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Diablo 2 runs at 25 frames per second and events cannot occur in timeframes smaller than a single frame, so improvements to animation speeds (from stats like FCR, IAS, FHR, or FBR) are only realized in intervals of 1 frame or more. Durability: 420 Due to the large number of variables present in calculating IAS, it is not feasible to create a table showing the breakpoints. O Cliente do Wowhead um pequeno aplicativo que usamos para manter nosso banco de dados atualizado, e para fornecermos a voc algumas estilosas funcionalidades extras no website! You currently have javascript disabled.

It is important to note that each class is different when it comes to the animation length of an action. Due to how these calculations work however, the FBR won't have any effect at all until they pass the breakpoint.

Whether you need help or you're just looking to chat - come join us! This has been really useful, thanks for sharing man! L/CL: Skills "Lightning" und "Chain Lightning", 1hs: single-handed swinging weapons (swords, axes, clubs, maces, sceptre, hammers, throwing axes)HS: Skill "Holy Shield", 1hs: single-handed swinging weapons (swords, axes, clubs, maces, sceptre, hammers, throwing axes)stf/2ht: All two-handed weapons except swords, ' + breakpoints[breakpoints.length - 15 + k] + ', ' + document.myform.char.options[document.myform.char.selectedIndex].text + ', ' + document.myform.charform.options[document.myform.charform.selectedIndex].text + ', ' + document.myform.waffe.options[document.myform.waffe.selectedIndex].text + ', ' + document.myform.zweitwaffe.options[document.myform.zweitwaffe.selectedIndex].text + ', ' + document.myform.skill.options[document.myform.skill.selectedIndex].text + ', ' + document.myform.IAS.options[document.myform.IAS.selectedIndex].text + ', ' + document.myform.wIAS1.options[document.myform.wIAS1.selectedIndex].text + ', ' + document.myform.wIAS1.options[document.myform.wIAS1.selectedIndex].text + ' / ' + document.myform.wIAS2.options[document.myform.wIAS2.selectedIndex].text + ', Level ' + document.myform.fana.options[document.myform.fana.selectedIndex].text + ', Level ' + document.myform.frenzy.options[document.myform.frenzy.selectedIndex].text + ', Level ' + document.myform.wolf.options[document.myform.wolf.selectedIndex].text + ', Level ' + document.myform.tempo.options[document.myform.tempo.selectedIndex].text + '. In the eventuality of killing a mob, Treachery kills faster. Deletes all Private Messages You can also hit the 5frame/s jab and 10frame/s regular attack breakpoints with a Treachery. But after having infinity, I dont see a reason to use treachery anymore. The topic asks if treachery is BiS Not only do you get that +Res and DR when fade procs but you get IAS and FHR (if I remember well), Shiver armor is useless compared to the Fade bonus. Community Forum Software by IP.Board 3.4.6Licensed to: Malloy, Baron's Bazaar, This is not recommended for shared computers, Community Forum Software by IP.Board 3.4.6. Users browsing Forums: Angel_Witch, Daniel03m, Google [Bot], louner, R3venant and 24 guests. I have duriel shell, shaftstop, treachery, few other things. They are there mostly to provide buffs, and therefore survivability is the most important thing to a merc.

