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I'd have assumed that it'd need a "Modifiers to Area Damage apply to this skill's Damage over Time effect" to work, but this isn't the case. poe unique bows bow exile path prophecy list pathofexile goldkk resource future plans site vault items gamepedia wiki crude orb Warlords is the better option due to other strong modifiers becoming available in the endgame, high budget version. Life Leech support is a last-resort but sorting any sort of chaos dmg leech as life from jewellery becomes very important around yellow tier maps and forward. Each repeat cast will shrink the area of effect and boost the damage, so it does have its use penalty. Can I just put 1 curse in my weapon and have all my curses automatically trigger when use my main skill, I havent tested the gloves much, but it will trigger curses in the gloves when you cast bane, bane just wont get the damage multiplier. Max 3 curses applied on an enemy. Unrelated question, the "orbs" Storm Burst places on the ground, how often do they do damage ?

Make sure you dont forget to adjust the skeleton life in POB as that is the biggest source of scaling our base dmg with this build! Stone of Lazhwar - Corrupted - Lightning Damage Leeched as Life /, Stone of Lazhwar - Corrupted - Lightning Damage Leeched as Life. Both Divine Ire and the new Storm Burst feel like they would play kinda like spell versions of Blade Flurry. Could you also tell me if bane gets effected by curse effect, and if yes, does it mean it does 66% less damage to bosses. Most of our orders are processed in 15 minutes. Be the part of the most innovative item shop. Not sure sorry, Ill have to check tomorrow. Cast time x 10, because youd get 2 stages per cast. so the instant a target enters soulrend's aoe, it gets debuffed and gets its own personal 200ms counter? Build is now updated for 3.16 Scourge League! Wow, thanks for the really quick response. 6:16:13 . With a dumb amount of AoE scaling could one projectile affect a dense pack? Nah, it's affected by modifiers to curse skills, but isn't actually a curse itself so it can't be blasphemed. In the Sentinel league, They are revamping the cha Hey Exiles, No, there are currently no modifiers that affect this. Youre correct, but I should have clarified that offense is a great layer of defense. : 1566-8834 | FAX : 031-8017-8800 | E-mail . So infused channeling doesn't give a 10% melee (type) buff when used with blade flurry?

Its not a stacking debuff, so theyll just refresh. You cant have a trigger trigger a trigger without some in between steps. Is this intended?

Could you explain how Unleash would work with Blade Vortex ?

edit: so, if you get the damage penalty of unleash on your first 4 stacks, then gain 1 more stack without the unleash effect, what happens to the damage penalty? Does spell cascade affect storm burst at all? Damage is higher while moving), (Unarmed Attacks are any Attacks performed with a hand that is not holding any Item), (The Stun Threshold determines how much Damage can Stun something), (Only Damage from Hits can be Recouped, over 4 seconds following the Hit), (Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds), (Fortifying grants an amount of Fortification based on the Damage of the Hit), (Take 1% less Damage from Hits per Fortification. We're also going to put reminder text on the gem so it's clear that those are the types it cares about! Kakao Games Corp. & Grinding Gear Games Ltd. All Rights Reserved. Chat with us in real time. A percentage of your damage is returned to you as health over three seconds. Is it correct that Soulrend's damage is split into an initial projectile damage hit (Deals 448 to 672 Chaos Damage at Level 20) and a DoT-debuff (1944.3 Chaos Damage per second at Level 20)? Another league reveal last night and well we are super excited to see what GGG th Life then Res/Attributes as needed (For high budget you can get a helmet with + level of socketed minion gems. Is the rate of stage gain affected by cast speed, duration modifiers, or anything else? I see you went on an answering spree here, I hope you do not mind if I hijack this myself as well. For help crafting your non-Unique flasks, we recommend checking out our Flask Crafting Guide. This could be the difference 10% vs 1.8% X2, or the fact that the 10% is leeched from spell damage (Bone Nova) vs the shared physical (Melee Attack), although, I would think the AA would do more physical damage than spell damage., but apparently not, or at least, the 10% is a lot more than the 2 1.8s. Even if you mean only those types of tags the wording is plural so it sounds like I get 10% per every elemental/chaos tag it bas. This build is the one I fear the survival of utility spectres with the least due to the massive HP scaling of minions indeed. Find a quick solution for your issues or just ask for help before your order. Multiple Leeches can occur simultaneously, up to a maximum rate), (A Hit that removes at least 15% of Maximum Life is a Savage Hit), (Ailments that deal Damage are Bleeding, Ignited, and Poisoned), (Strengths Damage bonus applies to all Spell Damage as well), (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. For example in a cast while channeling setup is the linked spell going to also receive the damage penalty while channeling divine ire? For example, 2 purifying flame mines are detonated, does the "prevents further hits" of the first mine stop the damage of the secondary shockwave of the 2nd mine? Theres currently no source of any leech of companions or minions that applies to the player. PS: Does it get full damage ? Hope that makes sense! The target of hand cast Bane is a totem, which is immune to curses. As if spells like BV arent OP already, let's give LL nodes to them Dernire dition par MortalKombat3, le 4 dc. Most pieces should be Rare with Life and, of course, any lacking attributes/resistances. Yeah, if we had a fire and chaos channelling skill, the buff would give fire and chaos damage, but currently there are only single element channelled skills. This just means that if you move then cast again once the Intensity has fallen off, the damage bonus will go away and the area bonus will go back to full unless you repeatedly cast again. Local to divine ire, like the penalty on Charged Dash. checked, but we're running ele focus on both lightning skills.

