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Demoralize (43) Arcane Warrior Bola Shot (11) Lingering Fog (23) Static Charge (30) Swift Harvesting (-)

Typically, almost anything just a bit outside of melee range is fine. Circle of Protection (43) Trail of Cinders (49), Preparation Resentful Spirit (23) Storm Chaser (52), Hydra Extension of Will (51) Screaming Skull (36) Wrathful Protector (39) The bonuses to All Resistance and Armor are additive. Amazon Diseased Swarm (42) Thunder Ball (24) If the debuff runs out, it disappears and has to be reapplied on all targets again. Withering Fire (11) Severance (47) Northern Breeze (11) Arcane Dynamo (55) Big Stinker (48) Diamond Shards (56), Slow Time Searing Light (41) You really pick and choose when you want to use your discipline abilities because they make a big difference in how you escape, how you set up an attackthings like that. Bat Companion (29) One of the most popular Demon Hunter passives, this provides almost infinite Hatred, and helps with Discipline as well. Thrive on Chaos (60), Skill specialties: Spider Queen (18) Juggernaut (50) They employ an array of ranged attacks, devices and incredible utility skills to outmaneuver and defeat their targets. Against All Odds (56) Fires grenades dealing 181.6667% weapon damage each. Frozen Solid (42) (Just avoid anything with Rapid Fire if you want to enjoy yourself! Each grenade has a 50% chance to start bouncing X number of times the first time it hits the ground. MechanicsWhen you die, you are instead saved and turn invisible for 2 seconds, gaining 15% Movement Speed, 50% Life and the Illusory Boots effect (no collision). [Either way], the default path is going to be a little of both. Hatred and Discipline are the Demon Hunter's twin-resources. Spider Companion (22) Acid Cloud (22) Grappling Hooks (15) Cyclone Strike (14) Deafening Crash (12) Firebats (5) Zombie Charger (14) Manitou (59), Acid Cloud Avalanche (54), Leap Revenge (13) Full Broadside (46) Mortal Enemy (48) Prodigy (20) Dragon Warrior, Flagellant Fits into almost any Demon Hunter build and protects you from oneshots or just getting cornered. No one can confront hordes of demons in style like us! Elite affixes that have a duration (e.g. Slam Dance (44) It's very easy to play but offers many small gameplay tricks for advanced Demon Hunter enthusiasts to learn and distinguish themselves. Exploding Wave (49), Energy Twister

Vampire Bats (19) Intimidation (44) Bard Cluster Arrow allows massive nuke damage at a high resource cost.Fan of Knives with Pinpoint Accuracy has a special playstyle that releases a single big explosion once every 32 seconds. Sleet Storm (38) Smite (51) Cursess Wall of Zombies (28), Defensive Ascension (47) Vision Quest (40) Tempest Rush (5) They are always a welcomed addition in groups, especially because of their incredible support capabilities & the strongest offensive party buffs in the game. Swallow Your Soul (15) Increases of up to 10 to the Discipline pool can be found on quivers and cloaks. Bloodbath (56), Seismic Slam Battering Ram (27) Blinding Speed (49), Exploding Palm Overpenetration (28) Grasp of the Dead (2) Ignore Pain (22), Rage So, the skill set definitely reflects those two schools of thought and the resource system reinforces the skill set accordingly. Forceful Wave (32) Fire Storm (38) Increases size and damage of your Grenades by a significant margin. Phlebotomize (44) Chain Gang (9) Hooked Spines (12) Duplicates (37) Jay Wilson: "If I knew I would give you a clue. Chain Lightning (22) Scorpion Sting (38) This skill launches a big grenade in an arc that flies over enemies and drops an additional 4 grenades along its path 0-18 yards away.

Apart from that they can wield any one-handed melee weapon (Daggers, Maces, Axes, Swords, Spears) and Shields (but rarely do so). Storm Armor (17) Healing Journey (53), Hex But, now, in the present, they finally have the power to retaliate. For that, they use the unique dual-resource system of Hatred & Discipline, both of which have to be carefully managed to succeed. Dark Cloud (35) Cluster Grenades (32) Ferret Companion (46) Best Served Cold (25)

Wave of Force (9) Burning Dogs (40) For builds that have the option to include all of their necessary legendary affixes either dual-wielding or running with a Hand-Crossbow + Quiver, the choice is typically close enough to favor the better-rolled items. Note that faster attack rate is very useful as it allows more attacks in a shorter period of time. Shock Pulse (3) Pandemonium (37) One of the best passives for any build using the Embodiment of the Marauder set. Teleporting Wave (39)

This is the only Demon Hunter set that uses melee weapons. Well of Darkness (37) The double-hit effect can occur on the first shot if it brings the target below the 60% HP threshold. Usually worth around 20-30% DPS when active. Imminent Doom (57), Grenades They are but a remnant an echo of those whove lost their lives to hellspawn.

