworking build context menu. I support your 2 first ideas, that's seems only fair. Now what's the point of having metal containers that look nice or armored windows given all the effort necessary to develop this skill. Note: Your post will require moderator approval before it will be visible. I'm not worried about PZ taking the direction of minecraft because it's not.

Anyway, i just want to highlight that as long a skill would be (far far far) easier to use (aka ; no recipes required to be find for anything)than the other (which you actually need to find a recipes to do even the little thing), it will be superior (and prefered). Each class of skills has its own associated activity, so players will have to learn on the fly if they want to survive. After all it's not as easy as people think to cut down said tree or to smelt ore, but it doesn't seem so far fetched to learn about those skills and then do it. Release Date, Future Content, & Everything we know! Sorry, I realize I was being a bit of a dick in my last post -- of course it matters. This applies double for the metal pipe fences. I agree about the "moving parts" thing, but it's also true for Carpentry then (but ok, there's no recipes (from memory) that use something like that). Workshop ID: 2494021941Mod ID: POETRecycleEverything1Mod ID: POETRecycleEverything2Tags:B41,Items,Tweak,Easy,Easier, Powered by - Designed with theHueman theme, If you liked this item, please rate it up on, 1) Recycle Everything Main Crafting Recipes, 2) Recycle Everything Main Extra Crafting Recipes. You can post now and register later. This weeks Featured Image from Yuragon, from the tiny non-crowded hamlet known as Steam. Other tools can be found as well, as the recipes to make and repair new parts might require them. My next suggestion is to have the metal walls significantly tougher than the wooden ones, and higher level walls should look nicer. For my part I'm a big fan of the game and I read every mondoid that comes out so when there was talk of including metalworking in the game I got so worked up that I started collecting everything metal (wedding rings, lockets, utensils, broken butter knives, and basically every junk item made of metal) hoping that those useless items would be useful for smelting and creating iron bats and tools and whatnots so I got really excited when it finally came out but the result was very much anticlimactic to say the least. Project Zomboid | Copyright The Indie Stone 2022. ". However, you will need to make sure you have the right tools before you candismantle metal objects. For many customers it can be "just like in TWD", I agree that building forge from day1 is a bit silly but perhapse lvl 7-10 to start is a good way for some end game stuff. They are a nod to some of the more popular Project Zomboid players on YouTube. document.getElementById( "ak_js" ).setAttribute( "value", ( new Date() ).getTime() ); This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. Eventually you will have the option to construct metal frames and metal walls, similar to how you can construct wooden frames and walls. I have a lot of work so far, so I can't update mods yet.

)From there, you can start crafting useful metal items like nails, spoon and fork again.. To do this, you need a hammer, but high-end smithing will need ball peen hammer and tongs, which can be crafted as well. I hope you're right about them adding the real stuff later. There is only two levels of wall, even at level 10 in metalworking everything is still totally misshapen other than the containers. Smelting will be used to melt metal into ingot in a stone furnace, stone furnace require to be build from stones (recipe needed!) It should also require wedges. Noir's Rifle Slings Ive even seen the magizines that teach you smithing recipies (not in the game just in the coding, although they could be in-game for all i know). Adding something to the game could (at least) need to be of some use, i guess ? As of last Tuesday were currently on Build 34.13, while amongst other fixes and tweaks the next build will increase your day length from 45 minutes to an hour in an experiment to see how it impacts on player productivity and, perhaps, to cater for the amount of different systems that are now in the game compared to how the game was originally. I'll try to figure out what's wrong, so the mods will be delayed in downloading for now. At some point I remember that there would be talk with the devs about how extensive metalworking should be and I fear that skepticists made them decide to tone down metalworking to the bare minimum. If you don't find the skill useful atm, I say give it a build or two and it'll catch up to standards. Pasted as rich text. Carpentry would be appropriate as would both kinds of melee maintenance skills. If youre searching around garages, you might find one of three mechanics-related skill books. By The answer to "there's something that's not realistic / doesn't fit" isn't "let's add even more . Its a lovely little tool, and we hope to have a version in testing and with some of our community translators for feedback as soon as is possible.

The best way to overcome this is to gather a fleet of junk cars which you slowly repair. In The walking Dead universe after 3-4y groups use blacksmithing, forges etc.
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