Favor manter em mente o seguinte antes de escrever um comentrio: Seu comentrio deve ser em Portugus ou ele ser removido. I've already referred to it several times today. getting infinity for these cookie cutter builds. Dodge Immunes for your cookie cutter by only farming specific areas Press J to jump to the feed. Permabans Account Powered by Discourse, best viewed with JavaScript enabled, World of Warcraft Arena World Championship. I wanted something anybody could just look at and get the info at a glance. D2 merc and D3 followers are no difference I noticed I cut off the War Pike breakpoints for standard attack so I edited the image a bit: Thank you. Care to show the links and math? It's nice to have the info at a glance. Slain Bots Rest in Peace, List trades and earn trust Ento, o que voc est esperando? Damage? Arreat Summit - Elite Polearms for more info on weapon damage and range. Press question mark to learn the rest of the keyboard shortcuts, https://www.diabloii.net/forums/threads/best-darn-act-2-merc-ias-table-period.718648/. A character can not perform any other action while the hit recovery animation is playing. (Also has a nice range of 4, while Thresher only has a range of 1), -Tomb Reaver (Cryptic Axe) will hit 5.5frame/s jab and 12frame/s standard from its 60IAS mod. Anyone who is seriously arguing this fact is trying to doing from some kind of looks good on paper inexperienced point of view, rather than a I know how things pan out in actual application perspective. When cost is not an issue, its effectiveness drops. Should the Block Rate then trigger a successful block from an enemy attack, an animation will run its course: The shield being lowered, the shield deflecting the enemy's blow which leads to the shield being raised back into its resting position. This animation will take a certain amount of frames to display. The first number in each cell indicates the breakpoint for the particular attribute. Whats his weapon and helmet? Yes for any build where the merc is just a buffstick tretch isnt BiS. Its far more valuable than 15% DR off Fade. thanks, then for this purpose I can treat them like breakpoints knowing that somewhere in the sequence of attacks the extra .5 is gonna make at least 1 of the attacks faster by a frame. Every class has native frame rates for animations to cast, strike with weapons, block, and recover from attacks. Now I dont care if you play meta builds or not, I do, lightning sorc with infinity and griffons, and treachery <<< fortitude any single day and hour for my merc, as simple as that, Of course if your char is not at that stage yet, the door is over there too. People trying to argue that 45% ias is killing mobs faster is just wrong. Also see: Table of IAS Breakpoints. but dont make general assumptions about the power of a tretch This subreddit is for people who want to discuss Diablo 2 and Diablo II Resurrected. You can slot it with Los or Bers for Crushing Blow or Deadly Strike, or ED/IAS jewels. And taking gg lightning sorc into ubers, I see apple vs orange here, hardly a sensible comparison, Only a simpleton brings lightning sorc into ubers, so nevermind that, very much a useless comparison. After getting BiS gears, treachery < fortitude. It also makes for a better shell for the mercenary to be a stronger tank. Conclusion is treachery is the best amongst all these as long as fade procs, you can literally feel the differences of tankiness when it happens. Since everyone will either block, cast, be hit or attack with a weapon, these attributes are important. Deletes Signature In a nutshell, the 300%ed off Fort is far more valuable than the 45% ias from Treachery.