With bane 1 linked with 5 curses and bane 2 with 5 damage support does bane 2 get additional 5x 47% more from curses applied by bane 1? Are you able to share the base radius of bane? Storm Burst explode aoe while channelling: 16 units This is my third league and I have been having loads of fun with this build. There is a circular shockwave around you when you fire the beam that is affected by area increases. So to clarify on infused channel the new wording works more like 10% more damage IF an elemental/chaos gem tag is present ? Dernire dition par Fruz, le 4 dc. Try to use a Ribbons of Blood, just as a further test. Other good modifiers are #% increased minion life, +1 to maximum power charge, and #% increased critical strike multiplier. It applies curses to target so it gets the curse tag but isn't a curse itself. It seems like a lot of stats to have on one item. Thank you for the guide. Copyright 2007-2022, www.mulefactory.com. Will my casting Bane trigger another Bane in Vixen's Entrapment, and cause two DoT instances? It seems like the damage penalty won't affect Blade Vortex, the initial cast determines the damage in that case. Theres a Unique Scythe that grands 50hp per minion hit to the player, but its worded very clearly. Also, many of these additional abilities are not based on physical. does the 2 extra attacks, if they don't overlap with the original attack, create shockwaves on the mob being hit by one of the other attacks? If you can afford a third modifier, you will want a #% increased critical strike multiplier. Hi there Spread in between Inpulsa explosions, allowing it to chain? You can only have one bane debuff dealing damage at a time, so itd be a waste in that case. No, the behaviour is unique to Incinerate. So the beam still gains the area damage bonus' from things like Conc Effect and Passive nodes despite the width being fixed from the stages? : 144-81-18454 | 2015--0971 Ghazzy clocked over 25K hours in PoE, with the main focus of creating helpful content for new players & veterans alike in the form of guides in general for the community. Mark: 15 posts about leech. Intensify is different though, each cast updates the Blade Vortex to the current damage and area multiplier from Intensify. Self-cast builds need some major buffs; I dont see why a little bit of leech couldnt be part of that. It doesn't exist. The problem im having is survivability, seems pushing red maps is just a no go until you have life leech. Im thinking of running this build as my Ritual starter, but Im curious about about a couple of things: How does it run on a 4L in early to mid tier maps? Ill have to check tomorrow. Mostly asking because Essentia Sanguis might be a good way for me to save points on the passive tree, since it was originally meant to work like Ghost Reaver (and then got changed to not have Ghost Reaver as the keystone, but simply have the same words that Ghost Reaver had except without the reduced recharge part) but if it wasn't changed, that kinda sucks because it reduces the max leech rate comparatively or might just work like soul tether and convert life leech with all the effects like instant leech and 20% of max resource or whatever. Dont forget to make sure your items have Life and the resistances or attributes required to reach gem requirements and resistance caps. Using an Unset Ring can be useful if you are struggling at getting all of your gem sockets. So in the end, you're agreeing that their problem is their offensive power. Cause with the Fork gem buff I am pretty interested on trying the skill but not sure that this interaction is still going to happen and it's one of the big things on the skill's damage from what I have seem guides. So what is the interaction of Bane vs Totems? Divine Ire is definitely closer, because you want to release at the right moment for maximum damage, while Storm Burst's release is really just a bit of extra damage and some aoe when you're done dishing out focused damage. I kinda sorted the build, I think, mixing a bit from video and from PoB since I managed to get the tree somehow, Im now running at 4.2k HP 1.7k ES with Bone armor and AG with Kingmaker, tho sometimes I get random oneshoted on T8 or T9 plus, tbh Im still missing watchers eye and last 10 sp are going into cluster, but I luv the build, so much fun, havent had this much fun in PoE in a while, gz on sortin it out! With the wand, the damage is not noticeable and the health seems to never move. Both of the rings should simply feature high Life with resistances and/or attributes if needed. But then with charged dash' "Final wave deals 75% of Damage per stage" doesn't apply to decay but the "Deals 150% more Damage while Channelling if Illusion has finished moving" does. and the skill effect duration on hex master as well? One stack every 0.25 seconds, so 1 second to clear all of them. Will increases in area (such as the Inc AoE support gem) increase the area that applies the DoT? If you were to use something like blood rage or righteous fire with energy leech support would you end up getting the leeching damage bonus or the full ES damage bonus? - How does Spell Cascade interact with Purifying flame? As always, dont forget to get Life and resistances if needed. GGG has made a news Hey Exiles! In German always another word, the translator makes three times also out of it, shaking head. Normally I go with a Life Leech gem til I get a chaos leech modifier on a rare item, I see this is not properly mentioned in the guide. The +radius stat on the gem adds to the radius of both of these. What is your reason for deleting this comment? Dernire dition par Lykkoith, le 4 dc. Is that just an oversight/accident, or is there a mechanic I'm missing? From testing, it seems as though I gain the life, not my minions. With the gloves, you need to cast it, so triggering wont activate it. For each action, so mines do one hit to each enemy per mine. Just once, the first hit it deals prevents further hits. On a some what related note, is it intended for incinerate to gain a stage every other tick of the ability, instead of every tick like flameblast? Sorry to bother you once more @GhazzyTV but did the update passive tree keystone positioning affect the thread of hope part of skill tree? Only stages, and the beam width stat that increases as the gem levels. do I also get permanent fortify and all the other stuff? Your satisfaction is our number one priority. Maximum 20 Fortification), D2R Garnet Ring Recipe: (21-30%) of Fire Resistance, The Eater of Worlds Atlas Passives Tree PoE, Echoes of Love Divination Card PoE Farming Fidelitas Spike, The Endless Darkness Divination Card PoE Farming Voidforge. Sorry for Highjacking. does that mean unleash* has no downsides with bv? Chaos resistance will generally be rather low unless you bother getting some on your gear. Not that it would be at all useful, but would Vixen's Entrapment trigger Bane if socketed? As said before, they give the positioning advantage. Is that trying to kill DI-CwC or what? self-casting. How does Divine Ire interact with spell totem? The range of the zaps is lower, so youll need to be closer to a target to get extra stages from zaps, Yes, yes, yes and yes.

