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Increased the speed of culture conversion slightly. Legalism's distribution is now based on tribal population initially. Added a production efficicy bonus to the Danish agricultural revolution idea. Diet of XXX should no longer spam the player. Reduces REVOLT_TECH_MORALE from 0.02 to 0.01, to adjust for incorrect math. Now, it is directly integrated to estate's income and influence. Culture union cultures will now be considered accepted cultures by Culture Conversion mechanic. Provinces with any Fur modifier won't get the second one on colonisation. Farm efficiency = 120 / (1 + e^(-0.05*farm_efficiency_ducat_ticker*FE_rank/(12*rural_population))) - 60, where farm_efficiency_ducat_ticker is the amount of ducats invested into farm efficiency and FE_rank the province's aptitude for food production. Forming Aztecs or Mayas won't make you a Tribal Monarchy if you already have a better government.

Made Tam Giang Vietnamese, all remaining Sipsong Thai provinces made Animist. Fixed Constantinople Trade Privileges opinion modifier being used by Castile. Voting pattern of electors for becoming Holy Roman Emperor have been changed in favor of larger and German nations. Fixed Kano and Bourem Innate Fertility (IF), was using the wrong IDs. AI will also a lot more likely to create 3 guards, than to keep them as a vassal. Disables the primitve boat creation for the AI. Culture and name tweaks around Cuzcatlan/Kuskatan. Fix regional capital not giving CE bonuses(again). Reorganised the tag options in the startup events. Fixes an idea trigger issue for some advisor types. Opens the formation of Kalmar Union to any Scandinavian nation. Fixes starting rulers and heir of Jlich andf of Berg. Tribal settlement is tracked through three variables, Tribal Population, Settlement Gravity and Settlement Progress. Fixes some localisation issues in the Swedish Civil War event chain.

England mustend the HYW before being able to declare an offensive war on somebady other than France, Scotland or their subejects. New Bourbon versions for alternate French flag. Russia and PLC can no longer form Lithuania. Added missing has_small_natural_harbour and has_great_natural_harbour flags. Ghazi attacks will now happen only in countries neighbouring the nation sending them. Reworked many tooltips to have consistent ordering and more aesthetic variable display. Forming countries now no longer adds accepted cultures. Fixes an issue with the Grant of Brandenburg event. Hakkapeliitta are now available to any country which owns provinces in Finland region. Tweaks effects of religious headss focusing on reducing legitimacy penalties. Supremacy Act is no longer limited to tributaries. All provinces that were historically part of the Ostsiedlung will convert to German cultures over time (as long as they are in the HRE). When tribal levies are called, they expect their expense of calling the host back as loot. "The Ruler is Dead" event will now fire on ruler's death and not on the rise of his successor. Ming annex_dai_viet mission now targets all provinces owned by DAI. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Clean up of the history files by our new Great Consistency Inquisitor (shaves off some of the save bloat). Adds vanilla EU4 decision for player Emperor's to forever stop the Shadow Kingdom event. Persia player will now get a notification at least a year in advance when a Saffaviya revolt is to spawn. Native plagues are now automatically enabled from start. If Amerindian nations manage to get a colonist, they can use it in a province of their continent. You must log in or register to reply here. Escape clause decision now sets a five year-truce. Reorganised the start up event to have the additional tags choice on first event, and native nations on second event. Fixes the primitive boat creation decision. Adds back adm tech level requirement for the formartion of Russia. Fixes the colours of the Brandenburg and Prussia units. The decision to germanize city names will no longer be enactable when you don't own eligible provinces. Starting rulers added for West Africa, and work on name lists. Legitimacy, Devotion, Horde_Unity, and Republican Tradition. AI can consider revoking more than one privilege every 3 yearsan oversight. Fixes a bug with rural province AI and farming efficiency, courtesy of Ellysthan. Increased the time to share tech discoveries inside the tech group, this should make 'doing your own exploring' far more valuable. Fixes the fact that removing the native nations at start breaks on_monarch_death and on_new_monarch on_actions.