This build is one of the strongest builds on the Demon Hunter but almost unplayable until extremely high Paragon levels due to its crippling lack of toughness and face-tanking requirements. Scattering Blast (30) All Rights Reserved, On the Drawing Board: Demon Hunter Resource, Template:Skill navbox Necromancer primary, Template:Skill navbox Necromancer secondary, Template:Skill navbox Necromancer corpses, Template:Skill navbox Necromancer bloodandbone, Template:Skill navbox Necromancer reanimation, https://www.diablowiki.net/index.php?title=Hatred&oldid=63144. Breaking Wave (57), Way of the Hundred Fists Unrelenting Storm (60), Ice Armor Chakram (12) Barbarian Hand of Ytar (52), Tempest Rush Death Blossom (25) Submission (60), Skill specialties: The only bad part about it is the on-death mechanic: It knocks back most monsters far away, potentially even off-screen and destroys your prepared pull. Foresight (54), Crippling Wave Fan of Daggers (44) Mantras, Primary Duty to the Clan (37) Combination Strike (50) Some sets use a Cloak instead of a regular Chest piece.

There are also some generator DPS builds focusing on Hungering Arrow Devouring Arrow or Bolas Imminent Doom as their main source of damage, and support builds or variants including Entangling Shot for the Odyssey's End effect. Hedge Magic (26) Molten Impact (29) ", "the inspiration for what weve done since then has been based on this idea of aggression and hatred versus discipline and self-mastery. Increases your Life, Armor and all of your resistances by 10%. Leperous Zombie (21) Tiki Torchers (52) The maximum travel distance is 120 yards total. If you need defense for your solo push, this is typically the go-to passive. The Demon Hunter's unique weapons are Hand-Crossbows. Rain of Toads (35) Diamond Skin (8) Intensify (59), Frost Nova Living Lightning (54), Spectral Blade Ignorance is Bliss (36) Heavy Burden (34) Two runes in particular stand out as the most common choices: Other runes see little play but Side Cannons has a niche for being one of the most powerful life recovery effects in the game, especially for tanky builds such as Rapid Fire. Each laser heals you for 3% max HP per enemy hit. Healer Rocket Storm (50) They are always on the move, dodging incoming attacks with grace while positioning themselves to deal the most damage. Intimidate (23) Boomerang (48) Korlic's Might (45) Indignation (41) Dragon Disciplines Skill Tree The arrow periodically turns around and seeks out a new nearby target. Devoted Following (40) Some demon hunters may focus on hatred, with lots of shooting and moving around, and try to amp up that ability as much as possible, while some may focus on discipline instead. Separation (-), Skill specialties: Cold Snap (18) [4], Question: "Any clue about the resource for the Demon Hunter?" Frost Hydra (46)

Choking Gas (59), Shadow Power Corpse Explosion (-) And just in general, you can bring it for strong group utility even if your role is DPS, as it benefits everyone. This bonus is not consumed when your Companions hit enemies, as long as you don't attack yourself. Thrown Blade (57), Electrocute

Heavenly Body (48) Hand-Crossbows: 5% Critical Hit Chance is quite useful and fits into some builds that use them. They are very fast (1.6 base APS) and can be either dual-wielded or used with a Quiver. Sunburst (34) The core damage boosts are Hunter's Wrath, The Ninth Cirri Satchel and Depth Diggers. Ghost Bomb (60), Grasp of the Dead

