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*cough* Hero of the Divines *cough* Justicar of Julianos *cough*, No idea, I can't see how with a screenshot that good. - but you should close the gap as quickly as possible on ranged combatants while taking minimum damage. They don't seem the type to have paladins in their race. Deity: St. Alessia, she gives buffs for all the Divine blessings, which you should be alternating between anyway (Zenithar for Smithing sessions, Dibella for selling stuff etc).

A Champion of Auri-El prepares to use the Sunbeam Strike ability of the Sunhallowed Arrows. I wouldn't recommend it if you don't have Dawnguard. Block. Don't forget to buff up with Flesh spells and Stendarr's Aura, and keep in mind you can quickly switch out your axe for a healing spell to regain Stamina with respite and continue the onslaught. Something that really suits this guy is to put away your spell when doing a killmove on a downed opponent, you reverse your weapon and plunge it into their back while they're crawling around on the ground, super badass. Nord. The Liberator needs alot of health to take advantage of health regeneration. This remains unenchanted to use Elemental Fury. The heavy investment in Sneak means we can't really take another skill (not that one would really fit into the playstyle anyhow). A restoration master would know how healing spells work on the body and tamper with it so that it's harmful. Crucial for roleplay (obivously).

This takes us up the Light Armor side to Advanced Armors. Swap Heavy Armor for Light Armor.

The Exemplar uses costly Fear spells and uses no shield. Stats: 1 Magicka | 4 Health | 3 Stamina. Custom Enchanted Ancient Falmer Armor, Auriel's Bow, Auriel's Shield, Dawnbreaker, Elven Sword, Elven Bow (Auriel's Bow uses lots of charge), Custom enchanted circlet/hood of choice, Sunhallowed Arrows (these are free! *Note I'm going to be making up some of my own lore here. Something important to note is that the Dawnguard Rune weapons use no charges, so they can be used on any enemy! I loved all the other spells it added, but it completely broke Restoration. Skill Drop:Block. I recommend you exploit smithing increases (Fortify Smithing gear/potions, Fortify Restoration glitch, that sort of thing) as much as you like - it's mostly for the look after all - to get it to an acceptable level (you want to be at about 450 armor rating by level 40). You should try and land as many hits as possible with your bow before you get into melee, where you should use your mobility to your advantage. IMHO it can make sense. Don't let up with your mace strikes - keep performing power attacks between regular strikes to keep damage and stagger up. Custom Enchanted Steel Plate Armor, Boots and Gauntlets, Custom Enchanted Elven Shield (shields aren't affected by armor perks), Diadem of the Savant (Counts towards matching set perks for both light and heavy), Amulet of Mara, Custom Enchanted Ring, Sword of choice (I went for Skyforge Steel). But the Exemplar still remembers the old Trinimac.

If you think you have a really good idea, PM it to me (make sure you mention what you want to add me for in your friend request). An Exorcist of Ebonarm banishes a Flame Atronach with a single stroke of his weapon. I really want to use False Light, but unfortunately one of the mods I use for spells (Mysticism) pretty much breaks it because all direct healing spells are changed/nerfed into channel-cast spells. Once you have Block Runner you can just run at them with your shield raised and avoid the worst of their damage. The Knight of Kyne is a fearsome warrior who fights for Kynareth, as well as the greater good. If you don't like concentration spells: Mend - Heals the target, restoring 20 Health per second for 10 seconds. The Warrior is accustomed to taking on large numbers of enemies at a time, and handles much better than other Paladins in such battles. In addition, it's great against defensive opponents since you can repeatedly break their block with a power attack - bound weapons are weightless, meaning you can power attack more while still retaining the hitting power of a basic Daedric weapon. The Exemplar uses costly Fear spells and uses no shield. I'm new to this whole thing.

The Warrior of Shor does battle with a powerful Necromancer, Ideas by Sanctus, Deadman, Varus, and Ponty.

Absolutely critical for roleplay. Oops I'm sorry, turns out the justicar of julianos is an imperial Why do I keep skipping over that as if it doesn't exist? -I use The Breton Paladin mod for the quest and weapons (I changed the destruction buff to fortify magicka) and Vigilant. I recommend Breton for the significant Conjuration boost. Equipment: Custom Enchanted Steel Plate, Mage's Circlet, Dawnguard Rune Axe, Dawnguard Rune Hammer, Dawnguard Rune Shield, Custom Enchanted Jewelry. Don't forget you have area spells like Fireball to take care of groups of foes, or if you need a break, the Voice of the Emperor power.