The hit recovery animation will only play if your character takes an attack that deals more than 1/12 of your maximum health. Avatar & Profile customisation Cold hard truth, just like the earth is not flat. I remember trying to get the lowest dmg polearms for my infinity/insight so the merc wouldn't kill himself in 2sec from Iron Maiden. Each animation is calculated in frames. you never played anything else than meta sorc. A character performing any actions associated with these attributes is unable to move or start a new action until the action being performed is done. Thus, two barbarians, one with 9% FBR and one with 19%, will both block at the exact same speed. This keeps animations from being completely removed. I dont know the maths behind this but Ive personally tried these few, -eth duriel shell Hopefully it helps others. Baixe o cliente e comece. You are rarely need concentrate on more than two of these breakpoint properties. Discreet Notifications For a returning player, a lot has changed and most of the guides were written a decade ago. Level up as you post For example, a Sorceress with 100% FCR will cast "normal" spells in 9 frames (9/25 = 0.36 seconds). Damage? My main deals 99% of the damage in game, I dont need merc to do that for me. Heard a story that a lvl95 bar tried to rush ppl and even ww in normal chaos, and he killed himself ofc :D Good thing is it was back in 09 days so it wasn't that hard to reach 95. One class could be slower when it comes to blocking, but very fast when it comes to attacking. These intervals are called breakpoints. TL;DR A character can not perform any other action while the block animation is playing. A Short Sword will always be swung faster than a Large Axe if both have the same amount of IAS on them, but a Scimitar will be even faster. It can also roll up to 3 sockets making it one of the best damage merc weapons. So, to avoid truly obscure notation, the speed is just listed as an average. That tip is for free. These four attributes are: To understand what a breakpoint is and how they work, it is important to know what these attributes do. It's worth noting that mercs always have the same range, regardless of weapon. A certain value must be met (the breakpoint) before a frame will be removed because you can not remove parts or percentages of a frame. A block is triggered only when both the attacker's hit check and the defender's block check succeed. When you actually use your merc tho to do something more than being a buffstick. With Treachery and IASed Andy's Visage you can hit 5frame/s jab and 11frame/s standard attack (at 140IAS). Something most seasoned players will have experienced at one point is a situation similar to a stunlock. There is better stuff sure but for those just starting out or on a budget its a fine pick. Please re-enable javascript to access full functionality. Playing physical characters was like playing Russian roulette. So why is FPA important? Deletes all Profile Fields And that is the case if you either: This is because during all the blocking and hit recovering, you have no time to cast the teleport spell. And now i will pop your desne light sorc bubble because its annoying me. Private Messaging Screenshots contendo elementos da UI so geralmente negadas instantaneamente, o mesmo se aplicando para screenshots do nosso visualizador de modelos ou da tela de seleo de personagem. Its certainly noticeable when it procs, heck the proc is good enough for my fury druid to wear. That post is amazing. Voc pode querer fazer a prova de leitura dos seus comentrios antes de envi-los. Versus physical based damage, creatures have a seriously difficult time even hitting the merc when his Chill Armor is on. Diablo 2 offers four attributes that can be found as affixes on magic and rare items, or on many uniques and set items that will affect how quickly your character will move in certain situations. The merc runs off IAS breakpoints just like anything else does. So I just swapped to a bone hew on my hork merc because every other weapon I've made/found has come with some minor amount of cold damage and it's annoying losing some corpses to hork from it. At a certain level of IAS, you can have a 5-frame attack followed by a 6-frame attack in the same Jab sequence. Immunity is not really a concern if people reach that stage of game. loved it. Bookmark Pages & Posts I gotta say, really surprised me coming back to the game last year and seeing everyone really fleshing out their merc damage. He uses the skill Jab.

Does he have sufficient life/res/lifesteal? Which further reiterate my point, you are not at that stage to use a fortitude yet. Voc tambm pode us-lo para manter o controle das suas misses completas, receitas, montarias, mascotes e ttulos! any DR > lvl 1 million Shiver armor, if you also attack faster itll make your merc survive better because he can life steal. I pair it with OPs picture to remind myself the WSM for elite pole arm bases. Meeting Breakpoints reduces the number of frames eaten up per second by those animations. ~ End of story. Side question - if Treachery is good because of the phys DR, how does it rank against things like Shaftstop that can have -30% damage taken and similar things? Treachery is just a more cost-effective option. If you consider that a character will do more than one of these actions, you can actually save a lot of time and be more mobile over the course of a game. Breakpoints for attack speed depend heavily on the wielded weapon(s) so people often use Attack Speed Calculators for them. I can only show u the door. One thing OP seems to be missing is that the range value on weapons is ignored on A2 mercenaries; they all get the same range. Also the 300% from fort is actually not much when multipliers are already high Breakpoints define the percentage needed to reduce 1+ fps taken up by these animations. Create account, How do you know what the breakpoints are for A2 might merc? merc wouldn't kill himself in 2sec from Iron Maiden. Which nexusmod are you using? The breakpoints for this, considering he is using a good spear or polearm base arent being effect much at all after he already has 20% ias from Andy and 35% ias from putting a 15% ias jewel into it, and then w/e ias he has on the weapon naturally. Its not, its just cost-effective Breakpoint values haven't changed in PD2, although Frozen Orb now uses "slow" sorc frames and Lightning now uses "normal" sorc frames instead of their original breakpoint frames. The 300% enhance damage off Fortitude is waaaay more dps increase, as well as more life leech for sheer survival.

-The War Pike deals a lot of damage but is slow as hell, reaching only 6frames/s Jab and 13frame/s standard even with 60IAS from BOTD (range is 4).
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