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Lightning Strike particles and light intensity reduced. Fixed various issues where some How To toasts were set to a higher priority than some system messages. Hive Darkness blast detonation and projectile intensity reduced. One of the biggest changes coming to Destiny 2 with Bungies 30th Anniversary Pack is an overhaul to how ability cooldowns work. Fixed an issue where Sedias shields would regenerate faster than expected on Nightfall difficulties. VFX performance and photosensitivity tweaks - Screen Explosions. To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator. Now grants 15% melee energy, 10% grenade energy, 10% class-ability energy for killing a player. Destiny 2 Solstice Of Heroes 2022 - Start Time, Rewards, More, How To Unlock Void Fragments In Destiny 2, Valorant Night Market July 2022 Start Date, End Date, How To Access, Diablo 3 Sanctified Powers For All Classes In Season 27, All Genshin Impact Phantasmal Conch Locations In Golden Apple Archipelago, Dead By Daylight X Attack On Titan Charms - How To Get. Players will no longer see "Revives: +0" when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.

Increased Shiver Strike damage while in Glacial Quake by 50%. Heavy slam radius reduced from 8m to 6m (bottom-tree only). Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15. newsletter, Real-world animal shelters are streaming Stray to save cats lives, Its a mix of streaming, fundraising, and outreach, Pets are freaking out over their owners playing Stray, and I love it, If all our pets had a game of the year, this would be it, The origin of Matt Berry shouting Bat! on What We Do in the Shadows, Spoiler: He cant actually remember, but a co-star does, Dungeons & Dragons movie brings owlbears, gelatinous cubes, and mimics to life in first trailer, Heists, dragons, Sophia Lillis turns into an owlbear it has it all, Grab these 15 games as part of the PlayStation Summer Sale, Grab Rachet & Clank: Rift Apart, No Mans Sky, and It Takes Two on sale, Sign up for the Fixed an issue where the post-game completion screen for Legend and Master Lost Sectors didnt show any stats. Fixed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended. Increased crystal detonation radius from 6m to 8m. Over four years later its finally coming to Destiny 2 in the Bungie 30th Anniversary Pack. Increased damage vs. frozen PvE combatants by 100%. (Picture: Bungie). Fixed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the "tracking module" perk.

Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15. Reduced the amount of Super energy provided by Well of Radiance Orbs of Power. Scaled energy gains by tier of the hit target. Fan favorites like Sleeper Simulant and Whisper of the Worm are getting big buffs, while the relatively new Cryosthesia 77K is getting a complete overhaul. The Bungie 30th Anniversary Event isnt just about new content, its also about celebrating Bungies legacy outside of Destiny. Old weapons like the Claymore from Myth and the shotgun from Marathon will also be rewards for players. Removed variable trigger completely, now fires on trigger press instead of release (this will make it feel much more responsive).. Charged shot moved to special reload. The "Darkness Zone" tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls. Reduced shatter-pulse damage vs. enemy Supers. Lowered the duration to compensate for weapon activation. Trials passages now display a warning message if the player account owns a seven-win ticket. Increased cooldown duration from 95s to 113s. Reduced on/off flashings of Arc screen effects. Contextual purchases can be completed from the item details screen, Collections, and Transmog. In PvP game modes, reduced class-ability-energy gain by ~25%. The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors' reward rotation. They still freeze PvE combatants while forming. Much more lethal vs combatants due to Stasis crystal changes. Other Exotics are getting small changes that promise to have a big impact, like the Arbalest linear fusion rifle getting an intrinsic anti-barrier perk. Fixed an issue where rank reset dialogs could appear during activities. Increased crystal detonation damage vs. PvE combatants by ~60%. We dont want the PvE experience to suffer for the sake of PvP balance though, so weve tried to compensate where possible. Reduced detonation radius in PvP game modes from 9m to 8m. Players will be able to purchase Exotic weapon and armor ornaments wherever they are viewing them. In general, increased damage to PVE combatants. Reduced grenade regeneration in PvP game modes by 50%. Hold on to your seat Guardians, because everything's about to change. Added the option to remap the "Show / Hide Text Chat" button on PC. In essence, each ability cooldown will have a more varied downtime, thus, their effects will also be completely changed in alignment with their new cooldown. Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter. Increased the buff to the reload stat from +50 to +70. A new catchup node will be available to all players who have claimed the base Conqueror seal from week 7 onward. Fixed various issues where some "How To" toasts were set to a higher priority than some system messages. Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter. Increased max flight distance from 25m to 27.5m. In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total. Fixed an issue where the "Invite to Fireteam" button was hidden if the local fireteam privacy was set to "Closed.". Increased damage tick rate vs. players by 33%. Note: Is much less lethal vs. players due to Stasis crystal changes. Dunemarchers lightning now only chains on targets that are alive. Adjusted intensity/particle near fade for multiple VFX in boss fight. In PvP game modes, reduced Super-energy gain by 50%. Super energy regen amount varies based on target type and damage source. The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction. Ultra-combatant health bars would display inconsistent coloring in multiple colorblind modes. This does NOT cost your entire magazine.. Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze).. Primary weapon play should have a noticeable benefit in Super energy regeneration. In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s. VFX performance and photosensitivity tweaks - Scorn VFX. By continuing to use this site, you agree to the policies documented at, Our policies have recently changed. Reduced buff duration by 50% in PvP game modes. Reduced cooldown duration from 96s to 15s. Strikes: Fixed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version. These are: Now, for the list of changes per class, check them out down below. Get it on Google play. Increased damage vs. PVE combatants by 25%. Increased magazine size from 3 to 4, increased PvE damage by 6%. Scaled energy gains by tier of the hit target. Increased number of stacks needed to hit maximum damage from five to ten. Added a "Full Auto Retrofit" weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles. Players will no longer see Revives: +0 when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls. Players will now see a "No Revives Remaining" warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls. Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of "Legend.". To this end, weve made ability cooldown times longer on average than they were before. Reduced suppression time after melee (can now melee back-to-back at the same speed as Hunter and Titan). Reduced direct impact damage from 170 to 120. Champions and bosses by 30%. Supers should be less frequent in 3v3 modes than in the live game, where two Supers per match is a fairly regular occurrence. For a complete breakdown of specific grenade changes: You are not allowed to view this content. Increased tolerance for traveling over uneven ground. Updated text on Windows Store for various tooltips where terminology was overly generic. Increased projectile range from 12m to 14m. To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator. Added the option to remap the Show / Hide Text Chat button on PC. This is unlocked by default for all players. Of course, some things will remain the same, including how stats like Strength and Discipline will impact ability cooldown times. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist. Increased max flight distance from 25m to 27.5m. Removed Anomaly and The Dead Cliffs from Momentum Control rotation. Fixed an issue causing the Season 14 Iron Banner pursuit to persist in the quest log after Season 15 started. Check out the patch notes for Bungies 30th Anniversary Pack. In general, increased damage to PVE combatants. Fixed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully. Fixed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. The pips counter displays based on the page of the socket trays last inspected. Adjusted intensity/particle near fade for multiple VFX in boss fight. Now grants 10% grenade energy for the primary player target and 5% additional grenade energy for secondary player targets in the AOE detonation. Mexican Spanish Xr voice talent has been recast. Heres a quick breakdown of the stuff you absolutely need to know. Increased Shiver Strike damage while in Glacial Quake by 50%. But these changes will have major implications before that. Fixed an issue where melee cooldown time was longer when melee-energy was fully charged (all throwing knives). If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2. Refactored cooldown benefit per tier of Mobility stat. In PvP game modes, reduced class-ability energy gain by 50%. Increased cooldown duration from 82s to 90s. Increased knockback vs. some heavier combatants. Detonation height increased from 2.5s to 3m. Trials passages now display a warning message if the player account owns a seven-win ticket. The catalyst now grants the Archer's Tempo perk in addition to its other effects. Fixed an issue where Telesto's bolts would sometimes persist after detonating, allowing them to detonate again. Note: Previously, aim direction was locked as soon as slam animation started. Fixed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks. Now suppresses victim's melee lunge for 1s on hit. Kills can add single damage stacks or extend existing ones. Added a Full Auto Retrofit weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles. Adjusted the scope settings for D.A.R.C.I.s Mind Of Its Own ornament so that its flinch and recoil behavior match that of D.A.R.C.I. Ability-regeneration boost now always lasts for 1.75s. Reduced damage per tick vs. players from 33%. Fixed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect. This change also applies to the Swap Mag perk, as they use the same perk behind the scenes. Increased crystal detonation radius from 6m to 8m. Reduced duration in PvP game modes from 3s to 2s. Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldnt be there. Cloud brightness animation frequencies slowed down. Increased knockback vs. some heavier combatants. Grandmaster catchup activities will only be accessible if the fireteam leader has not yet completed the associated gilded triumph. Increased melee cooldown from 82s to 90s. Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active. VFX performance and photosensitivity tweaks - Arc Abilities/Screen VFX. Previously, the boost would range between 1s and 4s. White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air. Grenade kills boost the stacks immediately to x5. Reduced Super gain on kills, assists, and objective captures. Download on the AppStore Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended. Now takes 50% less damage from Stormtrance Landfall. Fixed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned. Players will be able to navigate to a targeted Director tab from a relevant message, allowing them to effortlessly take action after reading a Director dialog. Increased cooldown duration from 82s to 90s. Contextual purchases can be completed from the item details screen, Collections, and Transmog. Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active. By submitting your email, you agree to our, Destiny 2s new patch is one of the games biggest ever, Sign up for the In general, increased cooldown based on power output. When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam. Toxic muzzle flash, projectile, performance, and intensity tweaks. In PvP game modes, reduced buff duration and ability-regeneration rate by ~50%. Reduced damage per tick vs. players from 33%. Fixed an issue where destroying projectiles would generate Super energy. Heres the complete list of Bungie 30th Anniversary Pack changes: For a complete breakdown of specific grenade changes: A weekly roundup of the best things from Polygon. Previously, the boost would range between 1s and 4s. In PvP game modes, reduced melee-energy gain by ~45%. Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat. Increased damage vs. frozen PvE combatants by 100%. In PvP game modes, reduced grenade-energy gain by 50%. When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam. Fixed an issue that was preventing use of Korean IME input on Windows. Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo. Reduced on/off flashing of Arc screen shaders. Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials. Fixed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure. Removed the multi-hit requirement (i.e. VFX performance and photosensitivity tweaks - Finisher Intensity. Fixed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase. Once the charged shot is fired, the weapon reverts to standard Sidearm fire. They will now only apply damage on direct hits but will hit you a bit more often. Updated terminology for text chat settings on these platforms to reflect functionality available. Must now generally freeze and shatter all Supers twice to eliminate. Fixed an issue where a players Ghost would appear too far back in the strike upon death near the drill area. When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam. Arc object effect debuff have reduced intensity when in close proximity/first person. Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials. In PvP game modes, reduced grenade-energy gain by ~45%. Champions and bosses by 30%. Note: Previously, all abilities in these categories generally shared the same cooldown time. Increased fragment slots from two to three. Fixed an issue where Ultra combatants' health bars were not consistently respecting colorblind settings. Super-energy gain from Fist of Havoc light attack now decays to minimum amount over 3 PvP kills (down from 7). Tier 10 Mobility cooldown increased from 11s to 18s. Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo. Added an energy barrier to the Scavenger's Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. Added increased granularity to filter who may send you Whisper chat messages. Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05. VFX performance and photosensitivity tweaks - Hallowed Lair Boss Fight. This is unlocked by default for all players. Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite. The largest FPS drops were seen in the Roster, Tower, and while in Orbit. Fixed an issue where Sedia's shields would regenerate faster than expected on Nightfall difficulties. Heavy slam radius reduced from 8m to 6m (bottom-tree only). Getting a kill with the Sidearm enables access to the special reload. White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air. Note: Previously granted 20% grenade energy for each target hit. Gave Pellet Shotguns a 10% PvE damage bonus. The above breakdown is just a fraction of the changes in this patch. Respawn timer for Clash, Control, Rumble, and Iron Banner increased to 7s from 5s. Switching grenades in the subclass screen now resets grenade energy to 0. Extended freeze-cone length to compensate for crystals no longer freezing on creation. Note: Is much less lethal vs. players due to Stasis crystal changes. Reduced the bonus to ability damage when Roaring Flames and Wormgod Caress Exotic perk are active. Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate). Switching grenades in the subclass screen now resets grenade energy to 0. Added increased granularity to filter who may send you Whisper chat messages. All rights reserved. The Ghosts now appear at set safe locations in the drill area. Fixed an issue where Telestos bolts would sometimes persist after detonating, allowing them to detonate again. Performance and near fades updated on spawn. In PvP game modes, reduced grenade-energy gain per hit by 66%. Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map. Lowered the duration to compensate for weapon activation. Increased targeting range from 5.5m to 6.8m. For years Bungie has been struggling with balancing Destiny 2 to make both PvE and PvP fans happy at the same time. Note: Previously granted 20% grenade energy for each target hit. A seemingly impossible task, but nonetheless, the developers keep trying to find a middle ground for the player base. Tier 10 Mobility cooldown increased from 11s to 14s.