I'd imagine your build isn't gonna use a helmet so Face of Death is also ideal. Race: Azura's more prominent followers are the Dunmer and Khajiit, however the Dunmer's natural abilities lend much more to this path.

Remember to dodge about in melee combat with the Conditioning perk, and avoid magical attacks with Wards. Followers: A Paladin should be both a powerful warrior and an inspirational leader, which our racial and deity passives emulate nicely, be sure to use the rallying standard power from the heavy armor tree to further buff your followers.

Make sure to build a hearthfire house with all the shrines in the basement so you can switch easily. You might be set on two-handed, but why not one-handed with spells in the second hand?

Stats: 2 Magicka | 3 Health | 1 Stamina. Make sure you support your follower - block arrows/magic for them, distract enemies attacking them from behind, stagger their. What are some of your Press J to jump to the feed. The Histborn Liberator lands a telling blow on this Falmer on his quest to rescue Deerkeethus. Argonians can communicate with the Hist through physical contact, and the tree informs the tribe when the current Liberator dies. The Argonian race as a whole deeply respect, or even worship the Hist - an ancient race of sentient tree native to Tamriel. In melee, switch to your weapon+shield (go with Lightning Cloak if you like) and throw on Elemental Fury to decimate foes in seconds. In a long fight, it's a good idea to drink a Fortify Health Regeneration pot at the start - the long duration is a real plus, and coupled with your Histskin ability can make you pretty much invincible! Off the top of my head, I particularly like the Paladin of Stendarr armor and the Valkyrie armor. While the Champion may not be one of the Snow Elves themselves, they encountered the Chantry of Auri-El in their travels, and have grown ever more devout since then. Bonus Skill: Alchemy. Fighting undead, rooting out bandits, slaying dragons, spreading the influence of a good or neutral patron, meaning many Daedric Lords are out of the question. The Order of Diagna are the ones responsible for the Siege of Orsinium, but have faded into obscurity since, their lord becoming a local spirit in the Dragontail Mountains. The next child the be born is supposedly the reincarnation of the Liberator, and is raised as a fearsome warrior, proficient magic user, and in the typical Argonian art of alchemy. Bonus Skill: Illusion. The Knight of Kyne decimates these bandits with a powerful storm and his animal allies. The Twilight Defender is a follower of the Daedric Prince Azura.

Something to keep in mind is while lightning is hitscan (hits where you're pointing) it does have limited range. This takes us up the Heavy Armor side to Orcish Smithing. You should try and land as many hits as possible with your bow before you get into melee, where you should use your mobility to your advantage. Stealing for Nocturnal, enthralling random citizens for the glory of Molag Bal, just running around killing people because Mehrunes Dagon is into that sort of thing - not something a Paladin would do. This takes us up the Heavy Armor side of Smithing to Orcish Smithing. Khajiit. In SSEdit, go into Mysticism and delete all the healing spells that you don't want to be channeled.

The Axe also keeps track of how many undead you kill with it, which I think is really cool. I avoid Massacre, just because it feels kind of weird swinging your 2h weapon around like it's paper. He seeks to spread knowledge of Trinimac in Skyrim and draw the orcs from their blind hatred of other races induced by Malacath. Right now I'm having fun playing a Nord Cleric of Stendarr. The Exemplar strikes terror into the hearts of his foes. Gameplay:The Avenger relies on opening combat on his terms from a position of strength, wether that be a sneak attack, charge, or Whirlwind Sprint from the shadows, and not letting up until his opponents are dead. The Knight of Kyne uses costly lightning magic from a distance, and can use healing spells to restore Stamina once . Crucial for roleplay (obivously). Usually in the Khajiit tribes of Elsewyr, those born under the rare alignment of Nirn's two moons, Masser and Secunda known as Manes, are made into leaders and given respect by other Khajiit.