Oh, I just remembered that the Abomination still has the Passive Consume, how does it look when you skill it (full)? Where did the Cartographers Hideout go after the change to the Epilogue? If you have a second, on divine ire the damage penalty while channeling, is that local to divine ire itself? I'm fueled by coffee, tears, upvotes and any extra angry downvotes, I'm ready for this. Does each repeat roll it's own crit chance or is it based on the initial cast? 5x47% = 235%, it's definitely better to use for damage when used with some curses and some support gems. Yeah, the parts of the game that are most crucial to balance around often don't have adds: we're talking Shaper/Uber Elder, Uber Atziri, etc. Storm Burst explode on release: 22 units If so: Is it correct that Soulrend's ES-Leech calculates based off its initial hit? Minion health leech only works for minions. Dark Pact Necromancer Build Guide (PoE Sentinel 3.18), Dark Pact Necromancer PoB, Passive Skill Tree & Gem Links, Dark Pact Necromancer Ascendancy, Bandits & Pantheon Powers, Dark Pact Necromancer Gear, Jewels & Flasks. What about crit chance with Unleash. Is this just for the curse count or for other damage modifiers as well? does this mean as long as a target is within soulrend's aoe, the debuff will refresh every 200ms? Carry on my waypoint son, there'll be peace when maps are done.