Shatter Shot (26) Retaliation (28) Enduring Skin (44) Volcanic Eruption (59), Ground Stomp Head Hunters (60), Skill specialties: Marked for Death (21), Secondary Exploding Palm (13) Tank Transcendence (16) Mystic Ally (22), Defensive Berserker Rage (20) This is the strongest damage-boosting support character in the game, in large parts thanks to Odyssey's End and various other buffs like Multishot Wind Chill and Companion Wolf Companion. Dust Devils (24) Strafe (19) Beastly Bombs (40) Awake, Demon Hunters see much the same. Displace (42) It's the last piece of the puzzle when adding more Movement Speed to your build. Maelstrom (41) Stupefy (42) For the Master (41) Shatter (12) Charged Blast (6)

Veteran's Warning (49) Bruiser (56), Big Bad Voodoo Spirit Walk (16) Keeping an eye on both at the same time is often crucial to success. Grim Reaper (39) Striding Giant (52) [Hungering Arrow]], Bola Shot, Entangling Shot, Grenades, and Evasive Fire all generate some points of Hatred per use. Spectral Blade (11) Bow and Throwing Skill Tree Lightning Blast (36) With their easy to play, hard to master builds, the class is equally suited for beginners and veterans. Spitfire Turret (28) Taking damage without breaking the shield protects the buff given by. Plague Bats (29) Slow Burn (39) There are better defensive passives, but for builds that also make use of the Discipline bonuses, it can be quite effective. Almost all the damage is done in one big pop every 32 seconds after stacking the item to its maximum and releasing a devastating explosion in the middle of a pack on the right Convention of Elements cycle, making it a very satisfying and strategic build to play. Time Warp (29) Thats where were at in development. Keep in mind that the passive's value diminishes by a good margin in case you are using Stone Gauntlets. Ball Lightning (24) Triumph (22) Shooting Stars (36) Dead Rush (60), Gargantuan Plague of Toads (11) Aid Station (52)

Sustained Attack (43) Rush of Essence (36) Dread Bomb (54), Threatening Shout Tap the Source (45) Black Blood (18) MechanicsEvery health globe restores resources, even when picked up by your nearby group members. Rigor Mortis (-) Paranoia (46) From the Shadows can be used to immediately freeze enemies when engaging them. Straight up increases your Life per Hit stat, and can be boosted by your item rolls. The basic system was first described in February 2011 during interviews with Christian Lichtner and Jason Bender. Life Link (28) Discipline is generally spent on defensive or support skills; not on direct damaging attacks. Seven-Sided Strike (17) There are some core traits recurring in almost every DH build: Demon Hunters are great to start a season (or the game) with and farm lower difficulties like T16 Nephalem Rifts and Bounties extremely quickly due to their amazing mobility. [2], Jason Bender: "Weve split their kit into the idea of discipline prepared, deliberate, precise a character who builds his traps ahead of time and knows every weakness of his enemy and exactly what he has to do to take it out. Shock Collar (18) The overall DPS gain over wearing another random weapon is between 0% (single target) to 25% (high density). Wicked Wind (41) Provoke the Pack (51), Mass Confusion Lob Blob Bomb (30) War Cry (28), Defensive Stamina (38) Pyrogeist (47) Near Death Experience (58), Fists of Thunder Arcane Orb (5) Night Bane (21) Carved Stakes (41) Strike from Beyond (47) As a bonus not available to other classes, they can equip a Quiver in their offhand slot together with a two-handed ranged weapon. Rathma's Shield (-) Book Vision Cyclone (56), Cyclone Strike Power Hungry (10) Water Ally (27)

Spike Trap (17) Mocking Demise (45) Evocation (13)

Elemental Arrow (20), Devices Bad Medicine (20) Mob Rule (43) Loaded for Bear (58), Rain of Vengeance Bone Chill (51), Diamond Skin There are some more that have no effect at all. Blood Lust (19) It can spur a very bold play style, allowing a Demon Hunter with good. Twin Chakrams (18) Circle of Life (21) Snowbound (47) Contempt for Weakness (58), Ancient Spear Thunderclap (6) Breathe Deep (33) Wrath of the Berserker (30), Pound of Flesh (10) Instant Karma (54), Inner Sanctuary Spined Dart (25) Arsenal (55), Cluster Arrow Zombie Handler (24) Arcane Hydra (26) Deep Cuts (19) Demon Hunters fuel their defenses and utility with Discipline. Insanity (40) Companion (17) Focused Mind (44) Evasive Fire (14) Telepath Simulacrum (31) No Escape (35) Most of the time, the main reason for using a Primary skill is to activate legendary effects such as Bastions of Will and Wraps of Clarity. Fire Pit (38) Storm of Steel (29) Long Fuse (39) Power of the Storm (33) Smoke Screen (8) Improves your devices and traps, mainly useful for the additional Sentry it allows you to add. Web Shot (19) Eternal Ally (46) Arcane Mines (34) Provocation (52), Furious Charge Unleashed (24) Explosive Blast (19) Blinded and Confused (19) Sentry (25), Defensive This item has been very useful in the past and heavily nerfed after Season 6 (Patch 2.4.2). Scramble (43) Frozen Storm (53), Storm Armor Stalker (21) Steady Aim (16) Circle of Scorn (14) This build is essentially a slightly weaker version of the typical Gears of Dreadlands Hungering Arrow builds, abusing the fact that you can combine the two sets. Unstable Realm (26) Weapon Throw (14) Gargantuan (19) Entangling Shot (3) Boon of Protection (42)

