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This means that Cold damage is more effective but still slightly weaker than Fire damage because of its chill utility, and Poison damage is much more reliable with a fixed duration and better damage scaling.

In addition, we wanted to complement the Arctic Blast changes with improvements to Twister to add more build possibilities. Developer Comments: With the cold armor skills, we want to further diversify them by ensuring that each has distinctive advantages. Fist of the Heavens is also getting the same Holy Bolt pierce changes and will now have less Casting Delay and improved controls to help make it a more effective Level 30 skill to use. Dive deep below and review our various Class changes for Patch 2.4. Damage Taken Goes to Mana returns mana to a player character equivalent to a percentage of the attack damage. The way that players summon Uber Diablo in Diablo II: Resurrected today will remain the same as it was first introduced in v1.10, by selling Stone of Jordan rings. There is now an option in the Graphics Settings Menu under 'Legacy' that allows you to choose between 3 different emulation options for the Legacy game graphics. 4/14: We are preparing servers for the launch of Patch 2.4. Also, Fire traps are receiving damage synergy improvements to make them more effective at higher difficulties. While this will change the way players have played the Werebear in the past, we feel like it is more in line with the intended fantasy.

Also, we saw that Holy Fire should scale better at higher skill levels to be consistent with general Fire Damage power compared to the other elements. Gathering a total of 8 progressions being tracked. Developer Comments: For the Weaken skill, we added new damage reduction scaling to give more reason to spend additional points on the skill and to give it a more powerful identity. By allowing both Holy Bolt and Fist of the Heavens to damage Demons in addition to Undead, we hope to open it up as a viable build to use in more situations. Also, Frost Nova is receiving damage scaling improvements to give it more power where it was lacking in the later game. We hope these emulation modes provide players the means to choose the legacy graphics they prefer. Missile range decreased by 50% (The overall travel length remains the same), Volcano synergy increased from 10% to 12%, Molten Boulder synergy increased from 12% to 16%, Tooltip updated to now show Volcano duration, Casting Delay has been removed for this skill, Tooltip updated to now display Physical Damage, Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18%, Increased the missile damage radius by 33% (from 3 to 4), Increased the missile drop rate by about 30% (from ~3 per second to ~4)", Base damage and level scaling increased by ~100% (also to compensate for the incorrect damage calculation in the past), Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time, Can now be cast while in Werewolf or Werebear form, Arctic Blast synergy added: +20% Stun Duration per level, Werewolf now only uses the new attack speed calculation that was originally introduced in the PTR, Raised Werewolf attack speed cap from +75% to +150%, Attack Rating bonus increased from +7% to +10% per level, Poison Creeper synergy increased from 18% to 20%, Attack Speed increased by 40% (Reduced the rollback frames value between each attack), Werebear now only uses the new attack speed calculation that was originally introduced in the PTR, Raised Werebear attack speed cap from +75% to +150%, Damage bonus per level increased from 8% to 15%, Base defense value increased from 25% to 40%, Defense bonus per level increased from 6% to 10%, Cannot be interrupted while performing attacks or skills, Damage bonus per level increased from 20% to 30%, Attack Rating bonus increased from +20% to +40% baseline, and +10% to +15% per level, Tooltip Stun value will now properly cap at 10 seconds, which follows the core game's Stun duration cap, Druids can now have spirit wolves, dire wolves, and bears all summoned at the same time, Min Life and Max Life values are averaged to always be the same, accurate to the tooltip, Physical Damage Resist in Normal Difficulty increased from 0% to 25%, Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%, Physical Damage Resist in Hell Difficulty increased from 0% to 25%. This can add more possibilities by using lower-level Set items for more character builds. Holy Bolt will now pierce to increase its combat use cases and will have less skill point synergy investment to open more possibilities to spend skill points elsewhere. The normal version of Ladder play that encompasses playing with four acts. Hiring a Mercenary in Expansion mode will now always offer mercenaries that match your character's Level, instead of having a randomized Level difference from your character's Level. It does not divert damage to mana.

Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip), Modified the AI so that the Ravens attack more often, Damage level scaling significantly increased, Summon Spirit Wolf synergy added: +12% Damage per level, Summon Dire Wolf synergy added: +12% Damage per level, Summon Grizzly synergy added: +12% Damage per level, Attacks now deal cold damage and chill for a duration (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves), Updated the tooltip to display each synergy bonus value, Life synergy reduced from 25% to 15% (This is because the base life was increased, and Spirit Wolf and Grizzly now gain Life per level), Poison damage level scaling significantly increased, Rabies synergy added: +10% Poison Damage per level, Life recovery has been reworked to be +1% Healing per level, instead of using a diminishing calculation ranging from 3%-12%, Mana recovery has been reworked to be +3% Mana baseline with +1% Mana per level, instead of using a diminishing calculation ranging from 1%-8%, Percentage HP per level increased from 7% to 10%, Poison total damage scaling increased by about 750%. The Offline Game Difficulty Scale setting will now persist between game sessions. Blaze is an often-ignored skill, so we wanted to free up synergy requirements and provide more utility and power with damage increases and a new Run/Walk Speed buff for extra utility. Spirit of Barbs is receiving changes to Thorns to make it a more reliable source of damage. Damage taken goes to mana is poorly named in game and largely misunderstood. Lastly, with Hydra, we wanted to improve the gameplay of summoning Hydras to make it easier to use to skill in combat situations.

Developer Comments: With Trap skills, there are multiple underused skills that can be more effective or have improved synergy distribution. As we launch with all of the 2.4 content, we hope to continue to hear from all of you! Developer Comments: We felt that players enjoy the current Horadric Cube recipes for upgrading Unique items, so we decided to offer the same capability for upgrading Set items. Frenzy is receiving a new synergy from the lesser used Increased Stamina skill to give more reasons to invest skill points there and add new build diversity. Developer Comments: The Piercing Attack tooltip now will display its pierce chance value in the tooltip.

Blood Golem and Fire Golem are receiving damage improvements to make them more competitive with the other Golems. Developer Comments: With the Casting Delay changes, Druid Fire skills are generally going to be more widely used. Plague and Pattern Rune Words previously existed in data but were never enabled, so we made some additional tweaks, and they are finally now available to be used in game. Developer Comments: We felt that Shadow Disciplines are generally widely used and effective, but we wanted to add some quality-of-life changes, so we added tooltip clarity, buff duration consistency improvements, and casting delay changes. Developer Comments: Bone skills are generally well performing but we saw an opportunity to improve synergy bonuses to better scale in the late game and to make their heavy skill point investment more valuable. These goals are crucial. Now the aura will deal a flat amount of damage when the aura-effected targets are attacked. Monster Levels in the following areas have been increased for Hell Difficulty: Added language support for non-ASCII written language, Added player messaging for when a player tries to launch the game on an out of date patch version, Added 'Message of the Day' capabilities to the main menu to allow us to share important game updates with all players. Wolves are getting improvements to give them more of an identity as damage-dealing summons. Below you will find patch notes Diablo II: Resurrected, Patch 2.4. This should net out to a 20% damage-per-second increase at level 1 and up to a 33% damage-per-second increase at max level, Poison Javelin synergy increased from +10% to +14%, Casting Delay reduced from 4 seconds to 1 second, Missile slow now scales instead of staying at a flat base of 33%, This skill will now reduce enemy missile damage based on skill level, Casting Delay reduced from 6 seconds to 0.6 seconds, The animation can now be interrupted and will no longer lock out the Amazon from performing other actions, Mana Cost per level reduced from +0.5 to +0.25, Increased the amount of physical damage converted to magic damage for the base level and per level, Added synergy from Guided Arrow: +12% physical damage per level, Damage bonus per level increased from +5% to +7%, Added synergy from Multiple Shot: +12% physical damage per level, Removed the 25% weapon damage reduction from this skill, Now also gives increased Attack Rating with +30% baseline and +9% per level, Added Synergy from Multiple Shot: +5% physical damage per level, Added Synergy from Guided Arrow: +10% physical damage per level, Damage scaling increased by about 50% for higher skill levels, Fire Arrow synergy increased from +12% to +14%, Average Fire Damage per second scaling increased by about 100%, Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level, Now consumes only 1 of each Martial Arts charge when cast, Now always hits the target only if the Assassin has any Martial Arts charges, Damage bonus per level increased from 5% to 15%, Damage bonus per level increased from 10% to 20%, Now guarantee hits the target only if the Assassin has any Martial Arts charges, Damage bonus per level increased from 25% to 35%, Tooltip updated to now show the physical damage resist reduction, Buff Duration scaling per level changed from 4 seconds to 12 seconds (matching Burst of Speed and Fade), Charged Bolt Sentry synergy increased from +11% to +17%, Lightning Sentry synergy increased from +11% to +17%, Fire Blast synergy increased from +6% to +9%, Lightning Sentry synergy increased from +6% to +9%, Shock Web synergy increased from +12% to +18%, Charged Bolt Sentry synergy increased from +12% to +18%, Shock Web synergy increased from +9% to +11%, Charged Bolt Sentry synergy increased from +9% to +11%, Wake of Fire synergy increased from +9% to +11%, Lightning Sentry synergy increased from +9% to +11%, Wake of Inferno Sentry synergy increased from +9% to +11%, Fire Blast synergy increased from +8% to +10%, Wake of Inferno synergy increased from +8% to +10%, Fire Blast synergy increased from +10% to +18%, Wake of Fire synergy increased from +7% to +18%, Added yards calculation to the Wake of Inferno tooltip, Casting Delay reduced from 2 seconds to 1 second, Blade Fury synergy added: +10% Damage per level, Blade Shield synergy added: +10% Damage per level, Blade Sentinel synergy added: +10% Damage per level, Duration baseline value increased from 20 seconds to 120 seconds (matching Burst of Speed and Fade), Duration scaling per level increased from 5 seconds to 12 seconds (matching Burst of Speed and Fade), War Cry's mana cost now increases by only 0.75 per level instead of 1, Duration baseline increased from 20 seconds to 30 seconds (matching Battle Orders), Duration baseline increased from 5 seconds to 30 seconds (matching Battle Orders). Ravens are getting significant changes to help them function as a spell-like skill for summoning Druids to use, and this includes damage scaling buffs and new synergies from other summons to fuel their damage. We want to empower you to be creative with the builds you want to play, but we dont want to reinvent the wheel and steer classes from their core purposes. We feel that a druid being able to summon all of his allies at once will make for a more interesting and fun playstyle. Adding chances to not consume as well as chance to replenish will allow a throwing barbarian to be viable without having to return to town frequently. If you want to learn more about Diablo II: Resurrected, check out our website here, or for real-time updates, follow our official Twitter @Diablo. This will allow Thorns to have a more consistent combat performance instead of unpredictable and riskier results. World of Warcraft Arena World Championship. Players now must smash the Compelling Orb to enter the Durance of Hate, instead of killing the Council. Were thrilled to share new balance changes are coming to your favorite heroes in Diablo II: Resurrected! Perhaps the biggest change is that Leap Attack now deals AOE damage to surrounding enemies when landing.