For budget-friendly choices, we are mainly looking to get a helmet of item level 86 or higher to get yourself +3 level of socketed minion gems, as we want to put our 4-Linked skeletons in here. Hey! Forgive me Rory. : 1566-8834 | FAX : 031-8017-8800 | E-mail : contact@kakaogames.com (* ). The stuff on your helmet/armor is ONLY good for physical damage. Can they get Arcane Surge if they use spells?Does the new "more dmg" line apply to their skills if you have Arcane Surge?Does it apply for their spells if they have Arcane surge?If I get Arcane Surge lvl1 from a different source, does a lvl20 linked support give 19% "more spelldamage"? I am 2 days in on this build, loving it so far LOTS of damage my god. Or the fact that we actually stack minion life will make them tanky enough? Originally posted by Soul Tether and Energy Leech Support both count as Leeching Energy Shield, and their effects will stack, so you can be leeching 20% of your max life as ES and 10% of your max ES as ES, and either of these sources will count for the conditional damage bonus of the Energy Leech Support. They dont leech for you. To find the available list of modifiers the flasks can have, check out these links: Utility Flasks, Life Flasks, Mana Flasks & lastly: Hybrid Flasks, For higher budget versions I would skip the Life Flask or, if youre feeling adventurous, you can skip the Rumis, and instead use the expensive Bottled Faith. In case youre wondering about classic mages, most are not based on physical damage. How i can get shield with %mana recover on block on SSF league? Thank you! Does Bane get its damage increased by curse effect on the tree? If I cast bane does it trigger the curses in the gloves? is, assuming max leech instances, the total amount of ES leeched = 20% of your maxlife + 10% of your max ES? Which of them is closer to this analogy? poe delve popular unique guide items most Shattering steel was working in a way that Fork made it hit the same target more times when it forked right? I keep running out of mana during fights. Do I understand correctly that this penalty only apply to zap damage and not the final beam? If it is removed do you have a suggestion for what I could replace that mod with? If you link it to a skill that naturally cannot leech and then have a second skill with either a generic source of ES leech, or even another Energy Leech gem altogether- would the leech effect granted by the second skill make the EL support in the first have the "while leeching ES" more multiplier active? I believe that was a bug that has been fixed. Its just like if Frostbolt had leech, each hit leeches but an individual enemy can only be hit by a single projectile per cast. Only once per deployment and then again if they are triggered by the channel release ? Modifiers which increase the level of your skeletons or Dark Pact are most favorable, along with those increasing minion life across the board. Is there any reason for that? 2018 03:40:16. and if not will more spell damage still apply? will bane overrate blasphemy aura? Edit: cleared up wording, Originally posted by Very sad I didnt notice the comment about the life leech gem before I bought a skin of the loyal to upgrade from tabula. About the new Energy Leech support. New replies are no longer allowed. No, curse effect doesnt apply to bane itself, only the curses it applies. Things like Devouring Souls through Corrupted Plate are spells, so Reach of the Grave works. At what point do you consider a +2 wand better than a generic caster wand with spell damage and crit? Once on deployment and then once every 0.4 seconds until the orb duration ends. The minion life leech tooltip is a copy of the player life leech tooltip. Ah, I believe bane wont get the damage bonus because it only cares about how many curses it could apply to a target, which in this case is 0. I saw in your video that you dont use Dicipline or Zealotry Intensify doesnt support channelling skills, Is the node placement changes near scion starter are json mistake or will be in game? gaming_is_a_disorder. Yes sir, it did hence why we are manually speccing in to GB as you can see in the PoB links! Can we get any info about how big the DoT area is? Ive talked to the skills designer and he has said it is, so Ill make it clearer and see if this has thrown off our balance team at all! Does it decrease all BV's damage to 76% ? I have a more in-depth question about the playstyle of the build: When you have your skeletons up and you are fighting for example a boss with a high HP pool do you press and hold the Dark Pact button for maximum DPS (when you can afford to stay still of course)? (as example old new or movement speed cluster near scion start). Look for Movement Speed, high Life, attributes, and resistances as needed. Direct link: If there is only one mob, eg. does it get update? Thanks for the detailed answer. Do the Minions gain the life leech, or do you gain the life leech for the Minion Physical Damage Leeched as Health portion?