Leftover Traditions and Ambitions removed. New expense system which takes away the base tax method and adds instead the expenses to State Maintenance (which has been renamed). Hangzhou, Luoyang, Chengdu forbidden city constructions can be properly canceled now. It may not display this or other websites correctly. Added failsafes for Pagan religions rebels not to spawn outside their "zone". Fixes regions with low food exporting its food away. Peasant Wars should no longer restart if player too slowly accepts the ending event. Duchy of Trakai now gets access to form Lithuania without size requirement if Lithuania doesn't exist. Removes claims after conquering tatar provinces. Polish mission to PU Lithuania changed to take vassals into account. Overlord can now build the canal great projects in their subject's lands. Fixes the issue of no CE for terrible communication provinces. On creation of Manchu nationality player is given a choice to change the heir's dynasty to Aisin Gioro. Cliffs of the Rift Valley set as wastelands. Fixed the form Gupta decision so it properly counts owned provinces in East Bengal region. Formable nations with unique national ideas will now properly change them on formation. Added Tech Penalty to tribal nations, and further reduced their institution spread rate. Effect of CE on unrest drastically increased. Added some more missing idea localisations. Removes the ability to consecrate metropolitans. Adds failsafes for events not to create unions when conditions don't apply. Implemented backbone of super secret system for tribes. Chinese surrender event should now work properly. Fixed Chinese civil war coup failure options. Adds a failsafe to keep Pope and Anti-Pope as Catholic countries (pending a cleaner rework). Clears primitive tags for non-tribal tags. Horde split up events now also check horde unity. Additional and extra tags now get permanent claims as they should instead of regular claims. Fixes the inconsistency of Ilois (Diego Garcia) being in East Africa subbcontinent and in Insian continent. Urban Production and Skill are now gainable through national ideas. Fixed the bugs with events adding 0 manpower. Estate taxation system. Thank you. Cultures will be united into Latvian provided that after 1500 Livonia is ruled by one state. Somalic culture group split of from the former Cushitic culture group, with Afar, Dir, Ishaak, Darod, Hawiya, Bimal and Raxaweyn cultures. Tidies the German name decision for improved performance. Tweaked the map of the Duchy of Sleswig-Holstein. Implement the concept of 'chunk' in Great Predator AI. India Trade Company subject is now created as a protectorate again. Fixes the mtth of the Burgundy event of the Philippe de Rouvre's death event. Fixed League War hre_reform_level conditions, and some other ones to account for the new reform. Rich tribal estates will use their wealth to fund a larger tribal host. Adds an option to remove the Central African native nations. Settled nations call levies based on their loyalty, with a directly proportionate amount given in response. Under Stability and National Quality, there is now an option to view our urban goods bonuses. Added the uncolonized provinces in Baluchistan to India Charter. Changed how Great Predators make peace. New Gumur, Kenzi and Beja cultures in the Nilotic group. Added fictional rulers for 1356 start to Daur, Warka, Udege and Oroch.

Added the Eastern Thalassocracy government for Majapahit, with autonomous vassals.

Several buildings spread out in adm tech to prevent too much early stacking. Collecting on trade now has a -30% penalty when outside main port. Tribal Levies aren't based on annual income, instead they are based on their total treasury. Removed country_level bonuses for kremlins, replaced with local_autonomy reduction. If Korean state forces Uriankhai to surrender, they will receive all provinces in Korea region owned by them. The $MONARCH$'s defiance event will now fire only if the donation_of_constantine nation is still papal_controller. Reduced the memory usage of the misc expenses system. Every prey will be consisted of 1 or more chunks, where chunks are aggregation of same owner provinces that are interconnected on land. Fixed Estates Menu for players without the Cossacks DLC. Late Middle Japanese (before the monophtongisation) versions of province names and cities in Japan. This addition is to solve the issue with far away countries taking a small chunk of land in gps vicinity which then halts gps expansion into that area because the mainland of the country holding is so far away. CE can now traverse through subjects and overlords (tributary not included). Ship maint reduced from 5% yearly to 3% yearly. Cultural conversion progress is now visible in province's population data. Emperor can now form Italy without having to disband or leave the HRE. Fixes condition for starting global_trade institution. Fixes the missions to colonise Aores and Madeira. Mission to reconvert Italy for Papal States will now properly check success conditions. Estates will pay tax in wealth and manpower according to their loyalty and influence. Decision to reform tribal governments now removes the primitive trait. Countries outside of Europe should no longer be able to support League Wars.