Put your battle skills to the test with the first competitive Ladder season as we introduce a world of updates impacting a multitude of gameplay elements. Find Potion synergy added: +5% Damage Taken per level, Now affects daggers in addition to swords, Increased base attack rating bonus to 40% (from 28%), Increased base attack rating bonus to 44% (from 30%), Added chance to not consume quantity per level up to 55% chance at level 20, Critical strikes with throwing weapons now replenish quantity, When targeting an enemy with Whirlwind, the Barbarian will move to the initial position of the enemy - it will not track them as they move, Whirlwind will be performed even when targeting adjacent enemies (used to perform a basic attack), Speed of the leap motion increased by 75%, Leap now has a minimum jump height and duration, Tooltip updated to now display Knockback Radius, Leap attack now has a minimum jump height and duration, Damage baseline increased from 100% to 200%, Attack Rating baseline increased from 50% to 100%, Attack Rating per level increased from 15% to 20%, The Barbarian now deals extra physical damage to surrounding enemies within a range of 4.6 yards when landing from a Leap Attack. The Ladder launch represents an optional ranked competitive system of the game through a series of modes available to select from with a fresh Ladder-specific character. Micro-Holiday: The Auction House Dance Party is Here, Diablo II: Resurrected Patch 2.4 | Ladder Now Live, Learn the Art of Inscription in Wrath of the Lich King Classic, Dragonflight Preview: Get to Know the Dracthyr Evoker, Dragonflight Zone Preview: The Forbidden Reach, Become a Death Knight in Wrath of the Lich King Classic, Mercenaries of Fortune Mid-Season update features The Terminator in Warzone and Vanguard, Jump Into This Week's PvP Brawl: Deepwind Dunk, As the Queen decrees: The Overwatch 2 Beta comes to an end, Murder at Castle Nathria Theorycrafting Livestreams and Pre-Launch Festivities, Class Change and New Features Debut in Diablo Immortal, Call of Duty: Vanguard One Week Free Access to Multiplayer and Zombies, Diablo Immortal Bug Fixes and Patch Notes for All Platforms. At the end of a Ladder season, players who successfully made these Rune Words will have their Ladder characters be moved into a non-Ladder version of the game. It does not divert damage from life to mana, or reduce damage to life in any way.