Reduced ability-energy gain vs. players by 50%. Increased targeting range from 5.5m to 6.8m. Getting a kill with the Sidearm enables access to the special reload. Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan). Sprint activation time reduced from 1.5s to 1.25s. Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan). Fixed a map exploit on top of tree near Mill on The Dead Cliffs. Fixed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content. Destiny 2 30th Anniversary ability changes. In PvP game modes, reduced class-ability-energy gain by 50%. Increased Kinetic-weapon damage vs. Stasis crystals by 100%. VFX performance and photosensitivity tweaks - Arc Abilities/Screen VFX. Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy. Melee lunge range and melee damage bonus now deactivate after a melee kill. Reduced Super gain on kills, assists, and objective captures. In PvP game modes, reduced energy gain by ~45%. Super energy gain from Fist of Havoc light attack decays to minimum increase over three PvP kills (down from seven). `#${userDetail.user.cachedBungieGlobalDisplayNameCode}` : ""}`}}. In PvP game modes, reduced class-ability-energy gain by ~25%. In PvP game modes, reduced class-ability energy gain by 50%. For example, weve increased all grenade damage vs. PvE combatants by 15% or more. Crucible bounties for zone capture now apply to all Crucible modes. The power of the ability will directly reflect the abilitys availability. With this in mind, Super have now been stacked into tiers to differentiate their cooldowns. Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists. Reduced Slug Shotgun PvE damage bonus from 30% to 20%. Can now by slowed/frozen by Duskfield Grenades and other slow volumes. Reduced instances of bright flashes and frequent white animations against dark contrasts. and its other ornaments. Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of Legend.. In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total. Reduced direct impact damage from 170 to 120. Reduced ability energy gain by ~50% in PvP game modes. Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat (STR, DISC, etc). Fixed an issue where the Colossuss Rail Cannon could deal more damage at higher framerates. Scatter Grenade Increased damage vs. PvE combatants by 15%, Axion Bolt Increased damage vs. PvE combatants by 15%, Increased bolt tracking search radium by 33%, Vortex Grenade Increased damage vs. PvE combatants by 15%, Reduced initial detonation damage from 50 to 20, Voidwall Grenade Increased damage vs. PvE combatants by 15%, Spike Grenade Increased damage vs. PvE combatants by 15%, Magnetic Grenade Increased damage vs. PvE combatants by 17%, Previously only detonated twice when stuck to an enemy, Increased tracking strength and cone length to account for faster speed, Suppressor Grenade Increased damage vs. PvE combatants by 15%, Lightning Grenade Increased damage vs. PvE combatants by 23%, Increased minimum damage vs. players from 50 to 60, Increased max damage vs. players from 150 to 160, Pulse Grenade Increased damage vs. PvE combatants by 15%, Flashbang Grenade Increased damage vs. PvE combatants by 15%, Arcbolt Grenade Increased damage vs. PvE combatants by 15%, Skip Grenade Increased damage vs. PvE combatants by 15%, Flux Grenade Increased damage vs. PvE combatants by 15%, Increased attached detonation damage from 150 to 250, Storm Grenade Increased damage vs. PvE combatants by 15%, Fusion Grenade Increased damage vs. PvE combatants by 15%, Reduced damage from vs. players 150 to 130, Firebolt Grenade Increased damage vs. PvE combatants by 15%, Solar Grenade Increased damage vs. PvE combatants by 15%, Tripmine Grenade Increased damage vs. PvE combatants by 15%, Swarm Grenade Increased damage vs. PvE combatants by 15%, Incendiary Grenade Increased damage vs. PvE combatants by 25%, If explodes right under another player, deals 170 damage, If not under a player, max damage increases from 120 to 130, Thermite Grenade Increased damage vs. PvE combatants by 15%, Coldsnap Grenade Increased damage vs. PvE combatants by 15%, Increased seeker travel speed from 10m/s to 17m/s, Glacier Grenade Increased damage vs. PvE combatants by 15%, Grenade projectile now bounces off enemy Barricades instead of detonating immediately, Duskfield Grenade Increased damage vs. PvE combatants by 15%. Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out. Updated the icon for Social Preferences set to Public to distinguish the setting from the Joinable Fireteam icon to avoid confusion. They still freeze PvE combatants while forming. Arc Rifle, Taken Slug Rifle, necromancer VFX reduced intensity and normalized lights. By clicking 'Accept', you agree to the policies documented at, This site uses cookies to provide you with the best possible user experience. Also part of the Bungie 30th Anniversary Pack (and how players will supposedly unlock the Gjallarhorn) is the new dungeon, Grasp of Avarice. Restored missing flavor text to reissued Dungeon weapons.
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