I chose Breton for the skill boosts however. Skill Drop: Block. Don't forget to use your racial power when fighting tough enemies like high-level dragons and dungeon bosses, it is devastatingly effective at all levels! Honestly curious, why wouldn't OP's build use a helmet? Race:Breton or Redguard. Standing Stone: Steed, this build doesn't need any particular stone to function, so I'd personally take the QOL improvements the Steed offers, especially for heavy armor users. Two-Handed also gives the Warrior more reach and damage than a 1-handed weapon. NO Atronachs or Necromancy here. To the Nords she is known as Kyne, who gave mortals the gift of the Thu'um to defeat the dragons. Using a combination of traditional orcish equipment, Trinimac's blessing, and unmatched fighting skill, he is able to slaughter all manner of beasts, monsters and men. It's a great way to get a short respite to heal up, or to single out an enemy in a small group by bashing all his friends away. While he is not associated with a single patron, he worships primarily Talos and Kyne, two typical Nord deities. As for the Orc paladin neither me nor anyone else has managed to work out a path suited to orcs that is both unique in gameplay aspects and still fits in the Paladin mold, not to mention the Paladin 'code' - Malacath seems to pretty much just hate anyone who isn't an orc! use this mod and complete Dawnguard and Companions questlines for special passive magic effects that suits Paladins, https://www.nexusmods.com/skyrimspecialedition/mods/29402, https://www.youtube.com/watch?v=Otf9Bnm48Kk, Discovered this recently: https://www.reddit.com/r/EnaiRim/comments/f5i2tw/has_anyone_played_a_twohanded_restoration_mage/. It's just a lame fire damage enchantment, no cool undead-melting explosion like the original artifact.

With high mobility, they don't need to heal as often and can forgo protection spells at times. Help me create an iron caster/sanguine angel, Help me build a black/green Sacrifice and rebirth deck. Reymon Ebonarm, The Black Knight, or simply Ebonarm, is the God of War and protector of all warriors. The Champion seeks to be like the Snow Elves of old, adopting their armor and using Auri-El's favoured weapons. I'm doing pretty much all of resto other than the ward line, false light line, and necronomiwhatever line. When your Stamina is low simply heal it back up with Respite. Don't forget that the Auriel's Shield bash ability can knockdown whole groups of enemies, giving you room to make a quick retreat with your bow. It is no surprise then that some battlemages are among his faithful, to which he grants his power of the cleansing flame. How does it play with Enais mods or other magic mods? 1 Magicka | 2 Health | 2 Stamina. If I really like your idea I'll build on it further and put in a full section up here complete with screenshot!