While they can be equipped by other classes, they are mainly designed for the DH and provide the most bonuses to them. Siphon (21) Healing Blades (51) Hungry Bats (45) Bloodthirst (24) Assassin's Knives (59), Spike Trap Humongoid (22) Boar Companion (41) Surge (53), Fan of Knives

Grenadier: Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Demon Hunters have access to a special body armor type called Cloaks. Only a few items increase the Discipline regeneration rate, though it's not as hard to find items (Cloaks, Quivers, and some Bows/[[Xbows) that add to the total size of the Discipline pool. Hollow Man Frenzy (11), Might Earth Ally (53), Mantra of Evasion Explosive Light (25) Infused with Light (44) Raging Storm (36) Dread Spear (32) Pillar of the Ancients (57), Blinding Flash Leeching Beasts (54), Horrify Very useful to fuel your skills when you kill lots of enemies (especially elites) quickly, as they produce a lot of health globes. Run Like the Wind (29) Corpse Spiders (3) Demon Hunters have fairly strong sets so generally these setups are outclassed by other choices.While theoretically it's possible to play anything with these setups, the only really important build is Rapid Fire, which is used to get on the No-Set Leaderboard.Support Demon Hunter is one of the best zDPS classes in the game due to its incredible damage buffs and a welcome addition to any group.

Bounty Hunter (54), Bola Shot Siphon Blood (-) This works with any skill that spends Hatred (even if they otherwise wouldn't, e.g. Jagged Spikes (28) Demon Hunters have a unique dual-resource system, using both Hatred & Discipline to power their skills. Short Fuse (39) Gloom (51) Magic Missile (1) Animosity (27), Superstition (30) Cold Blooded (30), Conflagration (34) Time of Need (53), Mantra of Conviction Numb (7) Blinding Echo (28) Its great mobility and flow of combat makes the class feel agile and super fun. Blazing Spiders (55), Plague of Toads Roll the Bones (31) Circular Breathing (38) Tough as Nails (30) Madawc's Madness (51) Horrify (8) Slaughter (46) Death Is Life (25) Seize the Initiative (20) Demolition (56), Multishot Spray of Teeth (52), Entangling Shot Boogie Man (58), Fetish Army Bow skills Frost Arrow (29) Rain of Vengeance (30), Tactical Advantage (10) It works well for a lot of bosses and gives you a big damage boost when it's active. Strength from Earth (48) Astral Presence (24) Generally it's easy to solve any issues related to Hatred with effects such as Vengeance Seethe or Blood Vengeance while Discipline is something that always needs to be watched with closer attention. Retaliate (32) With the buffs in Season 25, both Cluster Arrow and Multishot have become strong alternatives and the Hungering Arrow playstyle lost a lot of its viability. Rain of Corpses (53), Firebats Chilling Aura (21) Phobia (14) In cases where no specific Primary is required for any other purpose, Evasive Fire Focus is the way to go due to its simplicity. This build combines Natalya's Vengeance with Embodiment of the Marauder to buff Sentry spenders. It's essentially a slightly weaker, more clunky version of the typical Gears of Dreadlands builds. This passive naturally always goes along with Cull the Weak and Bane of the Trapped. Wind Shear (44) MechanicsStand still for a while, get a stacking Life Regen buff that disappears when you move again. But we want to make sure youre bouncing back and forth between the two without having to switch a stance or anything cumbersome like that. Crystal Shell (14) After the buff to the Marauder set in Season 25, N6M4 has become a straight downgrade compared to M6 and is no longer the best Sentry-focused setup in the game. Bloodshed (54), War Cry Blizzard (27), Secondary Overpower (26), Secondary Terrify (57), Battle Rage The bonus can never be lower than 4%, even when you are permanently in combat.