2018 10:58:05, Conditions d'utilisation, Avertissement sur la confidentialit et Avertissement sur les cookies. Hey, glad you like it! Happy launch day! Im not sure of the inpulsa interaction off the top of my head, sorry. Thanks for answering all these questions Rory. There is no extra mana cost at all, just like how Curse on Hit doesn't care about the mana costs of the curse. Does bane with five support curses get 5x47% = 235% more damage, or 1.47^5 = 586% more damage? Does Bane get bonus damage based off each of X curse being attached even though they can't be applied to the totem target. Yep, Divine Ire can't be affected by fork/chain. Thats correct, conc effect will just reduce the zap range. For the Shared Physical Damage Leeched As Health Affix, it has these 2 properties: Physical Damage Leeched as Health - added It's also worth noting that the increased area of effect from the Hex Master notable applies to Bane. Probably got answered but up to how many stacks can intensify get? It doesnt, traps are better if youre trying for that interaction, though the consecrated ground has a slight delay so it isnt that reliable. How many times can a single cast of Purifying Flame hit a single monster? He hosted the Build Creation Panel at ExileCon 2019 and now creates guides here on PoE Vault for your pleasure. :). This site requires javascript to function. Curse effect has no direct impact on Bane, just the curses it applies. Traps and mines can't be targeted, so there's nothing in traps, mines, poet's pen or CoC that actually prevents you to be the only objective for all mobs. The dot damage is decided at the start, so removing curses doesnt remove Banes damage multiplier. 2018 08:45:36. Im thinking Unleash Arc, see if I nerfed it too hard! No nerfs and no buffs mean there might not change much to our league starters but Hey Exiles, The damage while channelling would reduce decay, but the beam stage multiplier specifies hits and ailments, so overall not very good at all! When crafting, I would strongly suggest utilizing Craft of Exile to determine the cheapest approach to crafting the desired items. Concentrated Effect only multiplies Area Damage, which would have no effect on Essence Drain, as DoT effects aren't area damage, and the projectile hit isn't area damage. {{shareLink}}. With merely half-decent gear you can face-tank Sirus beams in the first 3 phases (not the quad one of course) due to the sustain :), Heres the 3.13 Update Video: https://youtu.be/99SND75LI1g. How small can I make a firestorm? Unique Amulet with bonus Chance to Block Spell Damage. Cap your Elemental Resistances and get the attributes your gems require to make sure you can use them all. Do socketed curses in doedre's skin breaks the curse limit when applied with bane socketed in doedre's skin as well? Ill have to confirm, but I think it just turns life leech to ES leech. For jewel sockets, we are looking for increased Life as the main modifier and the second modifier should always be increased minion life. Edit: Rereading it I don't think channeling is a damage type. So, I guess that unique is the only thing that has minions gain life from leech. The trigger mechanics I mentioned have made casters so offensively powerful that the supposed defense drawback is only a thing if youre not doing enough damage, e.g. I can't find confirmation in any of Mark's myriad posts. Also, I dont know which damage types were scaled how heavily in your case or it can be that some things work reasonably well without further scaling and others rather not. 4 intensity max! What would happen if the totem dies while channeling Ire? Area damage still works for ground effect DoTs like CA or Vortex. I had no idea this thread would just create another vector for the ravenous horde. The problem is that this identity feat is powerful enough to deserve considerable downsides and their actual downsides are negligible. Jumping on the bandwagon here with the whole answering questions thing, did any unique items have wording changes to be consistent with the new (leech) mechanics and such, and weren't listed in the patch notes? If you overwrite a curse caused by bane, will the DoT lose damage? Is it correct that the initial hit doesn't scale with Swift Affliction, Efficacy (DoT multiplier)? How does mana multiplication work when Bane is linked with curses? This is a little off topic, but I am trying to compare Divine Ire to Incinerate, and I read that Incinerate is taking two casts per stage instead of one.

It looks to me like its removed from the league but like I said Im still noobish so I may just be overlooking something. You actually have to check POB consistently to determine the ugprades there. Were updating the gem to describe this. It's really intended for primary casting, but it has some functionality. Does each consecutive "repeat" lower the area and increase the damage? Is that 50% less damage while channeling global, or just for Divine Ire? If I infused channel anything will the infusion grant me 10% more damage with channeling skills thus making flame totem deal more damage? I talked to incinerates designer about this and it is intended, so well make it clearer and see if any assumptions threw off out balance testers! Minion Physical Damage Leeched as Health - added For lower budget, youll simply be looking for high Life with any resistances and/or attributes as needed. Yes, Curse Effect Duration affects Bane's duration. Divine Ire doesn't have any projectile/chaining tags, is it safe to assume that the lightning attacks that targets 5 surrounding minions can't be chained/forked (the ones during channeling)?
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