Good job on all of them ponty! He uses his abilities to combat evil and injustice throughout Skyrim, in hopes that someday he will join the Nord heroes in the Hall of Valor in Sovngarde. The Knight of Kyne can command the power of Kyne's storms. This is a subreddit dedicated to discussion of Skyrim mods created by EnaiSiaion, such as Ordinator, Apocalypse, Sacrosanct, and many more amazing mods. Race: Argonian. The Twilight Defender instead focuses studying the other Paladin skills in-depth. Otherwise, any other nifty build ideas, role-play suggestions or other tips would be welcome. Stats: 1 Magicka | 3 Health | 2 Stamina. This takes us up the Heavy side of Smithing to Ebony. Equipment: Custom Enchanted Steel Plate Armor, Boots and Gauntlets, Custom Enchanted Elven Shield (shields aren't affected by armor perks), Diadem of the Savant (Counts towards matching set perks for both light and heavy), Amulet of Mara, Custom Enchanted Ring, Sword of choice (I went for Skyforge Steel). As the Ordinator uses less Restoration than other Paladins he can also use buffing potions such as Fortify Heavy Armor, Fortify One-Handed and Fortify Restoration along with healing potions. The Order of Diagna is one of the more famous knightly orders in Hammerfell. An extremely effective tactic is to use Slow Time, Adrenaline Rush, and combo different poisons together - weakness to poison, ravage health, lingering damage health, damage health - this can be utterly devastating as you're unleashing a hail of poisoned power attacks all while time is slowed around you. When you've got the Oblivion Binding perk (50 Conjuration), every strike will turn an undead enemy or instantly banish a conjured one. Intolerant only of those who show intolerance, hating only those who hate, the Apostle wanders Skyrim aiding the peoples of the land, Mara's followers in particular. Illusion. Flame Cloak doesn't appear to do much damage at first but it can really stack up. Recommended Race: Bosmer. The Ordinator isn't very reliant on magic. They have a larger focus on ranged combat than a Hero of the Divines. As the saying goes, 'know thy enemy'; the Exorcist uses the school of Conjuration to banish Daedra with spells and conjured blades. Also, you should really get Arcanum. Once enemies are in range throw on a frost cloak (if you can cast it) and a flesh spell (if needed) and pull out your war axe. Depends what you want I guess. I understand this isn't ideal but the Dawnguard War Axe looks so damn cool with a sword in the main hand. Bonus Skill: Destruction. Gameplay: Open up combat with a barrage of spellfire from range, severely weakening opponents before engaging them in close combat. -Forgotten Magic and Apocalypse for Restoration/Paladins spells and Beyond Reach also gives good restorations spells as well. Don't forget to make use of the Poison Rune spell on occasion, if you have it. And make sure your race, skills and beliefs align with your patron! The order was once the most recognized of the Ansei, who were the most masterful of the Swordsingers. But some smaller tribes, however, see the light of one moon shining from behind the black silhouette of the other as a different sign. If you want a 2H dawnbreaker just use {LeanWolf's Better-Shaped Weapons SE} and keep the vanilla effect. Bonus Skill: Illusion. Gameplay: Open combat with a strike from a poison appropriate to the situation, typically being lingering damage health or damage Magicka regeneration. The Apostle is able to inspire courage in the hearts of men, and calm the emotions of others - critical skills the Apostle uses to combat evil. An Argonian's upbringing and environment naturally makes them skilled alchemists, and the Liberator specializes in Potions. The Warrior's training lets him use many more weapon types, focusing on the Warhammer. The natural ability to remain unseen and unheard of the Khajiit are also refined, making the Avenger ideal for hunting down evil wherever they might be hiding. Ebonarm is an enemy of all the Daedric Lords except for Sheogorath, and is allied with no-one. Gameplay: The first thing you might be wondering is how to make Banded Iron gear even any useful. Race: Any. He also possesses a mastery of the Thu'um, and can use it to calm of rally wild beasts. The sovereign of the Snow Elves has been all but forgotten by the masses of Tamriel - while one of his other aspects, Akatosh, is still worshipped widely. Many Ordinators travel through Skyrim on their Walkabout, a rite of initiation of sorts where they wander the country side righting wrongs, defeating monsters, performing quests in the name of virtue. Your gameplay is mostly a very standard warrior/tank build with occasional switching to restoration for healing, ranged offence or setting up combos like welling blood/breach the wall (read this recent thread for more combos with breach the wall and restoration powers: https://www.reddit.com/r/EnaiRim/comments/f5i2tw/has_anyone_played_a_twohanded_restoration_mage). Equipment: Custom Enchanted Banded Iron Armor, Iron Boots, Iron Gauntlets, Alik'r Hood, Jewelry, Scimitar, Banded Iron Shield. The shield also has an area of effect damage aura when blocking so don't forget to use that. Bonus Skill: None. The Khajiit in these tribes born as the Mane, and occasionally exceptional members of other subraces,are inducted into the service of Magrus, the Guardian of Light in the Khajiit pantheon. I won't go over the standard Paladin playstyle here (you can read that in the actual build), I'll just mention the new stuff the Defender brings to the table. Stats: 1 Magicka | 3 Health | 3 Stamina. The Ordinators follow the traditional Swordsinger philosophy of honor through battle and protecting the weak. These warriors, known as Avengers of Magrus, are trained in use of two-weapon fighting and medium armor, as well as the spells of protection, light and healing granted to them by Magrus. An Avenger of Magrus destroys this vampire with Magrus' Light and a devastating flurry of blows. I'd also go with a greatsword but a warhammer can also be good. It adds a TON of Restoration spells that buff healing spells and effects, as well as spells (that you can Ocato) that make you more tanky when you have a follower with you.

I was doing dmg by False Light and Heal enchant combo. He possesses two of Kynareth's artifacts, the Lord's Mail and the Boots of the Crusader. -There are several mods for a 2H dawnbreaker, I use leanwolf+ZIM's. Two-Handed Heavy Armor Restoration Smithing Enchanting.

It fits better with the lore I made for this path, and you get boosts to many of your used skills. He achieves his quest primarily through deeds - by become a respected and feared warrior. Make sure to pick up the Warriors Flame line in Restoration, it's a huge buff for 2H characters and very fitting with the Paladin theme. Race: Imperial. Stats: 2 Magicka | 3 Health | 1 Stamina. Unofficial Skyrim Special Addition Patch Nerfed Andromeda contingency plus mayhem equals a very interesting game, how to make an absurdly power two handed bezerker character. . In addition, powers granted by Azura allow the Defender to phase both himself and enemies between twilight, allowing for a combat style unmatched throughout Tamriel. The Champion of Auri-El relies more on weapons than magic. Make sure you support your follower - block arrows/magic for them, distract enemies attacking them from behind, stagger their. Skill Drop: Block. Don't forget to get them! Bonus Skill: Alchemy. False Light feels more fitting for a "corrupted paladin" thing and I'm not there yet. The Twilight Defender uses the power granted by Azura to protect and aid the inhabitants of Tamriel - primarily the Dunmer, the most devout of her followers - by combating evil wherever it is found. Otherwise I'd be using maces for the RP factor. Something important to note is that the Dawnguard Rune weapons use no charges, so they can be used on any enemy! Don't forget to use the Animal Allegiance or Storm Call shouts for a huge boost in outdoor areas. You could check out the update beta to unlocked grip, called CGO (look on the unlocked grip mod page). I thought the hero of the defines was a Breton or Nord Oops, I'm wondering, is it possible to have a high elf paladin?