Developer Comments: We saw that due to a logic glitch, players often chose to skip required content within Act III by bypassing Khalim's Will quest and not experiencing much of what Act III has to offer. The main subreddit for everything related to Diablo II: Resurrected. Developers of existing offline single player mods can remake their changes with the new data or they can add the following columns before merging. Inferno is receiving player control improvements with free form casting, like Arctic Blast, and better damage scaling. Damage scales per level increased scaling compared to the PTR implementation, Leap synergy bonus applies to the AoE damage in addition to the attack, Increased mana cost of Leap Attack from 9 to 10, Leap Attack will be performed even when targeting adjacent enemies (used to perform a basic attack), Shout synergy replaced with Battle Orders, Added damage bonus with 16% baseline and 8% damage increase per level, Increased Stamina synergy added: +0.4 Seconds per Level, Missile speed increased by 100%.

While this will cause compatibility issues for current offline single player mods, the columns added will allow for further customization options. The primary weapon will be used exclusively when attacking while transformed, Fixed an issue where using a skill could be interrupted if a player dodges, avoids, or blocks while executing a skill, Fixed an issue where uninterruptible skills could be interrupted within a 1 frame window if you were using the skill repeatedly, Fixed an issue where the skills granted by items sometimes couldn't be used on a controller, Fixed an issue where you could be blocked from talking to an NPC if a player initiates a trade request with you while you are talking to an NPC, Fixed an issue where weapon swap was not updating Faster Run/Walk on the game client, Fixed an issue where skill bindings for OSkills wouldn't persist after dying and joining a new game, Fixed an issue where one of the Chaos Sanctuary seals was difficult to select, Fixed an issue where the Glacial Trail entrance wouldn't highlight, Fixed an issue where continuing to move after running out of stamina could cause the stamina bar to not refill, Fixed an issue where a room in Act 1 Caves had misplaced walls, Fixed an issue where a few melee skills would often miss when attacking moving targets (Amazon Fend, Druid Fury, Paladin Sacrifice, Paladin Zeal), Fixed an issue where Quick Cast melee skills would sometimes fail to execute properly under certain circumstances, Fixed an issue where Force Move and Quick Cast skills could still operate when in a full screen UI menu in Legacy Mode, Fixed an issue that could cause players to miss their attack when using melee skills against enemies that are just barely within striking range and moving away, Fixed a rare issue where casting spells rapidly could result in incorrect mana cost in certain networking situations, Fixed an issue where Replenishing and Propagation item modifiers were not triggering when Quantity was removed from melee skills, Fixed an issue where mercenary damage bonuses were being applied inconsistently. The hardcore (only 1 life) version of Ladder play that encompasses playing with four acts. Its Last Call for Hearthstone Grandmasters! The removal of Casting Delay and the new limitation on max Hydras will match the maximum Hydra count achievable from before the changes, but now players will have a much easier time to summon that amount.

Developer Comments: We felt that certain optional areas in Diablo II often get ignored on Hell difficulty, so we decided to increase their monster levels to add more incentives with risk vs reward gameplay. The hardcore (only 1 life) version of Ladder play that encompasses playing five acts, as it includes the Lord of Destruction expansion content. Take your dance groove to a whole new level during the Auction House Dance Party on July 22! Heroes of Sanctuary, the Lord of Terror welcomes you to the Diablo II: Resurrected Patch 2.4 and Ladder launch update. Developer Comments: We wanted to add some quality-of-life changes to certain Passive and Magic Skills. Normal is unchanged, Thorns aura level scaling increased and will now continue scaling up beyond the highest-level threshold up to max level, Life baseline and scaling increased by about 25% (Now has Life similar to the Rogue Archer), Defense baseline and scaling increased by about 40% (Now has defense closer to the Rogue Archer), Resistances baseline and scaling increased by about 20% (Now has the highest resistances baseline compared to other mercenaries), Increased chance of the Iron Wolf casting Fire Ball, Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies, Increased chance of the Iron Wolf casting Lightning, Can now gain + Barbarian skill bonuses from gear, Life baseline scaling increased (Now has the most life compared to other mercenaries), Defense baseline and scaling increased and the scaling at higher levels was reduced (Now has the highest defense baseline compared to other mercenaries), A new ferocious Barbarian is available for hire from Qual-Kehk. We are excited to invite you the Diablo II: Resurrected competitive Ladder system starting on April 28, PT. Like Diablo II Legacy, Diablo II: Resurrected will feature four different Ladder modes, including: In celebration of the first Ladder season for Diablo II: Resurrected, we will be hosting a special broadcast and competition between fan favorite content creators from North America, Australia, and Korea as they work together and against each other to race to the top of the ladder leaderboards!

