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While exploring the location Stony Field, you might discover a book called Moldy Tome. In this quest, Ormus informs you that it is time to face and defeat Mephisto before his brothers have a chance to join him. This blade is required to protect the town from the monsters outside.

You would first need to find a set of mystical stones called Cairn Stones. This location will open the portal that you can use to visit Cain. This enemy is weak but has strong spells, a classic glass-canon. Malah will grant you +10 points of total resistance, and Anya will give a rare item that fits your chosen class. Once you have saved Cain, Akara will give you a rare ring. Five of these quests involve defeating the final act bosses, and five of them are mandatory to complete the game. You would need to reach the location Tamoe Highland to enter the monastery. Here you can fight Duriel, the final act boss. This is an optional quest, but the rewards are among the best. To protect everyone, she requests you to clear a cave, the Den of Evil, of all monsters and demons present there. If you have been following the earlier quests, you are already in the position to go through the floors of the Rogue Monstery to find Andariel. Similar to the quest The Hellforge, this will reward you with guaranteed runes. Though this is an optional quest, you must not miss it. These rewards include permanent health increase, total resistance increase, free skill points, and even attribute points that you can freely allocate. In this quest, Atma informs you that a terrible monster named Radament has murdered her husband and son, and asks you to help her get revenge. Though there are 17 optional quests, it is highly suggested that you complete them as well as they give you rewards that you will not find elsewhere. He requests you to slay their general, Shenk the Overseer. Regardless if you are in Normal, Nightmare or Hell, this quest is a must for farming runes. Once you have completed this optional quest, Anya will reward you by inscribing your name on a piece of equipment. It will reward you with good gems plus guaranteed runes.

Bring this to Alkor, and he will reward you with permanent 20 points to Life. Kashya requests you to defeat Blood Raven and end her suffering. This goal actually consists of multiple subquests: Once you have completed the subquests, you have what you need to enter the room of the final boss of the act. In this quest, Tyrael informs you that it is now time to face and defeat the Lord of Terror, Diablo. In this quest, Anya informs you of what really happened, how Nihlathak has betrayed them all and made a deal with Baal. There will be some minibosses inside the dungeon with him, but you just have to slay them before facing the final boss. Once you have reached the floor of the tomb where there is an orifice, place the staff there, and an opening will show up. Once you are there, you have to defeat a monster that guards the hammer. He will drop the weapon Hellforge Hammer, which you can use to break Mephisto's Soulstone in the Hellforge. You will find Radament by going through several floors of the sewers. Once you have acquired the second part there, the Amulet of the Viper, the eclipse will disappear, this quest will be marked as complete, and you have the final piece of the staff. While collecting the parts of the Horadric Staff, you will enter a location called Lost City, which will initiate an eclipse that will make the game temporarily in night mode. Once you have given the Gidbinn to Ormus, he will reward you with a rare ring. This quest is triggered after approaching a location in the River of Flames called Hellforge. In this quest, Tyrael tells you the story of his former lieutenant, Izual, who is now in the form of a demon serving the Burning Hells. In this quest, Akara informs you of an impending demon attack on the camp you are currently staying in. Upon clicking this book, it will initiate the quest for The Forgotten Tower. To complete the quest, you must visit the ruined castle and defeat the countess in the last level. She asks you to look for her and save her. In this quest, Deckard Cain advises you that it is finally time to seek out and destroy Andariel, the final boss of the act.

Similar to the quest The Tainted Sun, this is a linking quest in your search for the Tomb of Tal Rasha. In this quest, Alkor informs you that he is in search of a book called Lam Esen's Tome, and asks you to find it for him. You need to touch the stones in the proper order, and the only way to do that is to find the Scroll of Inifuss, which drops from the Tree of Inifuss. Defeat him, and you will unlock the portal to the Canyon of the Magi.

In this quest, Ormus informs you that it is time to defeat the High Council so you can enter the Temple where Mephisto is hiding. Once you have cleared the cave, Akara will give you a reward of one free Skill Points and one free Character Skill/Stat Reset. In this quest, Kashya informs you that the demoness Andariel has corrupted most of their sister Rogues. This is the equivalent of the quest The Horadric Staff from Act II. In this quest, Malah informs you of the disappearance of Anya, one of the merchants in the town.

After you collected the ingredients above, use the Horadric Cube to transmute them into the powerful weapon Khalim's Will. She requests you to defeat Nihlatak and bring back the stolen Relic of the Ancients. You will find Blood Raven in the Burial Grounds, surrounded by zombies, which she can re-summon.

Instead of a single-goal quest, it consists of subquests that you must complete. In this quest, Deckard Cain asks you to acquire the Horadric Staff, so you can later access Tal Rasha's Tomb. There Radament will summon a vast army of monsters and will keep on resurrecting them until you slay him. Upon completing the task of defeating Izual, Tyrael will reward you with two free skill points. He requests you to free him from his suffering. In his lair, you will find two chests, one of which will you reward you of a free skill point. If you remember, after defeating Mephisto, he dropped his Soulstone. In this quest, you are informed that there once lived a terrible countess that lived in a now ruined castle. However, these stones are currently dormant.