I would like to add a proposal of Pacific islands that came from the Japanese forum. Dynastic events towards the Union of Kalmar will now take longer. Building requirments are now listed in the tooltip. Reworked farm estates and plantations into a single building set, Rural Infrastructure. Burgundy should no longer transfer its vassals to France. Adds a Decline of Burgundy event triggering when it loses provinces in the High Countries region.

One or many entries - check the Feature List. Border dispustes events between Poland and Lithuania are now also available when Lithuanian vassals own the provinces in question. Changes the colour of the Turkish unification tag. Obudshaer Infantry is now available only to countries with Danish culture. Loyalty gains are based off whether their loot share matches this amount.

Chinese Empires which embraced Enlightenment and switched to Despotic Monarchy government will no longer receive Non-Imperial Hegemon modifier. Majapahit and the other non-Muslim Austranesian nations now get priviledges on start.

Fixed localisation for Corporation Guild, Manufactory, Factory, and Steam-Powered Factory to indicate proper technology requirement. Fixed (again) the Antioch group not including the location of the Miaphysite Catholicos. Nomads will no longer get the Prove Legitimacy mission. Rebelanced bonuses from being the Holy Roman Emperor. Fixed bug that prevently colonized provinces from being colonized after being looted due to being a colony. Idea balance work, especially focused on mercenary ideas and admin ideas. Prestige Decay from choosing Black Hat Buddhism lessened. Pushed paved roads and highways further back in tech, should prevent clustering and overbuilding, also more historical. Fixes an issue with urban_production_power_percentage calculation. Moved Karelian to Swedish culture group. Overhaul of climates, with more detailed descriptions. Rebalanced and localised both BYZ and the Greek naval ideas. More balancing of the Hundred Years War setup, favoring Montfort. Fixes which provinces go to Kurland in the Treaty of Vilnius decision. Swabia is now the primary tag of the Schwabish culture. Forming Turkish Empire gives you Empire title (duh). Carolean and Gustavian Infantry are now available only to countries with Swedish culture. Fixes some overlooked event options giving mercantilism or republican_tradition on wrong scale. Renamed Jin (JIN) to Jin, while Aisin (MCH) to Jin. You can no longer farm ADM from Introducing Imperial Examinations decision. Edict of Moulins now requires 40 centralisation (no longer 25). Can now improve urban production skill in a province with province interactions. Mount Lebanon Emirate will now disappear when all its provinces lose Druze and Chaldean minorities, and is defeated in at least 3 expeditions. Overhaul food profitability system so as to implement a supply and demand system. Fixing Syriac being mistakenly localised as Samaritan. The amount of contribution is dependent on diplomatic factors and the comparison of strengths between attacker and defender (stronger enemy more contribution, weaker ones, less contribution). Localisations now available for all Art Power sources. Correct ruler titles for HRE burgraviates and landgraviates. Tribes will become minorities when Burghers seize the province, or when the tribal population drops below 20%, remaining as a lower autonomy modifier and continuing to increase settlement score through FE ducats. Tweaks to Estate Loyalty, including shift based on absolute values and recent changes having higher effects. Liu Futong made the ruler of Song, while Han Lin'er was made his heir to simulate that the real power was in hands of the former. Empire of Rome 's adjective no longer is African.
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