-His skills are One/Two- handed (Mace and greatsword), Block (shield and weapon), smithing, Restoration, Heavy-Armor I use Vokrii btw (I changed some perks but it's not that relevant). He is a defender of nature and justice who can command the power of the storm using Destruction magic. This takes us up the Light Armor side to Advanced Armors. Using bows is a major part of this path, and we substitute Heavy Armor for light - Bosmer recieve boosts to both of these. I'm not sure why Mysticism breaks false light, it should still work, just as a damage over time, or concentration spell? It makes no sense that healing spells harm enemies, it would make sense if it only worked against undead and not everything. The Dawnguard Rune Hammer provides amazing group fighting abilities with its enchantment and the Sweep perk. Striking terror into his opponents before crushing them beneath an all-out offense is the favored strategy of the Exemplar, and it is devastatingly effective. Ive always been a bit hesitant about Forgotten Magic, but looking at it again, Im reconsidering. This one is a bit of a game changer - you now have to use the shieldbash quite differently. Trinimac is closely related to Malacath and so are his followers.

Stats: 1 Magicka | 3 Health | 2 Stamina. Use Regenerate Health enchantments where possible. You should at least champion some kind of just cause or set of beliefs, consider this something that the common citizen would approve of. The Warrior's training lets him use many more weapon types, focusing on the Warhammer. *This path heavily utlises Dawnguard content.

Race: Nord. Orc. Stats: 2 Magicka | 3 Health | 1 Stamina. In the contents list, add a link for each item, eg:

  • . First, buff your follower with your Courage spell of choice and calm some of your enemies (assuming they're low enough level and not undead/daedra/constructs). I already have the broad strokes skills in mind (two-handed weapons, heavy armor, restoration) but what perks or tricks do you use that really make it work?

    . They are followers Diagna, the Lord of the Sideways Blade. Major skills: Restoration, Heavy Armor, 2H (great sword) Minor skills: Block, Enchanting, Smithing. Equipment: Custom Enchanted Ebony Armor, Boots, Gauntlets, and Shield, Ebony Sword, Mage's Circlet, Custom Necklace and Ring. Critical for roleplay and they get some nice skill boosts. Doesn't look like it's available on Xbox, which is the platform I play on. Otherwise, pull out your Ebony sword and kick some ass! Shame, because these do look great. The Guardian of the North battles a fearsome Dragon near Windhelm. Forgotten Magic for your paladin spells. I'd go with the Warrior's Flame branch in Restoration along with both ranks of Hallowed Burial for those pesky undead. Meridia is also a good choice.

    Strong warrior-god of the early Aldmer. Which brings us to the Aetherial shield. Don't forget to use your racial power when fighting tough enemies like high-level dragons and dungeon bosses, it is devastatingly effective at all levels! This takes us up the Heavy Armor side to Orcish Smithing. A Champion of Auri-El is skilled in Auriel's Bow, a very powerful artifact. Kyne is primarily a Nordic deity, and the war-axe seems to be a fairly prominent Nord weapon! But for many argonians it has a more spiritual significance - they believe that when they die, their souls return to the Hist to be reincarnated as new Argonians. Gameplay: Opening combat with Lightning magic is effective against almost every enemy in the game, and Chain Lightning is a sure way to thin out groups. When they come of age, they communicate with the Hist and receive the memories of their predecessor, and set out on their journey to aid Argonians and other downtrodden folks throughout Tamriel. LOL. To be honest I always disliked False Light. In combat the Ordinator uses poisons to gain an upper hand - ranging from your basic damage health to weakness poisons to set up Shouts/make enchantments more useful, or even drop a paralysis to get a real advantage. . Gameplay: First, buff your follower with your Courage spell of choice and calm some of your enemies (assuming they're low enough level and not undead/daedra/constructs). The Avenger dual-wields, so Block is unnecessary. Gameplay: The first thing to do in combat is to choose your weapon - if you're up against undead, conjurers or offensive opponents, summon a Bound Sword. Elemental fury is a key part of this build - with the Blessing of Talos it can almost be an 'always on' ability.

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