In this quest, Charsi informs you that during the invasion of Andariel, she lost her special blacksmithing tool, the Horadric Malus, and asks you to get it for here in the Rogue Monastery. In this quest, Drognan informs you that to find the location of Tal Rasha's tomb, you have to search for the Arcane Sanctuary first, as it will provide you the clues you need. This is the final quest of the game. Andariel is a tough boss, and you might need to stock up on Antidotes and Potions to heal and cure her poison attacks. He will instruct you to meet Jerhyn, who will then open the palace and let you slay the demons through its floors until you find the portal leading to the Arcane Sanctuary. You can find the book in a temple called Ruined Temple in Kurast Bazaar. This is the equivalent of the quest Sister's Burial Grounds from Act I.

Though this is an optional quest, it is one of the best in the game, as it has the best-guaranteed rewards in the form of runes. In this quest, she asks you to find and save your true mentor, your guiding light, Deckard Cain. There is a total of 27 quests in Diablo II, spread almost equally among the five acts of the game.

In this quest, the Ancients inform you that Baal has already entered the Worldstone Chamber and is going to corrupt it if he does not get stopped. Diablo II: Lord of Destruction Expansion Set, Quality of Life Changes for Diablo II: Lord of Destruction, Diablo III: Eternal Collection - Game Guide, Bloodborne: Complete Edition - Game Guide, The Legend of Zelda: Breath of the Wild - Game Guide, Child of Light: Ultimate Edition - Game Guide, Ori and the Blind Forest: Definitive Edition - Game Guide, Diablo II: Lord of Destruction - Game Guide, Diablo II: How to Increase the Stash Size, Diablo II: How to Increase the Horadric Cube Size, Diablo II: New Cube Recipe to Unsocket and Preserve Items, Diablo II: Unlimited Socketing with Larzuk. There is only one other boss who requires mandatory clearing of minibosses, Baal. The loot will include a Jade Figurine, which you must bring to Meshif. His name is The Smith, a strong monster that attacks fast and has a similar movement as The Butcher of Diablo I. It will not be an easy quest, though, as you need first to find the portal that will bring you to his location. The eclipse triggers this quest, and it informs you to talk to Drognan, who will give you the background and advice on how to proceed.

There will be a counter to help you track the remaining creatures. Among all the bosses in the game up to this point, Diablo has the longest preparation because you have to defeat all of his minions before he shows up. Once you have returned the Malus, Charsi will allow you to imbue an item once, where she will convert a normal item into rare. Once you have completed the quest, the prices of the items sold by merchants in Act II will also get reduced. Upon reaching the Canyon of the Magi, there will be seven dungeons there, but you only need one for the actual tomb. She is one of the best miniboss fights in the whole game, and at this stage of your character, she is quite challenging. In this quest, Hralti informs you that he needs a magical dagger called the Gidbinn. They ask you to face Baal and defeat him once and for all! It's like PVP, with each guardian having his own build. You have to defeat them in combat to proceed.

Plus, you will have access to new mercenaries from Qual-Kehk. Though this quest is optional, don't miss it. To complete this quest, you must first defeat the demon named Hephasto the Armorer, who is like a stronger version of The Smith. Upon defeating Mephisto, he will drop his Soulstone, which you will need for a quest in the next act. You just need to defeat the Summoner. The cave is just a single floor, but you have to ensure every monster there gets slain. You are almost there in your pursuit of the tomb. In this quest, Larzuk informs you that the town is currently under the attack of an army of demons. Use the information in the quest to find the shape that you need to select which dungeon you have to enter. Upon completing the quest, Larzuk will offer his service to add sockets to an item of your choice. This is one of the best quests in the game, as you will not be fighting demons, but instead multiple barbarian warriors. This quest is actually a linking quest for you to reach the next part of the staff, which can be found on the Claw Viper Temple.

To complete the quest, use the weapon to smash the Compelling Orb in Travincal. In this quest, Qual-Kehk informs you that to reach Baal in Mount Arreat, you must pass through the guardians of the summit, the Ancients. Akara will give you this quest once you have defeated Blood Raven. Though this is an optional quest, don't skip it as the reward is permanent five stat points of your choice. There is no direct reward for this quest, but you will notice that the zealots in Kurast will be less aggressive and start to flee from you. After completing this quest, there are no special rewards, though, aside from being able to progress the game and continue to Act II. In this quest, Qual-Kehk informs you that the army of demons has captured some of his men, and he asks you to help release them. It will be difficult for range characters, especially in Hell mode, but the reward is worth it - one level's worth of experience. This is the last quest of the act, where you can finally enter the Tomb of Tal Rasha. And one of them is their best member, Blood Raven. It is linked to the previous quest, as slaying the council is the only way for Kahlim's Flail to be acquired. After defeating Diablo, you will not have any guaranteed rewards, except the ability to move to the next act. Once you have completed this quest, it will enable you to play the game again in higher difficulty and gain a new title. Once you have defeated Blood Raven, Kashya will open her Hirelings services and let you hire a ranged mercenary.

He will exchange it for another figure, the Golden Bird. This quest is initiated after you defeat the first random unique monster in Act III.
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