For the first time, players will have the chance to unlock a host of new Rune Words in the Ladder system! Mercs don't have or use mana so it has no effect on them. Press J to jump to the feed. The quantity value of throwing weapons, ammo, and tome item tooltips will now always show the total amount to be clearer for players. These will offer more reasons to equip multiple of these Set pieces and to give some Sets new capabilities to make them stand out more, which further fuels more build diversity. Weve reviewed many aspects of the game in order to fulfill these goals. Swapping weapons between hands should no longer result in dramatically different attack speeds, Character hit recovery will now have diminishing returns when being hit by another player, Quick cast skills behavior has been unified such that left click quick cast skills behave in the way the right click behavior operated, Mercenary UIs will now display if the mercenary cannot use a skill because they are too low level, Added messaging if a player attempts to create a private channel with a name longer than the character limit, Added a /offline chat command which sets your user presence to 'Offline', Added an option for players to control join access to their private games on consoles, Added a toggle button to show/hide your game password, Players can now buy pre-filled tomes and keys when using a controller, Optimized particle effects on some console platforms, Added a VFX quality option for PC players, Optimized inventory quick-move actions to reduce delay. Developer Comments: We are adding more tooltip descriptions to Warcries for clarification on hidden skill mechanics.

Developer Comments: Martial Arts skills are receiving a significant change with having Finishing Moves (including the Attack skill) only consume 1 of each charge at a time instead of all 3 at once. Those being Classic, Classic Hardcore (HC), Classic Ladder, Classic HC Ladder, Expansion, Expansion HC, Expansion Ladder, Expansion HC Ladder. Any items not retrieved will be lost forever, This skill is now an uninterruptible attack, Attack Rating modification has been removed, now this skill will always hit the target, This skill now slows the target by a percentage for a duration, Attack Speed increased by 100% (Reduced the rollback frames value between each attack), Removed synergy from Lightning Fury skill, Lightning Bolt synergy increased from +10% to +14%, Charged Strike synergy increased from +10% to +14%, Lightning Strike synergy increased from +10% to +14%, Power Strike synergy increased from +10% to +14%, Power Strike synergy increased from +8% to +11%, Lightning Bolt synergy increased from +8% to +11%, Charged Strike synergy increased from +8% to +11%, This skills damage scaling at high levels has been slightly adjusted, Casting Delay will no longer share its cooldown with other skills that have Casting Delays, Tooltip updated to now display Casting Delay, Plague Javelin poison duration and damage has been adjusted. These warriors cannot use two-handed swords, but are well trained in the art of dual wielding. Developer Comments: We wanted to improve the lesser used Fire skills and give more reasons to use them. Developer Comments: The Iron Wolves are great elemental sorcerers, but we saw they have been underperforming in higher difficulties.

"defaultItemTypeCol1", "defaultItemCodeCol1", "defaultItemTypeCol2", "PlayerHitReactBufferVSPlayer", "PlayerHitReactBufferVSMonster", "MonsterFireEnchantExplosionDamagePercent", "rightArmItemType", "leftArmItemType", "canNotUseTwoHandedItems", "calc5", "*calc5 desc", "calc6", "*calc6 desc", "Param9", "*Param9 Description", "Param10", "*Param10 Description", "Param11", "*Param11 Description", "Param12", "*Param12 Description". Skeletal Mages have received significant damage scaling improvements so that their elemental damage values are more consistent. If a player character triggers a block during this time, the damage will still be negated, but the animation will not play, Changed how attack speed is determined while dual-wielding weapons. Thanks. These new skills should improve her AoE (Area of Effect) damage effectiveness and thus make her a more effective ranged damage dealer. This gives the Barbarian a strong multi-target skill as early as level 18. Developer Comments: We've debated on the best way to bring shapeshifting Druids forward. For War Cry, we want to make it more effective and rewarding to use at higher difficulties. 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon, 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon, 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor, 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor. For the first time in over a decade, were implementing significant gameplay changes to promote new strategies for your next trip to Sanctuary. Developer Comments: We feel 'Resurrected' is the definitive emulation mode players should use, but we noticed feedback during PTR that some players preferred the style of legacy graphics released at launch, which did not have any filtering and most closely resembled the software rasterization of the original legacy game.

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