Arcanot (50) Perfectionist (35) The playstyle and setup are almost identical besides a missing skill slot for Rain of Vengeance and a few damage items. Night Stalker: Critical Hits have a chance to restore 1 Discipline. Maniac (59), Hammer of the Ancients Force Weapon (35) Split (13) Soul Harvest (9) Rupture (9) Archon (30), Blur (10) Ferocity (31) The Bat acts as a buff that boost Hatred regeneration by 3 per second. Puncturing Arrow (6)

Additionally they also have powerful Embodiment of the Marauder META build which is useful in Echoing Nightmares and 4man Groups in Greater Rifts. Reaping Swing (18) The Mountain's Call (39) Unstable Form (58), Soul Harvest Blinding Light (49) Shadow Glide (58), Vault Fires two piercing shots (lasers) every time you perform an attack. Illusionist (27) Running low on Discipline means either a huge loss in speed or defense and usually leaves you in trouble during a fight. Meteor (25) Venom (46) This passive is only really used in one-handed (or dual-wielding) builds because the other bonuses are rather weak. Burst Fire (31) Bouncing grenades can proc Area Damage and on-hit effects and have the same proc coefficient as the original skill. While Smoke Screen outright makes you invincible for its duration, Vault also provides a short immunity period during its animation, allowing skillful maneuvers to prevent incoming damage. Crippling Razors (23) Hydra (21) Yang's Recurve, Dead Man's Legacy and a great combination of AoE and single target damage make it an agile, fast-paced and super fun ranger build that excels especially at farming lower difficulties. Multishot (22) Mirror Skin (32) Holy Power Skill Tree Mass Hallucination (54), Zombie Charger Fan of Knives (17) Special Recipe (44) Simulacrum (-), Reanimation Fulminating Onslaught (60), Mystic Ally Mirror Image (25) Chemical Burn (15) Barricade (32) It's a slow-paced, very strategic build that requires careful placement of each Sentry. Adds the equivalent of 10% Resource Cost Reduction for Discipline skills. Pierce the Veil (27), Fetish Sycophants (30) Invigorate (41) Jaunt (23) Self Reflection (12) Next of Kin (24) Dreadnought (56), Overpower Though they are small in number, hunters track and corner demons in the hopes that, if they can save even one life, their world will be better for it. Grenades disappear when they hit obstacles or walls. ", "Some abilities use hatred; some use discipline. ", More details came in an interview with Gamespot where Jason Bender and Christian Lichtner talked about the Demon Hunter. Martial Arts Skill Tree, Aurian Mage Skill Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. Firebomb (21), Terror Explosive Beast (42) While it's a ranged class, it's easy to build it defensively and survive lots of incoming damage. Despite being two-handed weapon types, both use the same damage range as regular one-handed melee weapons. Bash (1) Discipline is the secondary resource, used for movement and utility skills. Ruthless Terror (56), Spirit Walk Vengeance (13) Snake to the Face (52), Corpse Spiders The extra hits produce their own damage number and double the total number of hits. Death from Above (60), Sprint Sorceress, Alchemist The damage bonus is fully dynamic. Ice Armor (14) Since there are no other mechanics in its builds, they are very straightforward to play and very mobile. Preserving it as much as possible but spending it in the right moment is the key to survival!Depending on the build and stat rolls Hatred & Discipline management might be easier or more difficult. Cold Blood (28) Killing Spree (34) Unhallowed Essence gives incredible buffs to Primary skills and Multishot depending on your current amount of Discipline, making this a very valuable stat to stack. Weapons Master (16) So theyre obsessed in that way. Nomad Leap (8) Ancient Spear (9) Widowmakers (33) This build is the absolute opposite of what a Demon Hunter is about: you have to stand still, face-tank everything and not let go of Rapid Fire until everything around you has died because it heavily relies on Pain Enhancer to snapshot high Attack Speed values. Vengeful Spirit (49), Sacrifice Adds 4% Crit Chance to your character every second until you reach 100%. The effect produces a small visual cue above the enemy's head. The visual effect is not always displayed properly, but you can be sure that enemies are slowed after a while or see it from the slow animation at their feet. Not necessarily used in every farming build however, due to the CC-requirement. Life from Death (-) Unbreakable Grasp (7) This build is a no-Strafe variant for Hungering Arrow, using Hunter's Wrath and The Ninth Cirri Satchel alongside some other bonuses to boost damage. Most builds use one of these for their powerful legendary affixes. Fan of Knives Knives Expert) or would usually spend Hatred despite not doing so due (e.g. Instigation (44) Command Golem (-) Galvanizing Ward (40) Skirmish (23) There is also one important way to recover Discipline besides the passive generation: Including this ability into a build allows more uses of Discipline skills to enhance mobility and survivability. Remove Vitality, equip your normal gear and enjoy your 1m+ shield, 5. Thrill of the Hunt (10) Dire Bats (11) Crippling Wave (11) Punishment (25) Grenadier (45) Crystallize (31) Undeath (27) Bombardment (56), Chakram If Grenade, Rapid Fire Bombardment or Cluster Arrow Cluster Bombs are your main damage source, use this passive! Sweeping Armada (15) Gale Force (24) Only a few comments were made by the development team, but it was widely speculated that her resource will have something to do with the balance between discipline and hatred. Blood Ritual (20) Falter (28) Soul to Waste (39) Valla's comes with one extra primary stat and an item-specific Strafe damage roll that can be removed (. Gives a hidden 25% Crit Chance buff that can bring you to 100% in combination with other effects. Gangway (46) Both the radius gain and the damage bonuses are multiplicative, making it essentially a default choice for any build revolving around Grenades. Decrepify (-) Shadow Power (16), Archery Safe Haven (26) Mammoth Hydra (56), Meteor Must have if you use Multishot Arsenal or Cluster Arrow Maelstrom / Shooting Stars. Seeker (52), Shock Pulse Umbral Shock (38) Wave of Light (12), Focus Rapid Fire (5) Rockets, Primary Arreat's Wail (36) Bait the Trap (54), Smoke Screen Adding a 5th Sentry is equivalent to around 40% extra DPS. Bone Armor (-) Giant's Stride (24) Another way to increase Discipline generation is Blood Vengeance. Rend (5) Hail of Knives (38) Attack Speed is snapshotted at the start of the channel. Glass Cannon (16) Rolling Thunder (7) Keen Eye (18) Inner Sanctuary (22), Mantras Volatile Explosives (14) Mistral Breeze (19) The Council Rises (31) Mantra of Evasion (19) At the end of a days hunt, most still close their eyes and have nightmares in which they see the horrors that brought them together: gore-caked claws, and men and women drowning in their own blood. Wojahnni Assaulter, Sin Seekers and Hellcat Waistguard boost this channeling-based setup. Teleport (22), Mastery Short burst of speed after using the mentioned skills. Frozen Mist (28) Face of Death (34) Merciless Assault (33) A must for certain builds, but fairly specialized. Brawler (45) Overawe (35) Action Shot (16) Hex (22), Voodoo High Velocity (45) Exalted Soul (13) Vulture Claw Kick (7) Obliterate (50) Tumble (33) Sprint (16) Mass Hysteria (43) Ground Stomp (4) The Caravan Commander of thr Dead (-) Zealot, Dragon Warrior Skills Ghost Trance (50) The effect can only be active on one enemy at a time. Groping Eels (15) Pets Hot Pursuit (27), Archery (30) Big Bad Voodoo (25) It also works with every single Cold damage skill the Demon Hunter class has to offer, making it a solid choice and easy to apply whenever you use that element. Parting Gift (26) Temporal Flux (45) Suppression Fire (39) In the hypothetical scenario that you do very small hits without overkilling at the threshold, the overall damage gain is around 7.7% DPS, increasing the bigger your hit is compared to the monster's remaining HP. Home Resources Demon Hunter Class Overview. Call of the Ancients (25) Stun Grenades (48) Chilling Earth (29) Pacifism (30) Wolf Companion (59), Marked for Death Gives 10 stacks for each second spent channeling Rapid Fire, regardless of Attack Speed. Below you will find more details for each of them. Eternal Torment (-) Revel (59), Weapon Throw Hardened Wrath (32) toads plague
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